4555 Commits

Author SHA1 Message Date
Sean Hagstrom
2d071b0cb6 editor: Fix git-hunk toggling for adjacent hunks (#43187)
Closes #42934 

Release Notes:

- Fix toggling adjacent git-diff hunks based on the reported behaviour
in #42934

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-12-18 16:45:55 +01:00
Kirill Bulatov
54f360ace1 Add a test to ensure we invalidate brackets not only on edits (#45219)
Follow-up of https://github.com/zed-industries/zed/pull/45187

Release Notes:

- N/A
2025-12-18 10:42:37 +00:00
LoricAndre
623e13761b git: Unify commit popups (#38749)
Closes #26424
Supersedes #35328

Originally, `git::blame` uses its own `ParsedCommitMessage` as the
source for the commit information, including the PR section. This
changes unifies this with `git::repository` and `git_ui::git_panel` by
moving this and some other commit-related structs to `git::commit`
instead, and making both `git_ui::blame_ui` and `git_ui::git_panel` pull
their information from these structs.

Release notes :

- (Let's Git Together) Fixed the commit tooltip in the git panel not
showing information like avatars.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-17 17:31:12 -05:00
Piotr Osiewicz
9ad059d3be copilot: Add support for Next Edit Suggestion (#44486)
This PR introduces support for Next Edit Suggestions while doing away
with calling legacy endpoints. In the process we've also removed support
for cycling completions, as NES will give us a single prediction, for
the most part.

Closes #30124

Release Notes:

- Zed now supports Copilot's [Next Edit
Suggestions](https://code.visualstudio.com/blogs/2025/02/12/next-edit-suggestions).
2025-12-17 21:43:42 +01:00
Ichimura Tomoo
81463223d5 Support opening and saving files with legacy encodings (#44819)
## Summary

Addresses #16965

This PR adds support for **opening and saving** files with legacy
encodings (non-UTF-8).
Previously, Zed failed to open files encoded in Shift-JIS, EUC-JP, Big5,
etc., displaying a "Could not open file" error screen. This PR
implements automatic encoding detection upon opening and ensures the
original encoding is preserved when saving.

## Implementation Details

1.  **Worktree (Loading)**:
* Updated `load_file` to use `chardetng` for automatic encoding
detection.
* Files are decoded to UTF-8 internal strings for editing, while
preserving the detected `Encoding` metadata.
2.  **Language / Buffer**:
* Added an `encoding` field to the `Buffer` struct to store the detected
encoding.
3.  **Worktree (Saving)**:
    * Updated `write_file` to accept the stored encoding.
    * **Performance Optimization**:
* **UTF-8 Path**: Uses the existing optimized `fs.save` (streaming
chunks directly from Rope), ensuring no performance regression for the
vast majority of files.
* **Legacy Encoding Path**: Implemented a fallback that converts the
Rope to a contiguous `String/Bytes` in memory, re-encodes it to the
target format (e.g., Shift-JIS), and writes it to disk.
* *Note*: This fallback involves memory allocation, but it is necessary
to support legacy encodings without refactoring the `fs` crate's
streaming interfaces.

## Changes

- `crates/worktree`:
    - Add dependencies: `encoding_rs`, `chardetng`.
    - Update `load_file` to detect encoding and decode content.
    - Update `write_file` to handle re-encoding on save.
- `crates/language`: Add `encoding` field and accessors to `Buffer`.
- `crates/project`: Pass encoding information between Worktree and
Buffer.
- `crates/vim`: Update `:w` command to use the new `write_file`
signature.

## Verification

I validated this manually using a Rust script to generate test files
with various encodings.

**Results:**

*  **Success (Opened & Saved correctly):**
    * **Japanese:** `Shift-JIS` (CP932), `EUC-JP`, `ISO-2022-JP`
    * **Chinese:** `Big5` (Traditional), `GBK/GB2312` (Simplified)
* **Western/Unicode:** `Windows-1252` (CP1252), `UTF-16LE`, `UTF-16BE`
* ⚠️ **limitations (Detection accuracy):**
* Some specific encodings like `KOI8-R` or generic `Latin1` (ISO-8859-1)
may partially display replacement characters (`?`) depending on the file
content length. This is a known limitation of the heuristic detection
library (`chardetng`) rather than the saving logic.


