Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This PR adds the git clone action to the project panel. It also changes
the "open" button to open a folder instead of the recent projects modal,
which feels faster to start with, more intuitive, and also consistent
with VS Code (which I think is good in this specific case).
<img width="500" height="1334" alt="CleanShot 2025-08-17 at 2 10 01@2x"
src="https://github.com/user-attachments/assets/ff953228-9e8e-413b-89ba-fa0870a0df17"
/>
Release Notes:
- Improved the project panel empty state by including the git clone
action and allowing users to quickly open a local folder.
Follow up of this pr: #25148
Release Notes:
- Improved file sorting.
As described in #20126, I was fed up with lexicographical file sorting
in the project panel. The current sorting behavior doesn't handle
numeric segments properly, leading to unintuitive ordering like
`file_1.rs`, `file_10.rs`, `file_2.rs`.
## Example Sorting Results
Using `lexicographical` (default):
```
.
├── file_01.rs
├── file_1.rs
├── file_10.rs
├── file_1025.rs
├── file_2.rs
```
Using alphabetical (natural) sorting:
```
.
├── file_1.rs
├── file_01.rs
├── file_2.rs
├── file_10.rs
├── file_1025.rs
```
- **Use a struct instead of a thruple for visible worktree entries**
- **Try some telemetry**
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Closes#34831
Autoscroll centers items only if they’re out of viewport. Before this
PR, entry behind sticky items was not considered out of viewport, and
hence actions like `reveal in project panel` or focusing buffer would
not autoscroll that entry into the view in that case.
This PR fixes that by using recently added `scroll_to_item_with_offset`
in https://github.com/zed-industries/zed/pull/35064.
Release Notes:
- Fixed issue where `pane: reveal in project panel` action was not
working if the entry was behind sticky items.
Previously we had `ScrollStrategy::ToPosition(usize)` which lets you
define the offset where you want to scroll that item to. This is the
same as `ScrollStrategy::Top` but imagine some space reserved at the
top.
This PR removes `ScrollStrategy::ToPosition` in favor of
`scroll_to_item_with_offset` which is the method to do the same. The
reason to add this method is that now not just `ScrollStrategy::Top` but
`ScrollStrategy::Center` can also uses this offset to center the item in
the remaining unreserved space.
```rs
// Before
scroll_handle.scroll_to_item(index, ScrollStrategy::ToPosition(offset));
// After
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Top, offset);
// New! Centers item skipping first x items
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Center, offset);
```
This will be useful for follow up PR.
Release Notes:
- N/A
Just refactor I came across while working on another issue.
`index_for_entry` and `index_for_selection` have the exact same logic,
here we can simply reuse `index_for_entry` for `index_for_selection`.
Release Notes:
- N/A
In project panel, `rename` and `duplicate` action further needs user
input for editing, so if panel is closed we should open it.
Release Notes:
- Fixed project panel not opening when `project panel: rename` and
`project panel: duplicate` actions are triggered from workspace.
Closes https://github.com/zed-industries/zed/issues/33980
Closes https://github.com/zed-industries/zed/discussions/33979
- Switches to the debounce task pattern for diagnostic summary
computations, which most importantly lets us do them only once when a
large number of DiagnosticUpdated events are received at once.
- Makes workspace diagnostic requests not time out if a partial result
is received.
- Makes diagnostics from workspace diagnostic partial results get
merged.
There might be some related areas where we're not fully complying with
the LSP spec but they may be outside the scope of what this PR should
include.
Release Notes:
- Added support for streaming LSP workspace diagnostics.
- Fixed editor freeze from large LSP workspace diagnostic responses.
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:
```json
{
"] e": ["editor::GoToDiagnostic", { "severity": "error" }],
"[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```
I've added test comments and a test. Let me know if there's anything
else you need!
Release Notes:
- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions
Release Notes:
- Fixed horizontal scrolling not working for sticky items in the Project
Panel.
