Gist is we only need to block the foreground thread for reparsing if
immediate language changes are useful to the user. That is usually only
the case when they edit the buffer
Release Notes:
- Improved performance of large project searches and project diffs
Co-authored by: David Kleingeld <david@zed.dev>
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.
This PR also uncovered two minor bugs due to that.
Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes#36280
Release Notes:
- Added additional context to debug task selection
Adding additional context when selecting a debug task to help with
projects that have multiple config files with similar names for tasks.
I think there is room for improvement, especially adding context for a
LanguageTask type. I started but it looked like it would need to add a
path value to that and wanted to make sure this was a good idea before
working on that.
Also any thoughts on the wording if you do like this format?
---
<img width="1246" height="696" alt="image"
src="https://github.com/user-attachments/assets/b42e3f45-cfdb-4cb1-8a7a-3c37f33f5ee2"
/>
---------
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Anthony <hello@anthonyeid.me>
Closes#37617
We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.
The likely reason is that we run the match-update logic asynchronously
(see
[here](138117e0b1/crates/picker/src/picker.rs (L643))).
That means it's possible to render items after the list's [data
update](138117e0b1/crates/picker/src/picker.rs (L652))
but before the [list
reset](138117e0b1/crates/picker/src/picker.rs (L662)),
in which case the `ix` can be greater than that of our updated data.
Release Notes:
- Fixed crash when filtering MCP tools.
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This PR is one step in a series of refactors to prepare for having
"remote" projects that do not use SSH. The main use cases for this are
WSL and dev containers.
Release Notes:
- N/A
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
This PR makes all footer elements in the debugger session modal more
consistent, as well as fixes some weird UI quirks with leaking borders
and whatnot. Took the opportunity to do some light style clean up and
use `prelude::*` for UI imports.
Release Notes:
- N/A
Now, every JS/TS-related file will get their package.json script
contents added as tasks:
<img width="1020" alt="image"
src="https://github.com/user-attachments/assets/5bf80f80-fd72-4ba8-8ccf-418872895a25"
/>
To achieve that, `fn associated_tasks` from the `ContextProvider` was
made asynchronous and the related code adjusted.
Release Notes:
- Added initial `package.json` scripts task autodetection
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
- [x] pass LSP tasks into list_debug_scenarios
- [x] load LSP tasks only once for both modals
- [x] align ordering
- [x] improve appearance of LSP debug task icons
- [ ] reconsider how `add_current_language_tasks` works
- [ ] add a test
Release Notes:
- Debugger Beta: Added debuggable LSP tasks to the "Debug" tab of the
new process modal.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Release Notes:
- Debugger Beta: added a button to the quick action bar to start a debug
session or spawn a task, depending on which of these actions was taken
most recently.
- Debugger Beta: incorporated the tasks modal into the new session modal
as an additional tab.
---------
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Julia Ryan <p1n3appl3@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla <mikayla@zed.dev>
This is my first contribution to zed, let me know if I missed anything.
There is no corresponding issue/discussion.
`$ZED_RELATIVE_DIR` can be used in cases where a task's command's
filesystem namespace (e.g. inside a container) is different than the
host, where absolute paths cannot work.
I modified `relative_path` to `relative_file` after the addition of
`relative_dir`.
For top-level files, where `relative_file.parent() == Some("")`, I use
`"."` for `$ZED_RELATIVE_DIR`, which is a valid relative path in both
*nix and windows.
Thank you for building zed, and open-sourcing it. I hope to contribute
more as I use it as my primary editor.
Release Notes:
- Added ZED_RELATIVE_DIR (path to current file's directory relative to
worktree root) task variable.
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)
* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible
Release Notes:
- Added a way to prefer LSP tasks over Zed tasks
I added a test to this too as one of my first steps of improving
`NewSessionModal`'s test coverage.
Release Notes:
- debugger beta: Select saved debug config when opening debug.json from
`NewSessionModal`
## Preview

### TODO
- [x] Add scenario picker to new session modal
- [x] Make debugger start action open new session modal instead of task
modal
- [x] Fix `esc` not clearing the cancelling the new session modal while
it's in scenario or attach mode
- [x] Resolve debug scenario's correctly
Release Notes:
- N/A
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
To make DAP work over SSH we want to create the binary
at the project level (so we can wrap it in an `ssh` invocation
transparently).
This means not pushing the adapter down into the session, and resolving
more information ahead-of-time.
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Piotr <piotr@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony <anthony@zed.dev>
The debug console will now show an indicator when it's unopened and
there's unread messages.
`NewSessionModal` attempts to resolve debug configurations before using
the config to start debugging. This allows users to use zed's task
variables in the modal prompt.
I had to invert tasks_ui dependency on debugger_ui so `NewSessionModal`
could get the correct `TaskContexts` by calling tasks_ui functions. A
consequence of this workspace has a new event `ShowAttachModal` that I'm
not a big fan of. @osiewicz if you have time could you please take a
look to see if there's a way around adding the event. I'm open to pair
on it too.
Release Notes:
- N/A
(and any other LSP server in theory, if it exposes any LSP-ext endpoint
for the same)
Closes https://github.com/zed-industries/zed/issues/16160
* adds a way to disable tree-sitter tasks (the ones from the plugins,
enabled by default) with
```json5
"languages": {
"Rust": "tasks": {
"enabled": false
}
}
}
```
language settings
* adds a way to disable LSP tasks (the ones from the rust-analyzer
language server, enabled by default) with
```json5
"lsp": {
"rust-analyzer": {
"enable_lsp_tasks": false,
}
}
```
* adds rust-analyzer tasks into tasks modal and gutter:
<img width="1728" alt="modal"
src="https://github.com/user-attachments/assets/22b9cee1-4ffb-4c9e-b1f1-d01e80e72508"
/>
<img width="396" alt="gutter"
src="https://github.com/user-attachments/assets/bd818079-e247-4332-bdb5-1b7cb1cce768"
/>
Release Notes:
- Added tasks from rust-analyzer
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
## Summary
This PR starts the process of adding debug task locators to Zed's
debugger system. A task locator is a secondary resolution phase that
allows a debug task to run a command before starting a debug session and
then uses the output of the run command to configure itself.
Locators are most applicable when debugging a compiled language but will
be helpful for any language as well.
## Architecture
At a high level, this works by adding a debug task queue to `Workspace`.
Which add's a debug configuration associated with a `TaskId` whenever a
resolved task with a debug config is added to `TaskInventory`'s queue.
Then, when the `SpawnInTerminal` task finishes running, it emits its
task_id and the result of the ran task.
When a ran task exits successfully, `Workspace` tells `Project` to start
a debug session using its stored debug config, then `DapStore` queries
the `LocatorStore` to configure the debug configuration if it has a
valid locator argument.
Release Notes:
- N/A