Release Notes:

- Added support for opening and saving files with legacy encodings
(Shift-JIS, Big5, etc.)

---------

Co-authored-by: CrazyboyQCD <53971641+CrazyboyQCD@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 19:46:17 +00:00
Xipeng Jin
f084e20c56 Fix stale pending keybinding indicators on focus change (#44678)
Closes #ISSUE

Problem:

- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.

Fix:

- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.

Before:


https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa

After:



https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7



Release Notes:

- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 16:51:16 +00:00
Yara 🏳️‍⚧️
1446d84941 Blockmap sync fix (#44743)
Release Notes:

- Improved display map rendering performance with many lines in the the multi-buffer.

---------

Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-12-17 16:14:57 +00:00
Smit Barmase
1cf3422787 editor: Separate delimiters computation from the newline method (#45119)
Some refactoring I ran into while working on automatic Markdown list
continuation on newline.

This PR:
- Moves `comment_delimiter` and `documentation_delimiter` computation
outside of newline method.
- Adds `NewlineFormatting`, which holds info about how newlines affect
indentation and other formatting we need.
- Moves newline-specific methods into the new `NewlineFormatting`
struct.

Release Notes:

- N/A
2025-12-17 21:06:22 +05:30
Gaauwe Rombouts
c186877ff7 lsp: Open updated imports in multibuffer after file rename (#45110)
Fixes an issue where we would update the imports after a file rename in
TypeScript, but those changes wouldn't surface anywhere until those
buffers were manually opened
(https://github.com/zed-industries/zed/issues/35930#issuecomment-3366852945).
In https://github.com/zed-industries/zed/pull/36681 we already added
support for opening a multibuffer with edits, but vtsls has a different
flow for renames.

Release Notes:

- Files with updated imports now open in a multibuffer when renaming or
moving TypeScript or JavaScript files
2025-12-17 15:29:48 +01:00
Jeff Brennan
a7bab0b050 language: Fix auto-indentation for Python code blocks in Markdown (#43853)
Closes #43722

Release Notes:

- Fixed an issue where auto-indentation didn’t work correctly for Python
code blocks in Markdown.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-12-17 15:40:39 +05:30
Antonio Scandurra
637ff34254 Fix editor hang when positioned above viewport (#45077)
Fixes the hang introduced in #44995 (which was reverted in #45011) and
re-enables the optimization.

## Background

PR #44995 introduced an optimization to skip rendering lines that are
clipped by parent containers (e.g., when a large AutoHeight editor is
inside a scrollable List). This significantly improved performance for
large diffs in the Agent Panel.
However, #45011 reverted this change because it caused the main thread
to hang for 100+ seconds in certain scenarios, requiring a force quit to
recover.

## Root Cause
The original analysis in #45011 suggested that visible_bounds wasn’t
being intersected properly, but that was incorrect—the intersection via
with_content_mask works correctly. The actual bug: when an editor is
positioned above the visible viewport (e.g., scrolled past in a List),
the clipping calculation produces a start_row that exceeds max_row:

1. Editor’s bounds.origin.y becomes very negative (e.g., -10000px)
2. After intersection, visible_bounds.origin.y is at the viewport top
(e.g., 0)
3. clipped_top_in_lines = (0 - (-10000)) / line_height = huge number
4. start_row = huge number, but end_row is clamped to max_row
5. This creates an invalid range where start_row > end_row

This caused two different failures depending on build mode:
- Debug mode: Panic from subtraction overflow in
Range<DisplayRow>::len()
- Release mode: Integer wraparound causing blocks_in_range to enter an
infinite loop (the 100+ second hang)

## Fix

Simply clamp start_row to max_row, ensuring the row range is always
valid:

```rs
let start_row = cmp::min(
    DisplayRow((scroll_position.y + clipped_top_in_lines).floor() as u32),
    max_row,
);
```

## Testing
Added a regression test that draws an editor at y=-10000 to simulate an
editor that’s been scrolled past in a List. This would panic in debug
mode (and hang in release mode) before the fix.

