This commit fixes a bug with Zed's vim mode surrounds plugin when
dealing with replacing pairs with quote and the contents between the
pairs had some whitespace within them.
For example, with the following string:
```
' str '
```
If one was to use the `cs'"` command, to replace single quotes with
double quotes, the result would actually be:
```
"str"
```
As the whitespace before and after the closing character was removed.
This happens because of the way the plugin decides whether to add or
remove whitespace after and before the opening and closing characters,
repsectively. For example, using `cs{[` yields a different result from
using `cs{]`, the former adds a space while the latter does not.
However, since for quotes the opening and closing character is exactly
the same, this behavior is not possible, so this commit updates the code
in `vim::surrounds::Vim.change_surrounds` so that it never adds or
removes whitespace when dealing with any type of quotes.
Closes#12247
Release Notes:
- Fixed whitespace handling when changing surrounding pairs to quotes in
vim mode
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.
While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.
Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.
If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.
Release Notes:
- Extension installation and updates will now be shown in the activity
indicator.
Previously, we were using `PostThreadMessage` to pass messages to
`WindowsPlatform`. This PR switches to an approach similar to `winit`
which using a hidden window as the message window (I guess that’s why
winit uses a hidden window?). The difference is that this PR creates it
as a message-only window.
Thanks to @reflectronic for the original PR #37255, this implementation
just fits better with the current code style.
Release Notes:
- N/A
---------
Co-authored-by: reflectronic <john-tur@outlook.com>
On nightly, when I run `zed` under WSL, I get an error parsing the
shebang line
```
/usr/bin/env: ‘sh\r’: No such file or directory
```
I believe that this is because in CI, Git checks out the file with CRLF
line endings, and that is how it is copied into the installer.
Also, the file extension was incorrect when downloading the production
remote server (a gzipped binary), preventing extraction from working
properly.
Release Notes:
- N/A
This improves emoji rendering on windows removing artifacts at the edges
by using premultiplied alpha. A bit more context can be found in #37167
Release Notes:
- N/A
We render terminals as inline if their content is below a certain line
count, and scrollable past that point. In the scrollable case we weren't
setting a height for the terminal's container, causing it to be rendered
at height 0, which means no lines would be displayed. This PR fixes that
by setting an explicit height for the scrollable case, like we do in the
agent1 UI code.
Release Notes:
- agent: Fixed a bug that caused terminals in the panel to be empty
after their content reached a certain size.
Closes #ISSUE
Improves the derive macro for `SettingsUi` so that titles generated from
struct and field names are shown in title case, and toggle button groups
use title case for rendering, while using lower case/snake case in JSON
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
This PR includes the necessary work to get `EditorSettings` showing up
in the settings UI. Including making the `path` field on
`SettingsUiItem`'s optional so that top level items such as
`EditorSettings` which have `Settings::KEY = None` (i.e. are treated
like `serde(flatten)`) have their paths computed correctly for JSON
reading/updating.
It includes the first examples of a pattern I expect to continue with
the `SettingsUi` work with respect to settings reorganization, that
being adding missing defaults, and adding explicit values (or aliases)
to settings which previously relied on `null` being a value for optional
fields.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a first draft of a way for "Dynamic" settings items to be added,
where Dynamic means settings where multiple sets of options are possible
(i.e. discriminated union, rust enum, etc). The implementation is very
similar to that of `Group`, except that instead of rendering all of it's
descendants, it contains a function to determine _which_ descendant to
render, whether that be a single item or a nested group of items.
Currently this is done in a type-unsafe way with indices, a future
improvement could be to make the API more type safe, and easier to
manually implement correctly.
An example of a "Dynamic" setting is `theme`, where it can either be a
string of the desired theme name, or an object with `mode: "light" |
"dark" | "system"` as well as theme names for `light` and `dark`. In the
system implemented by this PR, this would become a dynamic settings UI
item, where option `0` is a single item, the theme name selector, and
option `1` is a group, containing items for the `mode`, and
`light`/`dark` options.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This updates `editor: rewrap` to work within doc comments, based on the
code that extends such comments on newline. I added some tests, and I've
tested it out in JS, C and PHP. (Though PHP depends on
https://github.com/zed-extensions/php/pull/40)
Closes#19794Closes#18221
**Caveat:**
~~This will not rewrap an existing single-line block comment, such as
the one provided in #18221:~~ this will now rewrap as expected
```c
/* we can triangulate any convex polygon by picking a vertex and connecting it to the next two vertices; we first read two vertices, and then, for every subsequent vertex, we can form a triangle by connecting it to the first and previous vertex */
```
However, it will rewrap a similar comment if it is shaped like a doc
comment. In other words, this will rewrap as expected:
```c
/*
* we can triangulate any convex polygon by picking a vertex and connecting it to the next two vertices; we first read two vertices, and then, for every subsequent vertex, we can form a triangle by connecting it to the first and previous vertex
*/
```
This seems like a reasonable improvement and limitation to me,
especially as a first step.
