Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
- In the launch tab of the new session mode, I've switched it to use the
`InputField` component instead given that had all that we needed
already. Allows for removing a good chunk of editor-related code
- Also in the launch tab, added support for keyboard navigation between
all of the elements there (dropdown, inputs, and switch component)
- Added some simple an empty state treatment for the breakpoint column
when there are none set
https://github.com/user-attachments/assets/a441aa8a-360b-4e38-839f-786315a8a235
Release Notes:
- debugger: Made the input elements within the launch tab in the new
session modal keyboard navigable˙.
Closes#41774
Release Notes:
- settings_ui: Fixed an integer underflow panic when attempting to hit
the `-` sign on settings item that take delays in milliseconds
This PR removes the behavior that the number_field changes focus to the
previous element when using the decrement button.
I mainly noticed this while decreasing the tab-size of a language, since
it there closes the page...
Please note that I am unsure what if any purpose this code has.
I was unable to find a use case and since it is not present in the
`increment_handler` I guess it should never have been here
---
Release Notes:
* Fixed wrongly focus previous element on number_field decrement
Using the cool, [recently
added](https://github.com/zed-industries/zed/pull/40940) `focus-visible`
support in some components. This will be particularly nice in the
settings UI, as it will not display the focus styles if you're
navigating it with a pointer device as opposed to the keyboard.
Release Notes:
- N/A
In the process of adding pickers for the theme and icon themes fields in
the settings UI, I felt like there was an improvement opportunity in
regards to where some of these components are stored. The `ui_input`
crate originally was meant only for the text field-like component, which
couldn't be in the regular `ui` crate due to the dependency with
`editor`. Given we had also added the number field there—which is
similar in also having the same dependency—it made sense to think of
this crate more like a home for form-like components rather than for
only one component.
However, we were also storing some settings UI-specific stuff in that
crate, which didn't feel right. So I ended up creating a new directory
within the `settings_ui` for components and moved all the pickers and
the custom input field there. I think this makes it for a cleaner
structure.
Release Notes:
- settings_ui: Added the ability to search for theme and icon themes in
their respective fields.
Closes#40748
This PR improves the Centered Layout Padding in settings ui by limiting the numeric stepper to be within valid values and adding a custom schema generated to improve the JSON LSP completions and warnings when editing the setting field manually.
Release Notes:
- settings ui: limit stepper increment for centered padding between 0 and 0.4 and increment by 0.05 now
---------
Co-authored by: Anthony Eid <anthony@zed.dev>
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
# Why
While playing with new Settings UI I have spotted that changing font
weight requires a lot of clicks. This is also a bit more annoying due to
lack of ability to enter the desired value by hand.
# How
Adjust step values for Font Weight stepper, the default increment has
been changed from 10 to 50, to cover (defined in spec `950` weight)
which some fonts might use, small step has been changed from 5 to 10,
and large step from 50 to 100.
Release Notes:
- Adjusted default step values for number input UI element used for
changing Font Weight in Settings UI.
The font picker from onboarding is a lot friendlier to interact with and
makes it impossible for a user to select an invalid font from the
settings ui.
I also moved the font picker from the onboarding crate to the ui_input
crate
## New Look
<img width="1136" height="812" alt="image"
src="https://github.com/user-attachments/assets/7436682c-6a41-4860-a18b-13e15b8f3f31"
/>
Release Notes:
- N/A
This PR adds the numeric stepper component to the settings ui and
implements some settings that rely on this component as well.
I also switched {buffer/ui}_font_weight to the `gpui::FontWeight` type
and added a manual implementation of the Schemars trait. This allows Zed
to send min, max, and default information to the JSON LSP when a user is
manually editing the settings file.
The numeric stepper elements added to the settings ui are below:
- ui font size
- ui font weight
- Buffer font size
- Buffer font weight
- Scroll sensitivity
- Fast scroll sensitivity
- Vertical scroll margin
- Horizontal scroll margin
- Inline blame padding
- Inline blame delay
- Inline blame min column
- Unnecessary code fade
- Tab Size
- Hover popover delay
Release Notes:
- N/A
This is the first step to allowing users to type into a numeric stepper
to set its value. This PR makes the numeric stepper take in a generic
type `T` where T: `NumericStepperType`
```rust
pub trait NumericStepperType:
Display
+ Add<Output = Self>
+ Sub<Output = Self>
+ Copy
+ Clone
+ Sized
+ PartialOrd
+ FromStr
+ 'static
{
fn default_format(value: &Self) -> String {
format!("{}", value)
}
fn default_step() -> Self;
fn large_step() -> Self;
fn small_step() -> Self;
fn min_value() -> Self;
fn max_value() -> Self;
}
```
This allows setting of step sizes and min/max values as well as making
the component easier to use.
cc @danilo-leal
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Adds a `dev: open edit prediction context` action that opens a new
workspace pane that displays the excerpts and snippets that would be
included in the edit prediction request.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
- Makes the keymap editor search container more consistent with the
project & file search corresponding elements
- Changes the keymap editor menu item in the user menu be called "Keymap
Editor", as opposed to "Key Binding", to match with the tab and action
name
Design note: Still a bit unsure about the extra space on the right for
the keymap editor. This makes it way more consistent with the other
search views, but it also just feels like space that could be used. On
the other hand, though, it's very unlikely anyone will ever use more
than 30% of the search bar width as search queries here are likely
pretty short; definitely much shorter than project search queries.
<img width="600" height="552" alt="Screenshot 2025-09-09 at 1 02@2x"
src="https://github.com/user-attachments/assets/9825a129-2c5a-4852-9837-c586b88e9332"
/>
Release Notes:
- N/A
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR updates the `Model` to `Entity` also fixes the
`IndentGuidesStory`. In this
[commit](6fca1d2b0b),
`Entity<T>` replaces `View<T>`/`Model<T>`.
Other than this, I noticed the storybook fails on my MacOS and Ubuntu,
see error below
```
thread 'main' panicked at crates/gpui/src/colors.rs:99:15:
called `Result::unwrap()` on an `Err` value: no state of type gpui::colors::GlobalColors exists
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
This was resolved by explicitly specifying `GlobalColors` in Storybook.
Release Notes:
- N/A
The `api_url` setting is one that most providers already support and can
be changed via the `settings.json`. We're adding the ability to change
it via the UI for OpenAI specifically so it can be more easily connected
to v0.
Release Notes:
- agent: Added ability to change the API base URL for OpenAI via the UI
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR removes usages of `use gpui::*;` in the codebase (excluding
examples).
We should only use glob imports for `gpui::prelude`, and then import
everything else individually.
Release Notes:
- N/A
This PR renames the `ui_text_field` crate to `ui_input` to make it a bit
more generic.
We'll likely end up with multiple kinds of input components in this
crate.
Release Notes:
- N/A