Commit Graph

596 Commits

Author SHA1 Message Date
Conrad Irwin
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Lukas Wirth
59a609c9fc Partially revert "project: Fix terminal activation scripts failing on Windows for new shells (#37986) (#38406)
This partially reverts commit 4002602a89.
Specifically the parts that closes
https://github.com/zed-industries/zed/issues/38343

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-18 10:06:43 +00:00
Finn Evers
4a582504d4 ui: Follow-up improvements to the scrollbar component (#38178)
This PR lands some more improvements to the reworked scrollbars.

Namely, we will now explicitly paint a background in cases where a track
is requested for the specific scrollbar, which prevents a flicker, and
also reserve space only if space actually needs to be reserved. The
latter was a regression introduced by the recent changes.

Release Notes:

- N/A
2025-09-15 09:53:33 +00:00
Lukas Wirth
14f4e867aa terminal: Do not auto close shell terminals if they error out (#38180)
cc https://github.com/zed-industries/zed/issues/38134
Release Notes:

- N/A
2025-09-15 09:43:05 +00:00
Finn Evers
ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
Conrad Irwin
fcfc54c515 Allow SplitAndMove on panes (#38034)
Updates #19350

Release Notes:

- Add `pane::SplitAndMove{Up,Down,Left,Right}` to allow creating a split
without cloning the current buffer.
2025-09-12 03:18:28 +00:00
Cole Miller
45ee1327a4 Add handling of git's core.excludesFile (#33592)
Taking over from #28314.

Part of https://github.com/zed-industries/zed/issues/4824

Co-authored-by: Paul Nameless <reacsdas@gmail.com>

Release Notes:

- Zed now respects git's `core.excludesFile` (~/.config/git/ignore) in
addition to .gitignore.

---------

Co-authored-by: Paul Nameless <reacsdas@gmail.com>
2025-09-11 21:00:03 -04:00
Lukas Wirth
4002602a89 project: Fix terminal activation scripts failing on Windows for new shells (#37986)
Tasks are still disabled as there seem to be more issues with it

Release Notes:

- N/A
2025-09-11 12:16:08 +00:00
Dave Waggoner
af1875f91c terminal_view: Improve path hyperlink navigation by considering the terminal working directory (#36962)
Closes #34027

Release Notes:

- Improved terminal path hyperlink navigation by considering the
terminal working directory
2025-09-09 10:31:37 -04:00
Smit Barmase
5c30578c49 linux: Fix IME preedit text not showing in Terminal on Wayland (#37701)
Closes https://github.com/zed-industries/zed/issues/37268
 
Release Notes:

- Fixed an issue where IME preedit text was not showing in the Terminal
on Wayland.
2025-09-07 02:01:55 +05:30
Conrad Irwin
5d374193bb Add terminal::Toggle (#37585)
Co-Authored-By: Brandan <b5@n0.computer>

Release Notes:

- Added a new action `terminal::Toggle` that is by default bound to
'ctrl-\`'. This copies the default behaviour from VSCode and Jetbrains
where the terminal opens and closes correctly. If you'd like the old
behaviour you can rebind 'ctrl-\`' to `terminal::ToggleFocus`

Co-authored-by: Brandan <b5@n0.computer>
2025-09-05 17:34:39 +00:00
localcc
bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
Moritz von Göwels
7327ef662b terminal_view: Fix focusing of center-pane terminals (#37359)
With `reveal_stragegy=always` + `reveal_target=center`,
`TerminalPanel::spawn_task` activates & focuses the pane of the task.
This works fine in the terminal pane but doesn't for
`reveal_target=center`.

Please note: I'm not verified familiar with the architecture and
internal APIs of zed. If there's a better way or if this fix is a bad
idea, I'm fine with adapting this 😃

Closes #35908

Release Notes:

- Fixed task focus when re-spawning a task with `reveal_target=center`

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-09-03 14:23:46 +00:00
Jason Lee
40199266b6 gpui: Fix overflow_hidden to support clip with border radius (#35083)
Release Notes:

- N/A

---

Same case in HTML example:


https://developer.mozilla.org/en-US/play?id=p7FhB3JAhiVfLHAXnsbrn7JYYX%2Byq1gje%2B%2BTZarnXvvjmaAx3NlrXqMAoI35s4zeakShKee6lydHYeHr

```html
<div style="padding: 50px; text-align: center;">
  <div style="overflow: hidden; border-radius: 24px">
    <div style="background: #000; border: 3px solid red; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
    <div style="background: #333; border: 3px dashed black; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
  </div>

  <div style="margin-top: 20px; border-radius: 24px">
    <div style="background: #000; color: #fff; padding: 8px 28px;">
      This is not overflow: hidden.
    </div>
  </div>
</div>
```

