Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#26823
Release Notes:
- Added support for customising the prompt used for generating commit
message in the rules library
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Gist is we only need to block the foreground thread for reparsing if
immediate language changes are useful to the user. That is usually only
the case when they edit the buffer
Release Notes:
- Improved performance of large project searches and project diffs
Co-authored by: David Kleingeld <david@zed.dev>
Previously, this was controllable via the undocumented
ZED_WINDOW_DECORATIONS environment variable (added in #13866). Using an
environment variable for this is inconvenient because it requires users
to set that environment variable somehow before starting Zed, such as in
the .desktop file or persistently in their shell. Controlling this via a
Zed setting is more convenient.
This does not modify the design of the titlebar in any way. It only
moves the existing option from an environment variable to a Zed setting.
Fixes#14165
Client-side decorations (default):
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/525feb92-2f60-47d3-b0ca-47c98770fa8c"
/>
Server-side decorations in KDE Plasma:
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/7379c7c8-e5e3-47ba-a3ea-4191fec9434d"
/>
Release Notes:
- Changed option for Wayland server-side decorations from an environment
variable to settings.json field
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Just got a new Windows machine and realized that the rules library empty
state was completly busted. Ended up also adding some little UI tweaks
to make it better for both Windows and Linux.
Release Notes:
- N/A
Now that we have two surface areas that open as separate windows, it's
important they're consistent with one another. This PR make the settings
UI and rules library windows more similar by having them use the same
minimum window size and similar styles for their navbar given they have
fundamentally the same design (nav on the left and content on the
right).
Release Notes:
- N/A
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes #ISSUE
This allows new windows like the Rules library or the Settings UI window
to appear floating on window managers like hyprland:
https://github.com/user-attachments/assets/628db7f9-4459-4601-85f1-789923831182
Left is with `WindowKind::Floating` and right is with
`WindowKind::Normal`
Release Notes:
- Added support for floating windows on x11 and wayland
Closes#39318
The rules panel on the rules library window was rendering a black
background when the `panel.background` property on the active theme had
some level of transparency (for example `1917264D` on `nightfox` theme).
<img width="1650" height="889" alt="image"
src="https://github.com/user-attachments/assets/6a8d124a-38da-4d01-817a-c289926bd39c"
/>
Left is before, right is after. The bug can be replicated by using
`theme_overrides` on settings:
```json
"experimental.theme_overrides": {
"panel.background": "#00000000",
"background": "#ffffff"
},
```
Release Notes:
- Fix "secondary" background on rules panel
Closes https://github.com/zed-industries/zed/issues/39183
This PR adds UI improvements to clarify the concept of "default rules"
and how they separate from regular rules. This is mostly motivated by
the issue linked above, where it clarified that the star icon was
communicating a "favoriting" affordance, which is not correct with how
rules work in Zed. When you tag/attach a rule as default, it will always
be included in every prompt, together with the agent's system prompt and
project rules (if they exist).
Hopefully, this will make understanding better. Here's how it looks like
now?
https://github.com/user-attachments/assets/435d3af7-e8a6-4646-8f00-94a409bd5f42
Release Notes:
- Improve rules library UI to better communicate the concept of default
rules vs. regular rules.
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
Closes#34044
`EditorMode::SingleLine { auto_width: true }` was only used for the
title editor in the rules library, and following
https://github.com/zed-industries/zed/pull/31994 we can replace that
with a normal single-line editor without problems. The auto-width editor
was interacting badly with the recently-added newline visualization
code, causing a panic during layout---by switching it to
`Editor::single_line` the newline visualization works there too.
Release Notes:
- Fixed a panic that could occur when opening the rules library.
---------
Co-authored-by: Finn <finn@zed.dev>
This introduces a new field `thinking_allowed` on `LanguageModelRequest`
which lets us control whether thinking should be enabled if the model
supports it.
We permit thinking in the Inline Assistant, Edit File tool and the Git
Commit message generator, this should make generation faster when using
a thinking model, e.g. `claude-sonnet-4-thinking`
Release Notes:
- N/A
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes#30513
- Abstract away common wrapper component to `platform_title_bar`.
- Use it in both zed and rules library.
- For rules library, keep traffic like only style for macOS, and add
custom title bar for Linux and Windows.
Release Notes:
- Added way to minimize, maximize, and close the rules library window
for Linux.
Previously we were using a mix of `u32` and `usize`, e.g. `max_tokens:
usize, max_output_tokens: Option<u32>` in the same `struct`.
Although [tiktoken](https://github.com/openai/tiktoken) uses `usize`,
token counts should be consistent across targets (e.g. the same model
doesn't suddenly get a smaller context window if you're compiling for
wasm32), and these token counts could end up getting serialized using a
binary protocol, so `usize` is not the right choice for token counts.
I chose to standardize on `u64` over `u32` because we don't store many
of them (so the extra size should be insignificant) and future models
may exceed `u32::MAX` tokens.
Release Notes:
- N/A
Just polishing up a bit the Rules Library design. I think the most
confusing part here was the icon that was being used to tag a rule as
default; I've heard feedback more than once saying that was confusing,
so I'm now switching to a rather standard star icon, which I'd assume is
well-understood as a "favoriting" affordance.
Release Notes:
- N/A
This PR adds a new `intent` field to completion requests to assist in
categorizing them correctly.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.
https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c
Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.
Release Notes:
* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
This PR renames a number of constructs in the `agent` crate from the
"Assistant" terminology to "Agent".
Not comprehensive, but it's a start.
Release Notes:
- N/A
This PR adds a "max mode" toggle to the Agent panel, for models that
support it.
Only visible to folks in the `new-billing` feature flag.
Icon is just a placeholder.
Release Notes:
- N/A
There's probably more to do to fully make the transition, and we'll
still debate a bit internally whether this is the name, but just opening
this PR up now for visibility.
Release Notes:
- N/A