Release Notes:
- Improved agent panel performance when rendering large diffs.
2025-12-17 09:17:45 +00:00
Piotr Osiewicz
975a76bbf0 Bump Rust version to 1.92 (#44649)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-12-17 01:42:04 +01:00
Kirill Bulatov
af3902a33f Move DB away from the project (#45036)
Follow-up of https://github.com/zed-industries/zed/pull/44887

This fixes remote server builds.

Additionally:

* slightly rewords workspace trust text in the security modal
* eagerly ask for worktree trust on open

Release Notes:

- N/A
2025-12-17 01:59:34 +02:00
Kirill Bulatov
bd5569b338 Bump tree-sitter to the latest (#44963)
Release Notes:

- N/A

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-12-16 20:41:38 +02:00
Kirill Bulatov
f21cec7cb1 Introduce worktree trust mechanism (#44887)
Closes https://github.com/zed-industries/zed/issues/12589 

Forces Zed to require user permissions before running any basic
potentially dangerous actions: parsing and synchronizing
`.zed/settings.json`, downloading and spawning any language and MCP
servers (includes `prettier` and `copilot` instances) and all
`NodeRuntime` interactions.
There are more we can add later, among the ideas: DAP downloads on
debugger start, Python virtual environment, etc.

By default, Zed starts in restricted mode and shows a `! Restricted
Mode` in the title bar, no aforementioned actions are executed.
Clicking it or calling `workspace::ToggleWorktreeSecurity` command will
bring a modal to trust worktrees or dismiss the modal:

<img width="1341" height="475" alt="1"
src="https://github.com/user-attachments/assets/4fabe63a-6494-42c7-b0ea-606abb1c0c20"
/>

Agent Panel shows a message too:

<img width="644" height="106" alt="2"
src="https://github.com/user-attachments/assets/0a4554bc-1f1e-455b-b97d-244d7d6a3259"
/>

This works on local, SSH and WSL remote projects, trusted worktrees are
persisted between Zed restarts.
There's a way to clear all persisted trust with
`workspace::ClearTrustedWorktrees`, this will restart Zed.

This mechanism can be turned off with settings:
```jsonc
"session": {
  "trust_all_worktrees": true
}
```
in this mode, all worktrees will be trusted by default, allowing all
actions, but no auto trust will be persisted: hence, when the setting is
changed back, auto trusted worktrees will require another trust
confirmation.

This settings switch was added to the onboarding view also.

Release Notes:

- Introduced worktree trust mechanism, can be turned off with
`"session": { "trust_all_worktrees": true }`

---------

Co-authored-by: Matt Miller <mattrx@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: John D. Swanson <swanson.john.d@gmail.com>
2025-12-16 20:34:00 +02:00
Mayank Verma
93d79f3862 git: Add support for repository excludes file (#42082)
Closes #4824

Release Notes:

- Added support for Git repository excludes file `.git/info/exclude`

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-12-16 13:09:09 -05:00
Nathan Sobo
c1317baebe Revert "Optimize editor rendering when clipped by parent containers" (#45011)
This reverts commit 914b0117fb (#44995).

The optimization introduced a regression that causes the main thread to
hang for **100+ seconds** in certain scenarios, requiring a force quit
to recover.

## Analysis from spindump

When a large `AutoHeight` editor is displayed inside a `List` (e.g.,
Agent Panel thread view), the clipping calculation can produce invalid
row ranges:

1. `visible_bounds` from `window.content_mask().bounds` represents the
window's content mask, not the intersection with the editor
2. When the editor is partially scrolled out of view,
`clipped_top_in_lines` becomes extremely large
3. This causes `start_row` to be computed as an astronomically high
value
4. `blocks_in_range(start_row..end_row)` then spends excessive time in
`Cursor::search_forward` iterating through the block tree

The spindump showed **~46% of samples** (459/1001 over 10+ seconds)
stuck in `BlockSnapshot::blocks_in_range()`, specifically in cursor
iteration.