<img width="610" height="213" alt="image"
src="https://github.com/user-attachments/assets/5f95e263-e52c-414f-8f0c-e6aa04ceb802"
/>

### Before

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/f09c1936-52fc-4381-9a50-93977e9d64a6"
/>

### After 

```bash
cargo run -p gpui --example content_mask
```

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/4bde58f3-c850-418d-9dc7-d2245852e7d7"
/> |


- [x] Metal
- [x] Blade
- [x] DirectX
- [x] ContentMask radius must reduce the container border widths.
- [x] The dash border render not correct, when not all side have
borders.
2025-09-03 12:44:33 +02:00
Smit Barmase
6dcae2711d terminal: Fix not able to select text during continuous output (#37395)
Closes #37211

Regressed in https://github.com/zed-industries/zed/pull/33305

Every time the terminal updates, we emit
`SearchEvent::MatchesInvalidated` to trigger a re-run of the buffer
search, which calls `clear_matches` to drop stale results.
https://github.com/zed-industries/zed/pull/33305 PR also cleared the
selection when clearing matches, which caused this issue. We could fix
it by only clearing matches and selection when they’re non-empty, but
it’s better to not clear the selection at all. This matches how the
editor behaves and keeps it consistent. This PR reverts that part of
code.


Release Notes:

- Fixed an issue where text selection was lost during continuous
terminal output.
2025-09-03 03:00:09 +05:30
Ivan Trubach
3315fd94d2 editor: Add an option to disable rounded corners for text selection (#36987)
Closes #19891

Similar to VSCode’s `editor.roundedSelection` option.

#### Before/after

<table>
<tr><th><th>Enabled (default)</th><th>Disabled</th>
<tr><td>Editor-based UIs<td><img width="268" height="58" alt="image"
src="https://github.com/user-attachments/assets/f58c6817-88fc-4cba-b2bc-f7eff58ec6e5"
/>
<img width="146" height="97" alt="image"
src="https://github.com/user-attachments/assets/0cd08afa-8243-4d4e-a5c6-9055f6834ecf"
/><td><img width="272" height="54" alt="image"
src="https://github.com/user-attachments/assets/286c8f53-1973-442e-8446-4f48e3feca30"
/>
<img width="133" height="90" alt="image"
src="https://github.com/user-attachments/assets/4aea2044-403c-47a5-bb6d-a88a0b65814e"
/></td>
<tr><td>Terminal<td><img width="287" height="84" alt="image"
src="https://github.com/user-attachments/assets/b1594f68-2ef6-4bdc-9030-e67d55a5bf99"
/><td><img width="289" height="79" alt="image"
src="https://github.com/user-attachments/assets/6d095d9d-b408-4440-a9f5-6a2af2b84b61"
/></td>
</table>

Release Notes:

- Added setting `rounded_selection` to disable rounded corners for text
selection.
2025-09-01 11:21:55 +03:00
Conrad Irwin
69933d5b81 Add support for Claude Code auth (#37103)
Co-authored-by: Antonio Scandurra <me@as-cii.com>

Closes #ISSUE

Release Notes:

- N/A

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-08-28 12:59:31 -06:00
Lukas Wirth
835e5ba662 Inject venv environment via the toolchain (#36576)
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection

Fixes https://github.com/zed-industries/zed/issues/27350

Release Notes:

- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
2025-08-28 14:40:43 +00:00
Max Brunsfeld
1eae76e856 Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
Max Brunsfeld
d43df9e841 Fix workspace migration failure (#36911)
This fixes a regression on nightly introduced in
https://github.com/zed-industries/zed/pull/36714

Release Notes:

- N/A
2025-08-26 00:27:52 +00:00
Smit Barmase
e15856a37f Move APCA contrast from terminal_view to ui utils (#36731)
In prep for using this in the editor search/select highlighting. 

Release Notes:

- N/A
2025-08-22 10:17:37 +05:30
Dave Waggoner
c1e749906f Add terminal view path like target tests (#35422)
Part of 
- #28238

This PR refactors `Event::NewNavigationTarget` and `Event::Open`
handling of `PathLikeTarget` and associated code in `terminal_view.rs`
into its own file, `terminal_path_like_target.rs` for improved
testability, and adds tests which cover cases from:
  - #28339
  - #28407
  - #33498 
  - #34027
  - #34078

Release Notes:

- N/A
2025-08-21 13:41:32 -05:00
Lukas Wirth
b284b1a0b8 remote: Fetch shell on ssh remote to use for preparing commands (#36690)
Prerequisite for https://github.com/zed-industries/zed/pull/36576 to
allow us to differentiate the shell in a remote.

