Commit Graph

3223 Commits

Author SHA1 Message Date
Floyd Wang
bc17491527 gpui: Revert grid template columns default behavior to align with Tailwind (#44368)
When using the latest version of `GPUI`, I found some grid layout
issues. I discovered #43555 modified the default behavior of grid
template columns. I checked the implementation at
https://tailwindcss.com/docs/grid-template-columns, and it seems our
previous implementation was correct.

If a grid layout is placed inside a flexbox, the layout becomes
unpredictable.

```rust
impl Render for HelloWorld {
    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .flex()
            .size(px(500.0))
            .bg(rgb(0x505050))
            .text_xl()
            .text_color(rgb(0xffffff))
            .child(
                div()
                    .size_full()
                    .gap_1()
                    .grid()
                    .grid_cols(2)
                    .border_1()
                    .border_color(gpui::red())
                    .children((0..10).map(|ix| {
                        div()
                            .w_full()
                            .border_1()
                            .border_color(gpui::green())
                            .child(ix.to_string())
                    })),
            )
    }
}
```

| Before | After |
| - | - |
| <img width="612" height="644" alt="After1"
src="https://github.com/user-attachments/assets/64eaf949-0f38-4f0b-aae7-6637f8f40038"
/> | <img width="612" height="644" alt="Before1"
src="https://github.com/user-attachments/assets/561a508d-29ea-4fd2-bd1e-909ad14b9ee3"
/> |

I also placed the grid layout example inside a flexbox too.

| Before | After |
| - | - |
| <img width="612" height="644" alt="After"
src="https://github.com/user-attachments/assets/fa6f4a2d-21d8-413e-8b66-7bd073e05f87"
/> | <img width="612" height="644" alt="Before"
src="https://github.com/user-attachments/assets/9e0783d1-18e9-470d-b913-0dbe4ba88835"
/> |

I tested the changes from the previous PR, and it seems that setting the
table's parent to `v_flex` is sufficient to achieve a non-full table
width without modifying the grid layout. This was already done in the
previous PR.

I reverted the grid changes, the blue border represents the table width.
cc @RemcoSmitsDev

<img width="1107" height="1000" alt="table"
src="https://github.com/user-attachments/assets/4b7ba2a2-a66a-444d-ad42-d80bc9057cce"
/>

So, I believe we should revert to this implementation to align with
tailwindcss behavior and avoid potential future problems, especially
since the cause of this issue is difficult to pinpoint.

Release Notes:

- N/A
2025-12-08 17:38:10 +01:00
Serophots
9860884217 gpui: Make length helpers into const functions (#44259)
Make gpui's `rems()`, `phi()`, `auto()` length related helpers into
const functions.

I can't see why these functions aren't already const except that it
must've been overlooked when they were written?

In my project I had need for rems() to be const, and I thought I'd do
phi() and auto() whilst I was in the neighbourhood

Release Notes:

- N/A
2025-12-06 01:08:43 +00:00
Lukas Wirth
a5ab5c7d5d gpui: Document the leak detector (#44208)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-05 12:35:05 +00:00
Rawand Ahmed Shaswar
2dad46c5c0 gpui: Fix division by zero when chars/sec = 0 on Wayland (#44151)
Closes #44148

the existing rate == 0 check inside the timer callback already handles
disabling repeat - it just drops the timer immediately. So the fix
prevents the crash while preserving correct behavior. 

Release Notes:

- Linux (Wayland): Fixed a crash that could occur when
`characters_per_second` was zero
2025-12-04 11:26:17 -03:00
Agus Zubiaga
9db0d66251 linux: Spawn at least two background threads (#44110)
Related to https://github.com/zed-industries/zed/pull/44109,
https://github.com/zed-industries/zed/issues/43884,
https://github.com/zed-industries/zed/issues/43809.

In the Linux dispatcher, we create one background thread per CPU, but
when a single core is available, having a single background thread
significantly hinders the perceived performance of Zed. This is
particularly helpful when SSH remoting to low-resource servers.

We may want to bump this to more than two threads actually, but I wanted
to be conservative, and this seems to make a big difference already.

Release Notes:

- N/A
2025-12-04 10:40:51 +00:00
John Tur
391c92b07a Reduce priority of Windows thread pool work items (#44121)
`WorkItemPriority::High` will enqueue the work items to threads with
higher-than-normal priority. If the work items are very intensive, this
can cause the system to become unresponsive. It's not clear what this
gets us, so let's avoid the responsiveness issue by deleting this.