### Heaviest stack trace
```
EditorElement::prepaint
  └─ blocks_in_range + 236
       └─ Cursor::search_forward (459 samples)
```

## Symptoms

- Main thread unresponsive for 33-113 seconds before sampling even began
- UI completely frozen
- High CPU usage on main thread (10+ seconds of CPU time in the sample)
- Force quit required to recover

## Path forward

The original optimization goal (reducing line layout work for clipped
editors) is valid, but the implementation needs to:
1. Correctly calculate the **intersection** of editor bounds with the
visible viewport
2. Ensure row calculations stay within valid ranges (clamped to
`max_row`)
3. Handle edge cases where the editor is completely outside the visible
bounds

Release Notes:

- Fixed a hang that could occur when viewing large diffs in the Agent
Panel
2025-12-16 12:58:10 -05:00
Antonio Scandurra
914b0117fb Optimize editor rendering when clipped by parent containers (#44995)
Fixes #44997

## Summary

Optimizes editor rendering when an editor is partially clipped by a
parent container (e.g., a `List`). The editor now only lays out and
renders lines that are actually visible within the viewport, rather than
all lines in the document.

## Problem

When an `AutoHeight` editor with thousands of lines is placed inside a
scrollable `List` (such as in the Agent Panel thread view), the editor
would lay out **all** lines during prepaint, even though only a small
portion was visible. Profiling showed that ~50% of frame time was spent
in `EditorElement::prepaint` → `LineWithInvisibles::from_chunks`,
processing thousands of invisible lines.

## Solution

Calculate the intersection of the editor's bounds with the current
content mask (which represents the visible viewport after all parent
clipping). Use this to determine:
1. `clipped_top_in_lines` - how many lines are clipped above the
viewport
2. `visible_height_in_lines` - how many lines are actually visible

Then adjust `start_row` and `end_row` to only include visible lines. The
parent container handles positioning, so `scroll_position` remains
unchanged for paint calculations.

## Example

For a 3000-line editor where only 50 lines are visible:
- **Before**: Lay out and render 3000 lines
- **After**: Lay out and render ~50 lines

## Testing

Verified the following scenarios work correctly:
- Editor fully visible (no clipping)
- Editor clipped from top
- Editor clipped from bottom
- Editor completely outside viewport (renders nothing)
- Fractional line clipping at boundaries
- Scrollable editors with internal scroll state inside a clipped
container

Release Notes:

- Improved agent panel performance when rendering large diffs.
2025-12-16 16:59:26 +01:00
Smit Barmase
68295ba371 markdown: Fix Markdown table not rendering in hover popover (#44712)
Closes #44306

This PR makes two changes:
- Uses the new `grid_cols_min_content` API. See more here:
https://github.com/zed-industries/zed/pull/44973.
- Changes Markdown table rendering to use a single grid instead of
creating a new grid per row, so column widths stay consistent across
rows.

Release Notes:

- Fixed an issue where Markdown tables wouldn't render in the hover
popover.
2025-12-16 18:11:06 +05:30
Simon Pham
4109c9dde7 workspace: Display a launchpad page when in an empty window & add it as a restore_on_startup value (#44048)
Hi,

This PR fixes nothing. I just miss the option to open recent projects
quickly upon opening Zed, so I made this. Hope I can see it soon in
Preview channel.
If there is any suggestion, just comment. I will take it seriously.

Thank you!

|ui|before|after|
|-|-|-|
|empty pane|<img width="1571" height="941" alt="Screenshot 2025-12-03 at
12 39 25"
src="https://github.com/user-attachments/assets/753cbbc5-ddca-4143-aed8-0832ca59b8e7"
/>|<img width="1604" height="952" alt="Screenshot 2025-12-03 at 12 34
03"
src="https://github.com/user-attachments/assets/2f591d48-ef86-4886-a220-0f78a0bcad92"
/>|
|new window|<img width="1571" height="941" alt="Screenshot 2025-12-03 at
12 39 21"
src="https://github.com/user-attachments/assets/a3a1b110-a278-4f8b-980e-75f5bc96b609"
/>|<img width="1604" height="952" alt="Screenshot 2025-12-04 at 10 43
17"
src="https://github.com/user-attachments/assets/74a00d91-50da-41a2-8fc2-24511d548063"
/>|

---

Release Notes:

- Added a new value to the `restore_on_startup` setting called
`launchpad`. This value makes Zed open with a variant of the welcome
screen ("the launchpad") upon startup. Additionally, this same page
variant is now also what is displayed if you close all tabs in an
existing window that doesn't contain any folders open. The launchpad
page shows you up to 5 recent projects, making it easy to open something
you were working recently.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-12-16 07:51:28 -03:00
Ben Brandt
9d4d37a514 Revert "editor: Refactor cursor_offset_on_selection field in favor of VimModeSettings" (#44960)
Reverts zed-industries/zed#44889

