This PR introduces a few components for the model selector pickers.
Given we're still maintaining two flavors of it due to one of them being
wired through ACP and the other through the language model registry,
having one source of truth for the UI should help with maintenance
moving forward, considering that despite the internal differences, they
look and behave the same from the standpoint of the UI.
Release Notes:
- N/A
We were previously matching the search on both model name and provider
ID. In most cases, this would yield an okay result, but if you search
for "Opus", for example, you'd see the Sonnet models in the search
result, which was very confusing. This was because we were matching to
both provider ID and model name. "Sonnet" and "Opus" share the same
provider ID, so they both contain "Anthropic" as a prefix. Then, "Opus"
contains the letter P, as well as Anthropic, thus the match.
Now, we're only matching by model name, which I think most of the time
will yield more accurate results.
Release Notes:
- agent: Improved the model search quality in the model picker.
Similar to the mode selector in external agents, it will now be possible
to use `shift-tab` to cycle through profiles.
<img width="500" height="384" alt="Screenshot 2025-12-16 at 9 04@2x"
src="https://github.com/user-attachments/assets/11e8824e-9fad-4aab-9e19-53878096db52"
/>
Release Notes:
- Added the ability to use `shift-tab` to cycle through profiles for the
built-in Zed agent.
It was only possible to delete profiles through the `settings.json`, but
now you can do it through the UI:
<img width="500" height="1954" alt="Screenshot 2025-12-16 at 8 42@2x"
src="https://github.com/user-attachments/assets/077ecdf5-1e80-4b70-86c9-177cc3741e77"
/>
Release Notes:
- agent: Added the ability to delete a profile through the "Manage
Profiles" modal.
## Motivating problem
The gpui API currently has this counter intuitive behaviour
```rust
div()
.id("hallo")
.cursor_pointer()
.text_color(white())
.font_weight(FontWeight::SEMIBOLD)
.text_size(px(20.0))
.child("hallo")
.active(|this| this.text_color(red()))
```
By changing the text_color when the div is active, the current behaviour
is to overwrite all of the text styling rather than do a proper
refinement of the existing text styling leading to this odd result:
The button being active inadvertently changes the font size.
https://github.com/user-attachments/assets/1ff51169-0d76-4ee5-bbb0-004eb9ffdf2c
## Solution
Previously refining a Style would not recursively refine the TextStyle
inside of it, leading to this behaviour:
```rust
let mut style = Style::default();
style.refine(&StyleRefinement::default().text_size(px(20.0)));
style.refine(&StyleRefinement::default().font_weight(FontWeight::SEMIBOLD));
assert!(style.text_style().unwrap().font_size.is_none());
//assertion passes
```
(As best as I can tell) Style deliberately has `pub text:
TextStyleRefinement` storing the `TextStyleRefinement` rather than the
absolute `TextStyle` so that these refinements can be elsewhere used in
cascading text styles down to element's children. But a consequence of
that is that the refine macro was not properly recursively refining the
`text` field as it ought to.
I've modified the refine macro so that the `#[refineable]` attribute
works with `TextStyleRefinement` as well as the usual `TextStyle`.
(Perhaps a little bit haphazardly by simply checking whether the name
ends in Refinement - there may be a better solution there).
This PR resolves the motivating problem and triggers the assertion in
the above code as you'd expect. I've compiled zed under these changes
and all seems to be in order there.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
🔜
TODO:
- [x] Add a utility pane to the left and right edges of the workspace
- [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off
POV: You're working agentically
<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>
Tighten up evals, make assistant less talkative, get them passing a bit
more, improve telemetry, stream in failure messages, and turn it on for
staff.
Release Notes:
- N/A
Imitating the approach of #41829. Prevents e.g. reverting a hunk and
having that excerpt yanked out from under the cursor.
Release Notes:
- git: Improved stability of excerpts when editing in the project diff.
When an external agent doesn't provide an icon, we were using different
fallback icons in all the places we display icons (settings view, thread
new menu, and the thread view toolbar itself).
Release Notes:
- N/A
- Edit prediction providers can now be configured through the settings
UI
- Cleaned up the status bar menu to only show _configured_ providers
- Added to the status bar icon button tooltip the name of the active
provider
- Only display the data collection functionality under "Privacy" for the
Zed models
- Moved the Codestral edit prediction provider out of the Mistral
section in the agent panel into the settings UI
- Refined and improved UI and states for configuring GitHub Copilot as
both an agent and edit prediction provider
#### Todos before merge:
- [x] UI: Unify with settings UI style and tidy it all up
- [x] Unify Copilot modal `impl`s to use separate window
- [x] Remove stop light icons from GitHub modal
- [x] Make dismiss events work on GitHub modal
- [ ] Investigate workarounds to tell if Copilot authenticated even when
LSP not running
Release Notes:
- settings_ui: Added a section for configuring edit prediction providers
under AI > Edit Predictions, including Codestral and GitHub Copilot.