Release Notes:

- N/A
2025-08-21 19:08:26 +02:00
Umesh Yadav
ec8106d1db Fix clippy::println_empty_string, clippy::while_let_on_iterator, clippy::while_let_on_iterator lint style violations (#36613)
Related: #36577

Release Notes:

- N/A
2025-08-20 20:14:30 +02:00
tidely
7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
cf7c64d77f lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
Piotr Osiewicz
6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz
9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Finn Evers
3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
Aleksei Gusev
665006c414 Move the cursor on search in Terminal if ViMode is active (#33305)
Currently, the terminal search function doesn't work well with ViMode.
It matches the search terms, scrolls the active match in the view, but
it doesn't move the cursor to the match, which makes it useless for
navigating the scrollback in vimode.

With this improvement, if a user activates ViMode before the search Zed
moves the cursor to the active search terms. So, when the search dialog
is dismissed the cursor is places on the latest active search term and
it's possible to navigate the scrollback via ViMode using this place as
the starting point.


https://github.com/user-attachments/assets/63325405-ed93-4bf8-a00f-28ded5511f31

Release Notes:

- Improved the search function in the terminal when ViMode is activated
2025-08-13 17:45:50 -04:00
Piotr Osiewicz
daa53f2761 Revert "Revert "chore: Bump Rust to 1.89 (#35788)"" (#35937)
Reverts zed-industries/zed#35843

Docker image for 1.89 is now up.
2025-08-09 23:48:58 +02:00
ddoemonn
fd1beedb16 Prevent scrollbar from covering bottom right text in terminal (#33636)
Closes https://github.com/zed-industries/zed/issues/27241

Release Notes:

- Fixed terminal scrollbar covering bottom right text by adding proper
content padding when scrollbar is visible

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-08-08 20:46:31 +00:00
Danilo Leal
2cde6da5ff Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
Antonio Scandurra
51298b6912 Use Project's EntityId as the "window id" for Alacritty PTYs (#35876)
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.

This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.

Release Notes:

- N/A

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-08-08 14:30:49 +00:00
Mikayla Maki
c7d641ecb8 Revert "chore: Bump Rust to 1.89 (#35788)" (#35843)
This reverts commit efba2cbfd3.

Unfortunately, the Docker image for 1.89 has not shown up yet. Once it
has, we should re-land this.

Release Notes:

- N/A
2025-08-07 23:55:15 +00:00
Piotr Osiewicz
efba2cbfd3 chore: Bump Rust to 1.89 (#35788)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-08-07 15:32:06 +00:00
Danilo Leal
0609c8b953 Revise and clean up some icons (#35582)
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.

Closes https://github.com/zed-industries/zed/issues/35576

Release Notes:

- N/A
2025-08-04 11:58:31 -03:00
Finn Evers
dd52fb58fe terminal_view: Ensure breadcrumbs are updated on settings change (#35016)
Currently, terminal breadcrumbs are only updated after a settings change
once the terminal view is focused again. This change ensures that the
breadcrumbs are updated instantaneously once the breadcrumb settings
changes.

Release Notes:

- Fixed an issue where terminal breadcrumbs would not react instantly to
settings changes.
2025-07-24 08:51:40 +00:00
Finn Evers
5b3e371812 gpui: Round scroll_max to two decimal places (#34832)
Follow up to #31836 

After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.

This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.

| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |

Release Notes:

- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
2025-07-21 22:24:33 +02:00
Cole Miller
af0031ae8b Fix positioning of terminal inline assist after clearing the screen (#34465)
Closes #33945. Here's my attempt to describe what's going on in that
issue and what this fix is doing:

We always render the terminal inline assistant starting on the line
after the cursor, with a height of 4 lines. When deploying it, we scroll
the viewport to the bottom of the terminal so that the assistant will be
in view.

When scrolling while the assistant is deployed (including in that case),
we need to make an adjustment that "pushes up" the terminal content by
the height of the assistant, so that we can scroll to see all the normal
content plus the assistant itself. That quantity is `scroll_top`, which
represents _how much height in the current viewport is occupied by the
assistant that would otherwise be occupied by terminal content_. So when
you scroll up and a line of the assistant's height goes out of view,
`scroll_top` decreases by 1, etc.