Release Notes:
- N/A
2025-12-16 08:50:27 +00:00
Conrad Irwin
829b1b5661 Fix link opening (#44910)
- **Fix editor::OpenUrl on zed links**
- **Fix cmd-clicking links too**

Closes #44293
Closes #43833

Release Notes:

- The `editor::OpenUrl` action now works for links to https://zed.dev
- Clicking on a link to a Zed channel or channel-note within the editor
no-longer redirects you via the web.

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-15 20:53:50 -07:00
Max Brunsfeld
f8561b4cb9 Anchor scroll offsets so that entire diff hunks at viewport top become visible (#44932)
Fixes https://github.com/zed-industries/zed/issues/39258

Release Notes:

- N/A
2025-12-15 15:50:45 -08:00
Cole Miller
7a4de734c6 git: Ensure no more than 4 blame processes run concurrently for each multibuffer (#44843)
Previously we were only awaiting on up to 4 of the blame futures at a
time, but we would still call `Project::blame_buffer` eagerly for every
buffer in the multibuffer. Since that returns a `Task`, all the blame
invocations were still launched concurrently.

Release Notes:

- N/A
2025-12-15 18:50:18 -05:00
Mayank Verma
523f093c8e editor: Use Tree-sitter scopes to calculate quote autoclose (#44281)
Closes #44233

Release Notes:

- Fixed quote autoclose incorrectly counting quotes inside strings

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-12-15 15:39:07 -05:00
KyleBarton
c75d880983 Check for local files from within surrounding parens (#44733)
Closes #18228

We parse local clickable links by looking for start/end based on
whitespace. However, this means that we don't catch links which are
embedded in parenthesis, such as in markdown syntax:
`[here's my link text](./path/to/file.txt)`

Parsing strictly against parenthesis can be problematic, because
strictly-speaking, files can have parenthesis. This is a valid file name
in at least MacOS:
`thisfilehas)parens.txt`

Therefore, this change adds a small regex layer on top of the filename
finding logic, which parses out text within parenthesis. If any are
found, they are checked for being a valid filepath. The original
filename string is also checked in order to preserve behavior.

Before:


https://github.com/user-attachments/assets/37f60335-e947-4879-9ca2-88a33f5781f5

After:



https://github.com/user-attachments/assets/bd10649e-ad74-43da-80f4-3e7fd56abd86



Release Notes:

- Improved link parsing for cases when a link is embedded in
parenthesis, e.g. markdown
2025-12-15 19:27:13 +00:00
Dino
0410b2340c editor: Refactor cursor_offset_on_selection field in favor of VimModeSettings (#44889)
In a previous Pull Request, a new field was added to `editor::Editor`,
namely `cursor_offset_on_selection`, in order to control whether the
cursor representing the head of a selection should be positioned in the
last selected character, as we have on Vim mode, or after, like we have
when Vim mode is disabled.

This field would then be set by the `vim` crate, depending on the
current vim mode. However, it was noted that
`vim_mode_setting::VimModeSetting` already exsits and allows other
crates to determine whether Vim mode is enabled or not. Since we're
already checking `!range.is_empty()` in
`editor::element::SelectionLayout::new` we can then rely on simply
determining whether Vim mode is enabled to decide whether tho shift the
cursor one position to the left when making a selection.

As such, this commit removes the `cursor_offset_on_selection` field, as
well as any related methods in favor of a new `Editor.vim_mode_enabled`
method, which can be used to achieve the same behavior.

Relates to #42837 

Release Notes:

- N/A
2025-12-15 19:18:18 +00:00
teleoflexuous
d4f965724c editor: Accept next line prediction (#44411)
Closes  [#20574](https://github.com/zed-industries/zed/issues/20574)

Release Notes:

- Replaced editor action editor::AcceptPartialEditPrediction with
editor::AcceptNextLineEditPrediction and
editor::AcceptNextWordEditPrediction

Tested manually on windows, attaching screen cap.
https://github.com/user-attachments/assets/fea04499-fd16-4b7d-a6aa-3661bb85cf4f

Updated existing test for accepting word prediction in copilot - it is
already marked as flaky, not sure what to do about it and I'm not really
confident creating new one without a working example.