Release Notes:

- N/A
2025-12-04 07:45:36 +00:00
Michael Benfield
290a1550aa ai: Add an eval for the inline assistant (#43291)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-12-03 20:32:25 +00:00
Remco Smits
7e177c496c markdown_preview: Fix markdown tables taking up the full width of the parent element (#43555)
Closes #39152

This PR fixes an issue where we would render Markdown tables full width
based on their container size. We now render tables based on their
content min size, meaning you are still allowed to make the table render
as it was before by making the columns `w_full`.

I had to change the `div()` to `v_flex().items_start()` because this
introduced a weird displaying behavior of the outside table border,
because the grid container was not shrinking due to It was always taking
up the full width of their container.

**Before**
<img width="1273" height="800" alt="Screenshot 2025-11-26 at 14 37 19"
src="https://github.com/user-attachments/assets/2e152021-8679-48c2-b7bd-1c02768c0253"
/>

**After**
<img width="1273" height="797" alt="Screenshot 2025-11-26 at 14 56 12"
src="https://github.com/user-attachments/assets/4459d20e-8c3b-487b-a215-c95ee5c1fc8e"
/>

**Code example**

```markdown
|   Name   |   Age   |   Occupation   |
|:--------:|:-------:|:--------------:|
| Alice    |  28     | Engineer       |
| Bob      |  34     | Designer       |
| Carol    |  25     | Developer      |


| Syntax      | Description |
| ----------- | ----------- |
| Header      | Title       |
| Paragraph   | Text        |


| City           | Population (approx.) | Known For                          |
|----------------|----------------------|------------------------------------|
| New York       | 8,500,000            | Statue of Liberty, Wall Street     |
| Los Angeles    | 4,000,000            | Hollywood, film industry           |
| Chicago        | 2,700,000            | Architecture, deep-dish pizza      |
| Houston        | 2,300,000            | NASA, energy industry              |
| Miami          | 470,000              | Beaches, Latin culture             |
| San Francisco  | 800,000              | Golden Gate Bridge, Silicon Valley |
| Las Vegas      | 650,000              | Casinos, nightlife                 |


<table>
    <caption>Table Caption</caption>
  <thead>
    <tr>
    <th>ID asjkfjaslkf jalksjflksajflka jlksdla k</th>
    <th>Name</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>Chris</td>
    </tr>
    <tr>
      <td>2</td>
      <td>Dennis</td>
    </tr>
    <tr>
      <td>3</td>
      <td>Sarah</td>
    </tr>
    <tr>
      <td>4</td>
      <td>Karen</td>
    </tr>
  </tbody>
</table>
```

cc @bennetbo

Release Notes:

- Markdown Preview: Markdown tables scale now based on their content
size
2025-12-03 16:49:40 +01:00
Agus Zubiaga
59b5de5532 Update typos to 1.40.0 (#43739)
Noticed we had a few typos that weren't caught by the version we were
using

Release Notes:

- N/A
2025-12-02 18:47:25 +00:00
Lukas Wirth
305e73ebbb gpui(windows): Move interior mutability down into fields (#44002)
Windows applications tend to be fairly re-entrant which does not work
well with our current top-level `RefCell` approach. We have worked
around a bunch of panics in the past due to this, but ultimately this
will re-occur (and still does according to sentry) in the future. So
this PR moves all interior mutability down to the fields.

Fixes ZED-1HM
Fixes ZED-3SH
Fixes ZED-1YV
Fixes ZED-29S
Fixes ZED-29X
Fixes ZED-369
Fixes ZED-20W

Release Notes:

- Fixed panics on windows caused by unexpected re-entrancy for interior
mutability
2025-12-02 16:02:47 +00:00
Lukas Wirth
ec6e7b84b8 gpui(windows): Fix top resize edge being only 1px tall (#43995)
Closes https://github.com/zed-industries/zed/issues/41693

Release Notes:

- Fixed an issue on windows where the resize area on the title bar is
only 1px tall
2025-12-02 13:45:51 +00:00
John Tur
e5105ccdbe Don't halt processing from WM_SETCURSOR (#43982)
Release Notes:

- N/A
2025-12-02 05:57:20 -05:00
Lukas Wirth
de6855fa6e gpui(windows): Fix apps not quitting if they overwhelm the foreground thread with tasks (#43896)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 14:23:12 +00:00
Lukas Wirth
aa0e19feca gpui(windows): Reset foreground time budget when hitting the timeout limit (#43886)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 12:00:48 +00:00
Lukas Wirth
bb859a85d5 gpui(windows): Only poll PAINT messages twice in foreground task timeout (#43883)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 11:30:14 +00:00
Mikko Perttunen
d1d419b209 gpui: Further fix extraction of font runs from text runs (#43856)
After #39928, if a font's weight changes between text runs without other
decoration changing, the earlier weight continues to be used for the
subsequent run(s).

PR #40840 fixes this in shape_text, but similar code exists also in
layout_text. The latter is used for text in the editor view itself, so
the issue continues to appear when using a highlighting theme with
varied font weights.

Fix the issue by applying the same fix in layout_text.

Closes #42297

Release Notes:

- Fixed incorrect font weights in editor view when using a highlighting
theme with varying font weights
2025-12-01 08:54:47 +01:00
John Tur
450cd3d42b Respect vertical placement offset for glyphs (#43812)
Before:
<img width="41" height="45" alt="image"
src="https://github.com/user-attachments/assets/0f8b1d0e-b0cf-483c-aa2d-77aadd90503c"
/>

After:
<img width="34" height="50" alt="image"
src="https://github.com/user-attachments/assets/fa3eb842-2d1b-49b1-9c37-ebe6e11b37eb"
/>



Release Notes:

- N/A
2025-11-29 17:04:04 -05:00
Lukas Wirth
64633bade4 gpui(windows): Prioritize system messages when exceeding main thread task budget (#43682)
Release Notes:

- Improved responsiveness on windows when there is a lot of tasks
running in the foreground
2025-11-27 19:51:19 +01:00
Lukas Wirth
aa899f6d78 gpui: Give windows message loop processing chances when we overload the main thread with tasks (#43678)
This reduces hangs on windows when we have many tasks queued up on the
main thread that yield a lot.

Release Notes:

- Reduced hangs on windows in some situations
2025-11-27 17:14:42 +00:00
Ole Jørgen Brønner
ae649c66ed Make key repeat rate on Wayland more precise (2) (#43589)
CLOSES  #39042

This is a reopening of #34985+. 

_Original descrioption_:

In Wayland, the client implement key repeat themself. In Zed this is
ultimately handled by the gpui crate by inserting a timer source into
the event loop which repeat itself if the key is still held down [1].

But it seems the processing of the repeated key event happen
synchronously inside the timer source handler, meaning the effective
rate become slightly lower (since the repeated timer is scheduled using
the 1/rate as delay).

I measured the event processing time on my laptop and it's typically
around 3ms, but sometimes spiking at 10ms. At low key repeat rates this
is probably not _very_ noticeable. I see the default in Zed is set to a
(measly) 16/s, but I assume most systems will use something closer to
25, which is a 40ms delay. So ~3ms is around 7.5% of the delay. At
higher rate the discrepancy become worse of course.

I can visible notice the spikes, and doing some crude stopwatch
measurements using gedit as a reference I can reproduce around 5-10%
slower rates in Zed.

IMO this is significant enough to warrant improving, especially since
some people can get quite used the repeat rate and might feel something
being "off" in Zed.

~~The suggested fix simply subtract the processing time from the next
delay timer.~~


[1] 32df726f3b/crates/gpui/src/platform/linux/wayland/client.rs (L1355)

Release Notes:

- Improved Wayland (Linux) key repeat rate precision
2025-11-26 22:16:50 +01:00
Jason Lee
1a23115773 gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


56a2f9cfcf/crates/gpui/src/elements/div.rs (L1088-L1093)


56a2f9cfcf/crates/gpui/src/elements/div.rs (L613-L620)
2025-11-26 18:03:42 +01:00
Lukas Wirth
b9af6645e3 gpui: Return None for non-existing credentials in read_credentials on windows (#43540)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-26 12:01:01 +00:00
Lukas Wirth
00e93bfa11 shell: Correctly identifiy powershell shells on windows (#43526)
Release Notes:

- Fixed zed only finding pwsh but not powershell on windows
2025-11-26 08:00:46 +00:00
Jason Lee
f58de21068 miniprofiler_ui: Improve MiniProfiler to use uniform list (#43457)
Release Notes:

- N/A

---

- Apply uniform_list for timing list for performance.
- Add paddings for window.
- Add space to `ms`, before: `100ms` after `100 ms`.