cc @smitbarmase because I think that you've been making a lot of the
`newline` and `rewrap` changes recently. (Thank you for those, by the
way!)
Release Notes:
- Added support for rewrap in block comments.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
This PR fixes a typo in the Windows alpha correction shader that is now
caught by https://github.com/zed-industries/zed/pull/37314.
Another case that could be addressed by Bors.
Release Notes:
- N/A
Closes#36023
This improves font rendering quality by doing perceptual gamma+contrast
correction which makes font edges look nicer and more legible.
A comparison image: (left is old, right is new)
<img width="1638" height="854" alt="Screenshot 2025-08-29 140015"
src="https://github.com/user-attachments/assets/85ca9818-0d55-4af0-a796-19e8cf9ed36b"
/>
This is most noticeable on smaller fonts / low-dpi displays
Release Notes:
- Improved font rendering quality
Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.
Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.
We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.
Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.
Release Notes:
- Fixed ligatures forming between real text and inlay hints on macOS
Follow up of https://github.com/zed-industries/zed/pull/33334
After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
NSNavPanelExpandedStateForSaveMode = 1;
NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
"NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
"NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```
> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).
Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.
The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.
While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.
Release Notes:
- N/A
This PR fixes a deserialization issue in GitHub Copilot Chat that was
causing warnings when encountering xAI models from the GitHub Copilot
API and skipping the Grok model from model selector.
Release Notes:
- Fixed support for xAI models that are now available through GitHub
Copilot Chat.
Removes excess log which got through on each start of Zed
```
ERROR [agent_ui::language_model_selector] Failed to authenticate provider: Anthropic: credentials not found
```
The `AnthropicLanguageModelProvider::api_key` method returned a
`anyhow::Result` which would convert
`AuthenticateError::CredentialsNotFound` into a generic error because of
the implicit `Into` when using the `?` operator. This would then get
converted into a `AuthenticateError::Other` later.
By specifying the error type as `AuthenticateError`, we remove this
implicit conversion and the log gets removed.
Release Notes:
- N/A
See discussion on #36564
Adds a simple ad-hoc substring matching pattern language which allows
skipping a bounded number of chars between matched substrings. Before
this change compiling the regex was taking ~120ms on a fast machine and
~8mb of memory. This new version is way faster and uses minimal memory.
Checked the behavior of this vs by running it against 10k licenses that
happened to be in my home dir. There were only 4 differences of behavior
with the regex implementation, and these were false negatives for the
regex implementation that are true positives with the new one.
Of the ~10k licenses in my home dir, ~1k do not match one of these
licenses, usually because it's GPL/MPL/etc.
Release Notes:
- N/A
See discussion on #36564. Makes the license regexes a less fragile by
not matching on symbols, while also excluding cases where a long file
ends with a valid license. Also adds Zlib license, a commented out test
to check all license-like files discovered in the homedir, and more
testcases.
Not too happy with the efficiency here, on my quite good computer it
takes ~120ms to compile the regex and allocates ~8mb for it. This is
just not a great use of regexes, I think something using eager substring
matching would be much more efficient - hoping to followup with that.
Release Notes:
- Edit Prediction: Added Zlib license to open-source licenses eligible
for data collection.
Closes#37171
Release Notes:
- agent: Fixed a bug that caused the agent information in the panel
header to be incorrect when opening a thread from history.