When we scroll to the bottom after deploying the assistant, we set
`scroll_top` to the result of calling `max_scroll_top`, which computes
it this way:

```
block.height.saturating_sub(viewport_lines.saturating_sub(terminal_lines))
```

Which, being interpreted, is "the height of the assistant, minus any
viewport lines that are not occupied by terminal content", i.e. the
assistant is allowed to eat up vertical space below the last line of
terminal content without increasing `scroll_top`.

The problem comes when we clear the screen---this adds a full screen to
`terminal_lines`, but the cursor is positioned at the top of the
viewport with blank lines below, just like at the beginning of a session
when `terminal_lines == 1`. Those blank lines should be available to the
assistant, but the `scroll_top` calculation doesn't reflect that.

I've tried to fix this by basing the `max_scroll_top` calculation on the
position of the cursor instead of the raw `terminal_lines` value. There
was also a special case for `viewport_lines == terminal_lines` that I
think can now be removed.

Release Notes:

- Fixed the positioning of the terminal inline assistant when it's
deployed after clearing the terminal.
2025-07-15 15:16:48 -04:00
Richard Feldman
32f5132bde Fix contrast adjustment for Powerline separators (#34417)
It turns out Starship is using custom Powerline separators in the
Unicode private reserved character range. This addresses some issues
seen in the comments of #34234

Release Notes:

- Fix automatic contrast adjustment for Powerline separators
2025-07-14 18:18:41 +00:00
feeiyu
84124c60db Fix cannot select in terminal when copy_on_select is enabled (#34131)
Closes #33989


![terminal_select](https://github.com/user-attachments/assets/5027d2f2-f2b3-43a4-8262-3c266fdc5256)

Release Notes:

- N/A
2025-07-14 14:04:54 +03:00
Danilo Leal
46834d31f1 Refine status bar design (#34324)
Experimenting with a set of standardized icons and polishing spacing a
little bit.

Release Notes:

- N/A
2025-07-12 11:48:19 -03:00
Alisina Bahadori
70351360d7 Fix bad kerning in integrated terminal (#34292)
Closes #16869

Release Notes:

- (preview only): Fix bad kerning in integrated terminal.
2025-07-11 09:50:48 -06:00
Richard Feldman
56d0ae6782 Don't apply contrast adjustment to decorative chars (#34238)
Closes #34234

Release Notes:

- Automatic contrast adjustment in terminal is no longer applied to
decorative characters used in block art.
2025-07-11 02:48:49 +00:00
Alisina Bahadori
925464cfc6 Improve terminal rendering performance (#33345)
Closes #18263

Improvements:

• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists

Release Notes:

- Improved terminal rendering performance.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-08 09:05:01 -06:00
Richard Feldman
9b7632d5f6 Automatically adjust ANSI color contrast (#34033)
Closes #33253 in a way that doesn't regress #32175 - namely,
automatically adjusts the contrast between the foreground and background
text in the terminal such that it's above a certain threshold. The
threshold is configurable in settings, and can be set to 0 to turn off
this feature and use exactly the colors the theme specifies even if they
are illegible.

## One Light Theme Before
<img width="220" alt="Screenshot 2025-07-07 at 6 00 47 PM"
src="https://github.com/user-attachments/assets/096754a6-f79f-4fea-a86e-cb7b8ff45d60"
/>

(Last row is highlighted because otherwise the text is unreadable; the
foreground and background are the same color.)

## One Light Theme After

(This is with the new default contrast adjustment setting.)

<img width="215" alt="Screenshot 2025-07-07 at 6 22 02 PM"
src="https://github.com/user-attachments/assets/b082fefe-76f5-4231-b704-ff387983a3cb"
/>

This approach was inspired by @mitchellh's use of automatic contrast
adjustment in [Ghostty](https://ghostty.org/) - thanks, Mitchell! The
main difference is that we're using APCA's formula instead of WCAG for
[these
reasons](https://khan-tw.medium.com/wcag2-are-you-still-using-it-ui-contrast-visibility-standard-readability-contrast-f34eb73e89ee).

Release Notes:

- Added automatic dynamic contrast adjustment for terminal foreground
and background colors
2025-07-07 22:39:11 +00:00
Remco Smits
01295aa687 debugger: Fix the JavaScript debug terminal scenario (#33924)
There were a couple of things preventing this from working:

- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program

This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.

Release Notes:

- Debugger: Fix RunInTerminal not working for JavaScript debugger.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-05 19:48:55 -04:00