- Fixed issue where hovering over the last sticky item in the Project
Panel showed a hovered state on the entry behind it.
- Improved behavior when clicking a sticky item in the Project Panel so
it scrolls just enough for the item to no longer be sticky.
This PR updates the debugger panel's session list to be more useful in
some cases that are commonly hit when using the JavaScript adapter. We
make two adjustments, which only apply to JavaScript sessions:
- For a child session that's the only child of a root session, we
collapse it with its parent. This imitates what VS Code does in the
"call stack" view for JavaScript sessions.
- When a session has exactly one thread, we label the session with that
thread's name, instead of the session label provided by the DAP. VS Code
also makes this adjustment, which surfaces more useful information when
working with browser sessions.
Closes#33072
Release Notes:
- debugger: Improved the appearance of JavaScript sessions in the debug
panel's session list.
---------
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Follow up: https://github.com/zed-industries/zed/pull/34042
- Removes `top_slot_items` from `uniform_list` in favor of using
existing `decorations`
- Add condition to only show shadow for sticky item when list is
scrolled and scrollable
Release Notes:
- N/A
Follow-up to https://github.com/zed-industries/zed/pull/33994. This PR
adds a subtle shadow—built from an absolute-positioned div, due to
layering of items—to the last sticky item in the project panel when that
setting is turned on. This helps understand the block of items that is
currently sticky.
<img
src="https://github.com/user-attachments/assets/0e030e93-9bc6-42ff-8d0d-3e46f1986152"
width="300"/>
Would love to add indent guides to the items that are sticky as a next
step.
Release Notes:
- project panel: When `sticky_scroll` is true, the last item will now
have a subtle shadow to help visualizing the block of items that are
currently sticky.
Closes#7243
- Adds `top_slot_items` to `uniform_list` component to offset list
items.
- Adds `ToPosition` scroll strategy to `uniform_list` to scroll list to
specified index.
- Adds `sticky_items` component which can be used along with
`uniform_list` to add sticky functionality to any view that implements
uniform list.
https://github.com/user-attachments/assets/eb508fa4-167e-4595-911b-52651537284c
Release Notes:
- Added sticky scroll to the project panel, which keeps parent
directories visible while scrolling. This feature is enabled by default.
To disable it, toggle `sticky_scroll` in settings.
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.
Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
Closes#4385
Allow action `project_panel::CollapseAllEntries` to trigger from
workspace context without focusing the project panel.
Release Notes:
- Added a way to collapse all entries in the Project Panel without
having to focus it. This can be done by using the
`project_panel::CollapseAllEntries` action.
In this PR I want to improve the UI of the project panel's files tree.
Currently, the project panel renders an extra gap between file icons and
the file name, making it visually unpleasant. The changes in the PR
remove the gap, bringing the labels closer to their icon:
_Before/After_
<img width="647" alt="zed-before-after"
src="https://github.com/user-attachments/assets/d815c075-f1f8-4a77-a3b3-d1275988a5dc"
/>
Also, this extra gap between the icon and the label seems inconsistent
with how other similar components, which are based on the `ListItem`,
are used.
Release Notes:
- Fixed an extra gap between the file icon and the file name label in
the project panel.
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
Closes#14496.
In https://github.com/zed-industries/zed/pull/31976, we modified the
highlighting behavior for entries when certain entries or paths are
being dragged over them. Instead of relying on marked entries for
highlighting, we introduced the `highlight_entry_id` parameter, which
determines which entry and its children should be highlighted when an
item is being dragged over it.
The rationale behind that is that we can now utilize marked entries for
various other functions, such as:
1. When dragging multiple items, we use marked entried to show which
items are being dragged. (This is already covered because to drag
multiple items, you need to use marked entries.)
2. When dragging a single item, set that item to marked entries. (This
PR)
https://github.com/user-attachments/assets/8a03bdd4-b5db-467d-b70f-53d9766fec52
Release Notes:
- Added highlighting to entries being dragged in the Project Panel,
indicating which items are being moved.