## Before 

<img width="1392" height="860" alt="image"
src="https://github.com/user-attachments/assets/9706a96f-7093-4d4f-832f-306948a9b17b"
/>

## After 

<img width="1392" height="864" alt="image"
src="https://github.com/user-attachments/assets/38df1b71-15e7-4101-b0c9-ecdcdb7752d7"
/>
2025-11-25 16:08:49 +01:00
Lukas Wirth
f6f8fc1229 gpui: Do not panic when GetMonitorInfoW fails (#43397)
Fixes ZED-29R

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-24 13:35:24 +00:00
Piotr Osiewicz
2d55c088cc releases: Add build number to Nightly builds (#42990)
- **Remove semantic_version crate and use semver instead**
- **Update upload-nightly**


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-24 13:34:04 +01:00
Marco Mihai Condrache
ab0527b390 gpui: Fix documentation of window methods (#43315)
Closes #43313 

Release Notes:

- N/A

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-11-22 12:21:01 +02:00
Be
a04b3d80c8 gpui: Fall back to client-side decorations on Wayland if SSD not supported (#39313)
It is optional for Wayland servers to support server-side decorations.
In particular, GNOME chooses to not implement SSD
(https://gitlab.gnome.org/GNOME/mutter/-/issues/217). So, even if the
application requests SSD, it must draw client-side decorations unless
the application receives a response from the server confirming the
request for SSD.

Before, when the user requested SSD for Zed, but the Wayland server did
not support it, there were no server-side decorations (window titlebar)
drawn, but Zed did not draw the window minimize, maximize, and close
buttons either. This fixes Zed so it always draws the window control
buttons if the Wayland server does not support SSD.

Before on GNOME Wayland with SSD requested:
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/68a6d853-623d-401f-8e7f-21d4dea00543"
/>

After on GNOME Wayland with SSD requested:
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/b258ae8b-fe0e-4ba2-a541-ef6f2c38f788"
/>


Release Notes:

- Fixed window control buttons not showing in GNOME Wayland when SSD
requested
2025-11-21 19:55:44 +00:00
Smit Barmase
3c69e5c46b Revert "gpui: Convert macOS clipboard file URLs to paths for paste" (#43254)
Reverts zed-industries/zed#36848

Turns out this broke copying a screenshot from apps like CleanShot X and
then pasting it over. We should land this again after taking a look at
those cases. Pasting screenshots from the native macOS screenshot
functionality works though.

cc @seantimm 

Release Notes:

- Fixed issue where copying a screenshot from apps like CleanShot X into
Agent Panel didn't work as expected.
2025-11-21 16:11:19 +00:00
Lukas Wirth
a8d7f06b47 Revert "util: Check whether discovered powershell is actually executable" (#43247)
Reverts zed-industries/zed#43044
Closes https://github.com/zed-industries/zed/issues/43224

This slows down startup on windows significantly

Release Notes:

- Fixed slow startup on Windows
2025-11-21 14:48:41 +00:00
cacaosteve
bb514c158e macOS: Enumerate GPUs first; prefer low-power non-removable; fall back to system default (#38164)
Problem: Some macOS environments report no devices via
MTLCopyAllDevices, causing startup failure with “unable to access a
compatible graphics device,” especially on Apple Silicon.
Change: Prefer MTLCreateSystemDefaultDevice
(metal::Device::system_default()) first. If None, enumerate devices and
select a non‑removable, low‑power device by preference.
Why this works: On Apple Silicon the system default is the unified GPU;
on Intel, the fallback keeps a stable policy and avoids accidentally
picking removable/high‑power devices.
Impact: Fixes startup on affected ASi systems; improves selection
consistency on Intel multi‑GPU. Behavior unchanged where
system_default() succeeds.
Risk: Low. Aligns with Apple’s recommended selection path. Still fails
early with a clearer message if no Metal devices exist.

Closes #37689.

Release Notes:
- Fixed: Startup failure on some Apple Silicon machines when Metal
device enumeration returned no devices by falling back to the system
default device.