Added migration of keymaps and new defaults for windows, linux, macos in
defaults and in cursor.

This should alleviate
[#21645](https://github.com/zed-industries/zed/issues/21645)
I used some work done in stale PR
https://github.com/zed-industries/zed/pull/25274, hopefully this one
makes it through!

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-12-15 18:28:59 +00:00
Marco Mihai Condrache
34122aeb21 editor: Don't merge adjacent selections (#44811)
Closes #24748

Release Notes:

- Adjacent selections are not merged anymore

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Signed-off-by: Marco Mihai Condrache
2025-12-15 17:32:54 +01:00
Aaro Luomanen
07bf685fee gpui: Support Force Touch go-to-definition on macOS (#40399)
Closes #4644

Release Notes:

- Adds `MousePressureEvent`, an event that is sent anytime the touchpad
pressure changes, into `gpui`. MacOS only.
- Triggers go-to-defintion on force clicks in the editor.

This is my first contribution, let me know if I've missed something
here.

---------

Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-12-15 15:03:42 +01:00
Piotr Osiewicz
7889aaf3fb lsp: Support on-type formatting request with newlines (#44882)
We called out to `request_on_type_formatting` only in handle_input
function, but newlines are actually handled by editor::Newline action.

Closes #12383

Release Notes:

- Added support for on-type formatting with newlines.
2025-12-15 13:44:01 +00:00
Lennart
5fe7fd97bd editor: Fix block cursor offset when selecting text (#42837)
Vim visual mode and Helix selection mode both require the cursor to be
on the last character of the selection. Until now, this was implemented
by offsetting the cursor one character to the left whenever a block
cursor is used. (Since the visual modes use a block cursor.)

However, this oversees the problem that **some users might want to use
the block cursor without being in visual mode**. Meaning that the cursor
is offset by one character to the left even though Vim/Helix mode isn't
even activated.

Since the Vim mode implementation is separate from the `editor` crate
the solution is not as straightforward as just checking the current vim
mode. Therefore this PR introduces a new `Editor` struct field called
`cursor_offset_on_selection`. This field replaces the previous check 
condition and is set to `true` whenever the Vim mode is changed to a 
visual mode, and `false` otherwise.

Closes #36677 and #20121

Release Notes:

- Fixes block and hollow cursor being offset when selecting text

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
2025-12-15 12:56:07 +00:00
Jason Lee
b633de66f7 gpui: Improve cx.on_action method to support chaining (#44353)
Release Notes:

- N/A

To let `cx.on_action` support chaining like the `on_action` method of
Div.


ebcb2b2e64/crates/agent_ui/src/acp/thread_view.rs (L5867-L5872)
2025-12-15 12:12:29 +01:00
Zachiah Sawyer
dd13c95158 Make cmd-click require the modifier on mousedown (#44579)
Closes #44537

Release Notes:

- Improved Cmd+Click behavior. Now requires Cmd to be pressed before the
click starts or it doesn't run
2025-12-15 11:40:37 +01:00
Mikayla Maki
75c71a9fc5 Kick off agent v2 (#44190)
🔜

TODO:
- [x] Add a utility pane to the left and right edges of the workspace
  - [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off

POV: You're working agentically

<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>



Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>
2025-12-15 10:14:15 +00:00
Cole Miller
86aa9abc90 git: Avoid removing project excerpts for dirty buffers (#44312)
Imitating the approach of #41829. Prevents e.g. reverting a hunk and
having that excerpt yanked out from under the cursor.