Once you've updated you can use the following link to open it:
zed://settings/edit_predictions.providers
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
We were defining these in multiple places and also weren't leveraging
the ids the agents were already providing.
This should make sure we use them consistently and avoid issues in the
future.
Release Notes:
- N/A
The problem with inserting the absolute paths is that the agent will try
to read them. However, we don't allow the agent to read files outside
the current project. For now, we will only insert the crease in case the
code that is getting pasted is from the same project
Release Notes:
- Fixed an issue where pasting code into the agent panel from another
window would show an error
This PR removes the default, error, warning, and success color variants
from the `SwitchColor` enum. In the most YAGNI spirit, I think we'll
probably never want to use these colors for the switch, so there's no
reason to support them. And if we ever want to do it, we can re-add
them.
I also took the opportunity to change the default color to be "accent",
which is _already_ what we use for all instances of this component, so
there's no need to have to define it every time. This effectively makes
the enum support only "accent" and "custom", which I think is okay for
now if we ever need an escape hatch before committing to supporting new
values.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/43292
We were seeing clicks on the "View Panel" and "Dismiss" buttons
sometimes not being triggered. I believe this was happening because the
overall parent also had an on_click, which due to this being a popup
window, was causing conflicts with the buttons' on click handlers. This
should hopefully fix that issue.
Release Notes:
- agent: Fixed an issue where clicking on the agent notification buttons
would sometimes not trigger their actions.
Addresses a regression introduced by
https://github.com/zed-industries/zed/pull/44021 that caused @mentions
and slash commands to stop working if you set
`show_completions_on_input: false` in your settings.
In this case, we should always show these menus, otherwise the features
won't work at all.
Release Notes:
- N/A
Uses the latest version of the SDK + schema crate. A bit painful because
we needed to move to `#[non_exhaustive]` on all of these structs/enums,
but will be much easier going forward.
Also, since we depend on unstable features, I am pinning the version so
we don't accidentally introduce compilation errors from other update
cycles.
Release Notes:
- N/A
Closes#43408
Previously, we checked the setting inside `is_completion_trigger()`,
which only affects LSP completions. This was ok because user-defined
snippets were tacked onto LSP completions. Then #42122 and #42398 made
snippet completions their own thing, similar to word completions,
surfacing #43408. This PR moves the settings check into
`open_or_update_completions_menu()` so it applies to all completions.
Release Notes:
- Fixed setting `show_completions_on_input: false` so that it affects
word and user-defined snippet completions as well as LSP completions
Gist is we only need to block the foreground thread for reparsing if
immediate language changes are useful to the user. That is usually only
the case when they edit the buffer
Release Notes:
- Improved performance of large project searches and project diffs
Co-authored by: David Kleingeld <david@zed.dev>
Summary
Fixed the thread deletion issue by:
1. Click handler conflict between the trash icon and the main ListItem
2. Added `cx.stop_propagation()` to prevent the click event from
bubbling up to the parent ListItem's click handler
3. Followed the established `cx.stop_propagation()` pattern used
throughout the codebase
Now when you click the trash icon to delete a thread:
- ✅ The thread deletion happens immediately on the first click
- ✅ No race condition between deletion and activation
- ✅ No double-clicking required
The fix is minimal, follows established patterns, and addresses the
exact root cause of the issue.
- Stop event propagation in thread removal handler
Release Notes:
- agent: Improved delete thread action in the history view by preventing
it from also triggering the thread activation.
Closes https://github.com/zed-industries/zed/issues/43721
This PR makes the loading state clearer by disabling the message editor
while the agent is loading as well as pulsating the icon.
Release Notes:
- agent: Made the thread loading state clearer in the agent panel.
Closes https://github.com/zed-industries/zed/issues/43728
Release Notes:
- agent: Fixed a bug where the plan and edit files list would consume
the whole space of the thread if they were too long. They're now capped
by a max-height and scrollable.
Sometimes we are unable to receive messages at all from an agent. This
puts on upper bound on the `initialize` call so we can at least give a
message to the user that something is wrong here.
30s might feel like too long, but I wanted to avoid some false positives
in case there was something an agent needed to do at startup. This will
still communicate to the user at some point that something is wrong,
rather than leave them waiting forever with no signal that something is
going wrong.
Release Notes:
- agent: Show an error message to the user if we are unable to
initialize an ACP agent in a reasonable amount of time.