---------

Co-authored-by: 张小白 <364772080@qq.com>
Co-authored-by: Kate <work@localcc.cc>
2025-11-21 00:25:37 -05:00
Xipeng Jin
b3ebcef5c6 gpui: Only time out multi-stroke bindings when current prefix matches (#42659)
Part One for Resolving #10910

### Summary
Typing prefix (partial keybinding) will behave like Vim. No timeout
until you either finish the sequence or hit Escape, while ambiguous
sequences still auto-resolve after 1s.

### Description
This follow-up tweaks the which-key system first part groundwork so our
timeout behavior matches Vim’s expectations. Then we can implement the
UI part in the next step (reference latest comments in
https://github.com/zed-industries/zed/pull/34798)
- `DispatchResult` now reports when the current keystrokes are already a
complete binding in the active context stack (`pending_has_binding`). We
only start the 1s flush timer in that case. Pure prefixes or sequences
that only match in other contexts—stay pending indefinitely, so
leader-style combos like `space f g` no longer evaporate after a second.
- `Window::dispatch_key_event` cancels any prior timer before scheduling
a new one and only spawns the background flush task when
`pending_has_binding` is true. If there’s no matching binding, we keep
the pending keystrokes and rely on an explicit Escape or more typing to
resolve them.

Release Notes:

- Fixed multi-stroke keybindings so only ambiguous prefixes auto-trigger
after 1 s; unmatched prefixes now stay pending until canceled, matching
Vim-style leader behavior.
2025-11-20 19:42:56 -07:00
Xiaobo Liu
b41eb3cdaf windows: Fix maximized window size when DPI scale changes (#40053)
The WM_DPICHANGED suggested RECT is calculated for non-maximized
windows. When a maximized window's DPI changes, we now query the
monitor's work area directly to ensure the window correctly fills the
entire screen.

For non-maximized windows, the original behavior using the
system-suggested RECT is preserved.

Release Notes:

- windows: Fixed maximized window size when DPI scale changes

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-11-20 20:34:17 +00:00
Lukas Wirth
28ef7455f0 gpui: #[inline] some trivial functions (#43189)
These appear in a lot of stacktraces (especially on windows) despite
them being plain forwarding calls.

Also removes some intermediate calls within gpui that will only turn
into more unnecessary compiler work.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-20 19:54:47 +00:00
David Kleingeld
68b87fc308 Use fixed calloop (#43081)
Calloop (used by our linux executor) was running all futures regardless
of how long they take. Unfortunaly some of our futures are rather busy
and take a while (>10ms).

Running all of them froze the editor for multiple seconds or even
minutes when opening a large project diff (git reset HEAD~2000 in
chromium for example).

Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-11-19 22:06:13 +01:00
Kirill Bulatov
97b429953e gpui: Do not render ligatures between different styled text runs (#43080)
An attempt to re-land https://github.com/zed-industries/zed/pull/41043
Part of https://github.com/zed-industries/zed/issues/5259 (as `>>>`
forms a ligature that we need to break into differently colored tokens)

Before:

<img width="301" height="86" alt="image"
src="https://github.com/user-attachments/assets/e710391a-b8ad-4343-8344-c86fc5cb86b6"
/>

and


https://github.com/user-attachments/assets/ae77ba64-ca50-4b5d-9ee4-a7d46fcaeb34


After:
<img width="1254" height="302" alt="image"
src="https://github.com/user-attachments/assets/7fd5dba5-d798-4153-acf2-e38a1cb712ae"
/>


When certain combination of characters forms a ligature, it takes the
color of the first character.
Even though the runs are split already by color and other properties,
the underlying font system merges the runs together.

Attempts to modify color and other, unrelated to font size, parameters,
did not help on macOS, hence a somewhat odd approach was taken: runs get
interleaved font sizes: normal and "normal + a tiny bit more".
This is the only option that helped splitting the ligatures, and seems
to render fine.

Release Notes:

- Fixed ligatures forming between different text kinds

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-11-19 19:37:22 +02:00
Finn Evers
2c4fd24d37 gpui: Restore last window close behavior on macOS (#43058)
Follow-up to https://github.com/zed-industries/zed/pull/42391

Release Notes:

- Fixed an issue where Zed did not respect the `on_last_window_closed`
setting on macOS
2025-11-19 13:22:29 +00:00
Lukas Wirth
5ccbe945a6 util: Check whether discovered powershell is actually executable (#43044)
Closes https://github.com/zed-industries/zed/issues/42944

The powershell we discovered might be in a directory with higher
permission requirements which will cause us to fail using it.