Release Notes:

- git: Improved stability of excerpts when editing in the project diff.
2025-12-15 02:48:15 +00:00
Lukas Wirth
f80ef9a3c5 editor: Fix inlay hovers blinking in sync with cursors (#44822)
This change matches how normal hovers are handled (which early return
with `None` in this branch)

Release Notes:

- Fixed hover boxes for inlays blinking in and out without movement when
cursor blinking was enabled
2025-12-14 19:21:50 +01:00
Lukas Wirth
18d344e118 language: Make TreeSitterData only shared between snapshots of the same version (#44198)
Currently we have a single cache for this data shared between all
snapshots which is incorrect, as we might update the cache to a new
version while having old snapshots around which then may try to access
new data with old offsets/rows.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-12 14:15:50 +01:00
Dino
12073e10f8 Fix missing buffer font features in Blame UI, Hover Popover and Markdown Preview (#44657)
- Fix missing font features in 
  `git_ui::blame_ui::GitBlameRenderer.render_blame_entry`
- Fix missing buffer font features in
`markdown_preview::markdown_renderer`
- Update the way that the markdown style is built for hover popovers so
  that, for code blocks, the buffer font features are used.
- Introduce `gpui::Styled.font_features` to allow callers to also set
  the font's features, similar to how `gpui::Styled.font_family` already
  exists.

Relates to #44209

Release Notes:

- Fixed wrong font features in Blame UI, Hover Popover and Markdown
Preview
2025-12-12 09:55:06 +00:00
Yara 🏳️‍⚧️
1029a8fbaf Add support for manual spans, expand instrumentation (#44663)
Release Notes:

- N/A

---------

Co-authored-by: Cameron <cameron@zed.dev>
2025-12-11 22:29:47 +00:00
Siame Rafiq
cda78c12ab git: Make permalinks aware of current diffs (#41915)
Addressing #22546, we want git permalinks to be aware of the current
changes within the buffer.

This change calculates how many lines have been added/deleted between
the start and end of the selection and uses those values to offset the
selection.

This is done within `Editor::get_permalink_to_line` so that it can be
passed to any git_store.

Example:

<img width="284" height="316" alt="image"
src="https://github.com/user-attachments/assets/268043a0-2fc8-41c1-b094-d650fd4e0ae0"
/>

Where this selections permalink would previously return L3-L9, it now
returns L2-L7.

Release Notes:

- git: make permalinks aware of current diffs

Closes #22546

---

This is my first PR into the zed repository so very happy for any
feedback on how I've implemented this. Thanks!
2025-12-11 10:53:20 -05:00
Smit Barmase
f4378672b8 editor: Fix auto-indent cases in Markdown (#44616)
Builds on https://github.com/zed-industries/zed/pull/40794 and
https://github.com/zed-industries/zed/pull/44381

- Fixes the case where creating a new line inside a nested list puts the
cursor correctly under that nested list item.
- Fixes the case where typing a new list item at the expected indent no
longer auto-indents or outdents incorrectly.

Release Notes:

- Fixed an issue in Markdown where new list items weren’t respecting the
expected indentation on type.
2025-12-11 21:14:15 +05:30
Danilo Leal
a61bf33fb0 Fix label copy for file history menu items (#44569)
Buttons and menu items should preferably always start with an infinitive
verb that describes what will happen when you trigger them. Instead of
just "File History", we should say "_View_ File History".

Release Notes:

- N/A
2025-12-10 18:00:11 +00:00
Agus Zubiaga
21f7e6a9e6 commit view: Fix layout shift while loading commit (#44548)
Fixes a few cases where the commit view would layout shift as the diff
loaded. This was caused by:
- Adding the commit message buffer after all the diff files
- Using the gutter dimensions from the last frame for the avatar spacing

Release Notes:

- commit view: Fix layout shift while loading commit

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-12-10 15:01:49 +00:00
Finn Evers
dd431631b4 editor: Ensure completion menu scrollbar does not become stale (#44536)
Only by reusing the previous scroll handle, we can ensure that both the
scrollbar remains usable and also that the scrollbar does not flicker.
Previously, the scrollbar would hold the reference to an outdated
handle.

I tried invalidating the handle the scrollbar uses, but that leads to
flickering, which is worse. Hence, let's just reuse the scrollbar here.

Release Notes:

- Fixed an issue where the scrollbar would become stale in the code
completions menu after the items were updated.
2025-12-10 15:28:19 +01:00
Lukas Wirth
b1333b53ad editor: Improve performance of create_highlight_endpoints (#44521)
We reallocate quite a bunch in this codepath even though we don't need
to, we already roughly know what number of elements we are working with
so we can reduce the required allocations to some degree. This also
reduces the amount of anchor comparisons required.

