This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.
While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.
Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.
If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.
Release Notes:
- Extension installation and updates will now be shown in the activity
indicator.
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection
Fixes https://github.com/zed-industries/zed/issues/27350
Release Notes:
- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
Using prompt injection, the agent may be tricked into making a fetch
request that includes unexpected data from the conversation in the URL.
As agent conversations may contain sensitive information (like private
code, or
potentially even API keys), this seems bad.
The easiest way to prevent this is to require the user to look at the
URL
before the model is allowed to fetch it.
Thanks to @ant4g0nist for bringing this to our attention.
Release Notes:
- agent panel: The fetch tool now requires confirmation.
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.
This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.
Release Notes:
- N/A
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).
Release Notes:
- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
We no longer rely on the `author` field to tell if a change was made by
the user or the agent. The `author` can be set to `User` in many
situations that are not really user-made edits, such as saving a file,
accepting a change, auto-formatting, and more. I started tracking and
fixing some of these cases, but found that inspecting changes in
`diff_base` is a more reliable method.
Also, we no longer show empty diffs. For example, if the user adds a
line and then removes the same line, the final diff is empty, even
though the buffer is marked as user-changed. Now we won't show such
edit.
There are still some issues to address:
- When a user edits within an unaccepted agent-written block, this
change becomes a part of the agent's edit. Rejecting this block will
lose user edits. It won't be displayed in project notifications, either.
- Accepting an agent block counts as a user-made edit.
- Agent start to call `project_notifications` tool after seeing enough
auto-calls.
Release Notes:
- N/A
Gradually remove details from a patch to keep it within the size limit.
This helps avoid using too much context when the user pastes large
files, generates files, or just makes many changes between agent
notifications.
Release Notes:
- N/A
This change improves user/agent collaborative editing.
When the user edits files that are used by the agent, the
`project_notification` tool now pushes *diffs* of the changes, not just
file names. This helps the agent to stay up to date without needing to
re-read files.
Release Notes:
- Improved user/agent collaborative editing: agent now receives diffs of
user edits
Closes#34029
The crash is due to a stack overflow in our `html_to_markdown`
conversion; I've added a maximum depth of 200 for the recursion in that
crate to guard against this kind of thing.
Separately, we were treating all content-types other than `text/plain`
and `application/json` as HTML; I've changed this to only treat
`text/html` and `application/xhtml+xml` as HTML, and fall back to
plaintext. (In the original crash, the content-type was
`application/octet-stream`.)
Release Notes:
- agent: Fixed a potential crash when fetching large non-HTML files.
Release Notes:
- Allow clicking on the header of the read file tool to jump to the
exact file location
When researching code or when the Agent analyzes context by reading
various project files, the read file tool is used. It usually includes
line numbers relevant to the current prompt or task. However, it’s often
frustrating that the read file header isn’t clickable to view the
corresponding code directly. This PR makes the header clickable,
allowing users to jump to the referenced file. If start and end lines
are specified, it will navigate directly to that exact location.
https://github.com/user-attachments/assets/b0125d0b-7166-43dd-924e-dc5585813b0b
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
When the panel was zoomed in, the edit bar's background color would have
a different color than the rest of the panel. This PR fixes it by using
the `panel_background` color token.
Release Notes:
- N/A
This introduces a new field `thinking_allowed` on `LanguageModelRequest`
which lets us control whether thinking should be enabled if the model
supports it.
We permit thinking in the Inline Assistant, Edit File tool and the Git
Commit message generator, this should make generation faster when using
a thinking model, e.g. `claude-sonnet-4-thinking`
Release Notes:
- N/A
Similar to https://github.com/zed-industries/zed/pull/34040, this PR
allows to control via settings whether the terminal card in the agent
panel should be expanded. It is set to true by default.
Release Notes:
- agent: Added a setting to control whether terminal cards are expanded
in the agent panel, thus showing or hiding the full command output.
This PR adds the `expand_edit_card` setting, which controls whether edit
cards in the agent panel are expanded, thus showing or not the full diff
of a given file's AI-driven change. I personally prefer to have these
cards collapsed by default as I am mostly reviewing diffs using either
the review multibuffer or the diffs within the file's buffer itself.
Didn't want to change the default behavior as that was intentionally
chosen, so here we are! :)
Open to feedback about the setting name; I've iterated between a few
options and don't necessarily feel like the current one is the best.
Release Notes:
- agent: Added a setting to control whether edit cards are expanded in
the agent panel, thus showing or hiding the full diff of a file's
changes.
Previously, we sent notifications repeatedly until the agent read a
file, which was often inefficient. With this change, we now send a
notification only once (unless the files are modified again, in which
case we'll send another notification).
Release Notes:
- N/A
This commit introduces the `project_notifications` tool, which
proactively pushes notifications to the agent.
Unlike other tools, `Thread` automatically invokes this tool on every
turn, even when the LLM doesn't ask for it. When notifications are
available, the tool use and results are inserted into the thread,
simulating an LLM tool call.
As with other tools, users can disable `project_notifications` in
Profiles if they do not want them.
Currently, the tool only notifies users about stale files: that is,
files that have been edited by the user while the agent is also working
on them. In the future, notifications may be expanded to include
compiler diagnostics, long-running processes, and more.
Release Notes:
- Added `project_notifications` tool
There were a couple of things preventing this from working:
- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program
This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.
Release Notes:
- Debugger: Fix RunInTerminal not working for JavaScript debugger.
---------
Co-authored-by: Cole Miller <cole@zed.dev>