Release Notes:

- Fixed powershell discovery disregarding admin requirements
2025-11-19 09:26:49 +00:00
Barani S
917148c5ce gpui: Use DWM API for backdrop effects and add Mica/Mica Alt support (#41842)
This PR updates window background rendering to use the **official DWM
backdrop API** (`DwmSetWindowAttribute`) instead of the legacy
`SetWindowCompositionAttribute`.
It also adds **Mica** and **Mica Alt** options to
`WindowBackgroundAppearance` for native Windows 11 effects.

### Motivation

Enables modern, stable, and GPU-accelerated backdrops consistent with
Windows 11’s Fluent Design.
Removes reliance on undocumented APIs while maintaining backward
compatibility with older Windows versions.

### Changes

* Added `MicaBackdrop` and `MicaAltBackdrop` variants.
* Switched to DWM API for applying backdrop effects.
* Verified fallback behavior on Windows 10.

### Release Notes:

- Added `WindowBackgroundAppearance::MicaBackdrop` and
`WindowBackgroundAppearance::MicaAltBackdrop` for Windows 11 Mica and
Mica Alt window backdrops.

### Screenshots

- `WindowBackgroundAppearance::Blurred`
<img width="553" height="354" alt="image"
src="https://github.com/user-attachments/assets/57c9c25d-9412-4141-94b5-00000cc0b1ec"
/>

- `WindowBackgroundAppearance::MicaBackdrop`
<img width="553" height="354" alt="image"
src="https://github.com/user-attachments/assets/019f541c-3335-4c9e-b026-71f5a1786534"
/>

- `WindowBackgroundAppearance::MicaAltBackdrop`
<img width="553" height="354" alt="image"
src="https://github.com/user-attachments/assets/5128d600-c94d-4c89-b81a-8b842fe1337a"
/>

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2025-11-18 18:20:32 -05:00
Lukas Wirth
097024d46f util: Use process spawn helpers in more places (#42976)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-18 14:31:39 +00:00
Lukas Wirth
671500de1b agent_ui: Fix images copied from win explorer not being pastable (#42858)
Closes https://github.com/zed-industries/zed/issues/41505

A bit adhoc but it gets the job done for now

Release Notes:

- Fixed images copied from windows explorer not being pastable in the
agent panel
2025-11-17 17:58:22 +00:00
tidely
9bebf314e0 http_client: Remove unused HttpClient::type_name method (#42803)
Closes #ISSUE

Remove unused method `HttpClient::type_name`. Looking at the PR from a
year ago when it was added, it was never actually used for anything and
seems like a prototyping artifact.

Other misc changes for the `http_client` crate include:

- Use `derive_more::Deref` for `HttpClientWithUrl` (already used for
`HttpClientWithProxy`)
- Move `http_client::proxy()` higher up in the trait definition. (It was
in between methods that have default implementations)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-17 15:28:22 +01:00
Lukas Wirth
a66a539a09 Reduce macro burden for rust-analyzer (#42871)
This enables optimizations for our own proc-macros as well as some heavy
hitters. Additionally this gates the `derive_inspector_reflection` to be
skipped for rust-analyzer as it currently slows down rust-analyzer way
too much

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-17 12:31:00 +00:00
warrenjokinen
b463266fa1 Remove mention of Fireside Hacks (#42853)
Fireside Hack events are no longer being held.

Closes #ISSUE

Release Notes:

- N/A
2025-11-16 23:26:38 -05:00
Ivan Pasquariello
305206fd48 Make drag and double click enabled on the whole title bar on macOS (#41839)
Closes #4947

Taken inspiration from @tasuren implementation, plus the addition for
the double click enabled on the whole title bar too to
maximizes/restores the window.

I was not able to test the application on Linux, no need to test on
Windows since the feature is enabled by the OS.

Release Notes:

- Fixed title bar not fully draggable on macOS
- Fixed not being able to maximizes/restores the window with double
click on the whole title bar on macOS
2025-11-14 22:46:35 +00:00
Lukas Wirth
a8e0de37ac gpui: Fix crashes when losing devices while resizing on windows (#42740)
Fixes ZED-1HC

Release Notes:

- Fixed Zed panicking when moving Zed windows over different screens
associated with different gpu devices on windows
2025-11-14 17:51:26 +00:00
Rafael Lüder
46eb9e5223 Update scale factor and drawable size when macOS window changes screen (#38269)
Summary

Fixes UI scaling issue that occurs when starting Zed after disconnecting
an external monitor on macOS. The window's scale factor and drawable
size are now properly updated when the window changes screens.