Came up in profiling for
https://github.com/zed-industries/zed/issues/44503

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-10 10:35:29 +00:00
Piotr Osiewicz
3180f44477 lsp: Do not drop lsp buffer handle from editor when a language change leads to buffer having a legit language (#44469)
Fixes a bug that led to us unnecessarily restarting a language server
when we were looking at a single file of a given language.

Release Notes:

- Fixed a bug that led to Zed sometimes starting an excessive amount of
language servers
2025-12-09 21:37:39 +01:00
Pablo Aguiar
d5a437d22f editor: Add rotation commands for selections and lines (#41236)
Introduces RotateSelectionsForward and RotateSelectionsBackward actions
that rotate content in a circular fashion across multiple cursors.

Behavior based on context:
- With selections: rotates the selected text at each cursor position
(e.g., x=1, y=2, z=3 becomes x=3, y=1, z=2)
- With just cursors: rotates entire lines at cursor positions (e.g.,
three lines cycle to line3, line1, line2)

Selections are preserved after rotation, allowing repeated cycling.
Useful for quickly rearranging values, lines, or arguments.

For more examples and use cases, please refer to #5315.

I'm eager to read your thoughts and make any adjustments or improvements
to any aspect of this change.

Closes #5315

Release Notes:

- Added `RotateSelectionsForward` and `RotateSelectionsBackward` actions
that rotate content in a circular fashion across multiple cursors
2025-12-09 11:15:14 -05:00
Andrew Farkas
6b2d1f153d Add editor::InsertSnippet action (#44428)
Closes #20036

This introduces new action `editor: insert snippet`. It supports three
modes:

```
["editor::InsertSnippet", {"name": "snippet_name"}]
["editor::InsertSnippet", {"language": "language_name", "name": "snippet_name"}]
["editor::InsertSnippet", {"snippet": "snippet with $1 tab stops"}]
```

## Example usage

### `keymap.json`

```json
  {
    "context": "Editor",
    "bindings": {
      // named global snippet
      "cmd-k cmd-r": ["editor::InsertSnippet", {"name": "all rights reserved"}],
      // named language-specific snippet
      "cmd-k cmd-p": ["editor::InsertSnippet", {"language": "rust", "name": "debug-print a value"}],
      // inline snippet
      "cmd-k cmd-e": ["editor::InsertSnippet", {"snippet": "println!(\"This snippet has multiple lines.\")\nprintln!(\"It belongs to $1 and is very $2.\")"}],
    },
  },
```

### `~/.config/zed/snippets/rust.json`

```json
{
  "debug-print a value": {
    "body": "println!(\"$1 = {:?}\", $1)",
  },
}
```

### `~/.config/zed/snippets/snippets.json`

```json
{
  "all rights reserved": {
    "body": "Copyright © ${1:2025} ${2:your name}. All rights reserved.",
  },
}
```

## Future extensions

- Support multiline inline snippets using an array of strings using
something similar to `ListOrDirect` in
`snippet_provider::format::VsCodeSnippet`
- When called with no arguments, open a modal to select a snippet to
insert

## Release notes

Release Notes:

- Added `editor::InsertSnippet` action
2025-12-08 21:38:24 +00:00
tidely
387059c6b2 language: Add LanguageName::new_static to reduce allocations (#44380)
Implements a specialized constructor `LanguageName::new_static` for
`&'static str` which reduces allocations.

`LanguageName::new` always backs the underlying `SharedString` with an
owned `Arc<str>` even when a `&'static str` is passed. This makes us
allocate each time we create a new `LanguageName` no matter what.
Creating a specialized constructor for `&'static str` allows us to
essentially construct them for free.

Additional change:
Encourages using explicit constructors to avoid needless allocations.
Currently there were no instances of this trait being called where the
lifetime was not `'static` saving another 48 locations of allocation.

```rust
impl<'a> From<&'a str> for LanguageName {
    fn from(str: &'a str) -> Self {
        Self(SharedString::new(str))
    }
}

// to 

impl From<&'static str> for LanguageName {
    fn from(str: &'static str) -> Self {
        Self(SharedString::new_static(str))
    }
}

```

Release Notes:

- N/A
2025-12-08 19:57:02 +01:00