Closes #ISSUE
Adds a dependency on `serde_path_to_error` to the workspace allowing us
to include the path to the setting that failed to parse on settings
parse failure.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#37025
This PR fixes GitHub Copilot thread summary failures by removing the
unnecessary `noop` tool insertion logic. The code was originally added
as a workaround in https://github.com/zed-industries/zed/pull/30007 for
supposed GitHub Copilot API issues when tools were used previously in a
conversation but no tools are provided in the current request. However,
testing revealed that this scenario works fine without the workaround,
and the `noop` tool insertion was actually causing "Invalid schema for
function 'noop'" errors that prevented thread summarization from
working. Removing this logic eliminates the errors and allows thread
summarization to function correctly with GitHub Copilot models.
The best way to see if removing that part of code works is just
triggering thread summarisation.
Error Log:
```
2025-08-27T13:47:50-04:00 ERROR [workspace::notifications] "Failed to connect to API: 400 Bad Request {"error":{"message":"Invalid schema for function 'noop': In context=(), object schema missing properties.","code":"invalid_function_parameters"}}\n"
```
Release Notes:
- Fixed GitHub Copilot thread summary failures by removing unnecessary
noop tool insertion logic.
Follow-up to https://github.com/zed-industries/zed/pull/37035
In the WSL PR, `ssh_connection_id` was renamed to
`remote_connection_id`. However, that was not accounted for within the
`recent_workspaces_query`. This caused a query fail:
```
2025-08-30T14:45:44+02:00 ERROR [recent_projects] Prepare call failed for query:
SELECT
workspace_id,
paths,
paths_order,
ssh_connection_id
FROM
workspaces
WHERE
paths IS NOT NULL
OR ssh_connection_id IS NOT NULL
ORDER BY
timestamp DESC
Caused by:
Sqlite call failed with code 1 and message: Some("no such column: ssh_connection_id")
```
and resulted in no recent workspaces being shown within the recent
projects picker.
This change updates the column name to the new name and thus fixes the
error.
Release Notes:
- N/A
After setting a `grok` model via the agent panel, the settings complains
that it doesn't recognize the language model provider:
<img width="1005" height="188" alt="SCR-20250829-tqqd"
src="https://github.com/user-attachments/assets/a25fc7e0-60f0-44fd-96d2-b1cb316d06b6"
/>
Also, sorted the list, in the follow-up commit.
Release Notes:
- N/A
This is just copying over the same workaround here:
a790e514af/crates/agent/src/thread.rs (L1455-L1459)
Into the agent2 code.
Release Notes:
- agent: Fixed an issue where some tool calls in the Zed agent could
return an error like "`tool_use` ids were found without `tool_result`
blocks immediately after"
Fixes#36866
- Updated internal naming for Claude 4 models to be consistent.
- Corrected max output tokens for Anthropic Bedrock models to match docs
Shoutout to @tlehn for noticing the bug, and finding the resolution.
Release Notes:
- bedrock: Fixed inference config errors causing Opus 4 Thinking and
Opus 4.1 Thinking to fail (thanks [@tlehn](https://github.com/tlehn) and
[@5herlocked](https://github.com/5herlocked])
- bedrock: Fixed an issue which prevented Rules / System prompts not
functioning with Bedrock models (thanks
[@tlehn](https://github.com/tlehn) and
[@5herlocked](https://github.com/5herlocked])
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.
For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.
In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.
Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:
- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`
### Recording
https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69
---
Closes#13194
Release Notes:
- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes#36981
- Add completion text and position caching to reduce redundant API calls
- Only trigger new completion requests on text changes, not cursor
movement
- Validate cursor position to ensure completions show at correct
location
- Improve end-of-line range calculation for more accurate deletions
- Extract reset_completion_cache helper for cleaner code organization
- Update completion diff algorithm documentation for clarity
Edit: Sorry this is the 2nd PR, I forgot that the forks history was
messy; I cherrypicked and cleaned it properly with this PR
Release Notes:
- supermaven: Improved caching of predictions
- supermaven: Fixed an issue where changing cursor position would
incorrectly trigger new completions
In the case where we fail to create an ACP connection to Gemini, only
report the "unsupported version" error if the version for the found
binary is at least our minimum version. That means we'll surface the
real error in this situation.
This also fixes incorrect sorting of downloaded Gemini versions--as @kpe
pointed out we were effectively using the version string as a key. Now
we'll correctly use the parsed semver::Version instead.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/36383
The project symbols modal didn't use the buffer font and highlighted
matches through modifying the font weight, which is inconsistent with
the outline picker, which presents code in list items in a similar way,
as well as project _and_ buffer search highlighting design.
Release Notes:
- N/A