Problem Description

When an external monitor is disconnected and Zed is started with only
the built-in screen active, the UI scale becomes incorrect. This happens
because:

1. macOS triggers the `window_did_change_screen` callback when a window
moves between displays (including when displays are disconnected)
2. The existing implementation only restarted the display link but
didn't update the window's scale factor or drawable size
3. This left the window with stale scaling information from the previous
display configuration

Root Cause

The `window_did_change_screen` callback in
`crates/gpui/src/platform/mac/window.rs` was missing the logic to update
the window's scale factor and drawable size when moving between screens.
This logic was only present in the `view_did_change_backing_properties
callback`, which isn't triggered when external monitors are
disconnected.

Solution

- Extracted common logic: Created a new `update_window_scale_factor()`
function that encapsulates the scale factor and drawable size update
logic
- Added scale factor update to screen change: Modified
`window_did_change_screen` to call this function after restarting the
display link
- Refactored existing code: Updated `view_did_change_backing_properties`
to use the new shared function, reducing code duplication

The fix ensures that whenever a window changes screens (due to monitor
disconnect, reconnect, or manual movement), the scale factor, drawable
size, and renderer state are properly synchronized.

Testing

-  Verified that UI scaling remains correct after disconnecting
external monitor
-  Confirmed that reconnecting external monitor works properly
-  Tested that manual window movement between displays updates scaling
correctly
-  No regressions observed in normal window operations

To verity my fix worked I had to copy my preview workspace over my dev
workspace, once I had done this I could reproduce the issue on main
consistently. After switching to the branch with this fix the issue was
resolved.

The fix is similar to what was done on
https://github.com/zed-industries/zed/pull/35686 (Windows)

Closes #37245 #38229

Release Notes:

- Fixed: Update scale factor and drawable size when macOS window changes
screen

---------

Co-authored-by: Kate <work@localcc.cc>
2025-11-13 16:51:13 +00:00
Piotr Osiewicz
6b239c3a9a Bump Rust to 1.91.1 (#42561)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-11-12 20:27:04 +00:00
Conrad Irwin
c8930e07a3 Allow multiple parked threads in tests (#42551)
Closes #ISSUE

Release Notes:

- N/A

Co-Authored-By: Piotr <piotr@zed.dev>
2025-11-12 10:29:31 -07:00
Vasyl Protsiv
80b32ddaad gpui: Add 'Nearest' scrolling strategy to 'UniformList' (#41844)
This PR introduces `Nearest` scrolling strategy to `UniformList`. This
is now used in completions menu and the picker to choose the appropriate
scrolling strategy depending on movement direction. Previously,
selecting the next element after the last visible item caused the menu
to scroll with `ScrollStrategy::Top`, which scrolled the whole page and
placed the next element at the top. This behavior is inconsistent,
because using `ScrollStrategy::Top` when moving up only scrolls one
element, not the whole page.


https://github.com/user-attachments/assets/ccfb238f-8f76-4a18-a18d-bbcb63340c5a

The solution is to introduce the `Nearest` scrolling strategy which will
internally choose the scrolling strategy depending on whether the new
selected item is below or above currently visible items. This ensures a
single-item scroll regardless of movement direction.


https://github.com/user-attachments/assets/8502efb8-e2c0-4ab1-bd8d-93103841a9c4


I also noticed that some functions in the file have different logic
depending on `y_flipped`. This appears related to reversing the order of
elements in the list when the completion menu appears above the cursor.
This was a feature suggested in #11200 and implemented in #23446. It
looks like this feature was reverted in #27765 and there currently seem
to be no way to have `y_flipped` to be set to `true`.

My understanding is that the opposite scroll strategy should be used if
`y_flipped`, but since there is no way to enable this feature to test it
and I don't know if the feature is ever going to be reintroduced I
decided not to include it in this PR.


Release Notes:

- gpui: Add 'Nearest' scrolling strategy to 'UniformList'
2025-11-12 16:37:14 +01:00