Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This partially reverts commit 4002602a89.
Specifically the parts that closes
https://github.com/zed-industries/zed/issues/38343
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#38304
Release Notes:
- Fixed true color detection regression by setting `COLORTERM=truecolor`
---
Reason:
The regression is possibly introduced in [pr#36576: Inject venv
environment via the
toolchain](https://github.com/zed-industries/zed/pull/36576/files#diff-6f30387876b79f1de44f8193401d6c8fb49a2156479c4f2e32bc922ec5d54d76),
where `alacritty_terminal::tty::setup_env();` is removed.
The `alacritty_terminal::tty::setup_env();` does 2 things, which sets
`TERM` & `COLORTERM` envvar.
```rs
/// Setup environment variables.
pub fn setup_env() {
// Default to 'alacritty' terminfo if it is available, otherwise
// default to 'xterm-256color'. May be overridden by user's config
// below.
let terminfo = if terminfo_exists("alacritty") { "alacritty" } else { "xterm-256color" };
unsafe { env::set_var("TERM", terminfo) };
// Advertise 24-bit color support.
unsafe { env::set_var("COLORTERM", "truecolor") };
}
```
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.
Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`
Release Notes:
- N/A
Follows on from
https://github.com/zed-industries/zed/pull/37716#pullrequestreview-3195695110
by @SomeoneToIgnore
After this the doctests will be run in CI to check that the examples are
still accurate.
Note that doctests aren't run by Nextest: you can run them locally with
`cargo test --doc`.
Summary:
* Run tests from CI
* Loosen an exact float comparison to match approximately (otherwise it
fails)
* Fixed one actual bug in the tests for `dilate` where the test code
assumed that `dilate` mutates `self` rather than returning a new object
* Add some `must_use` on some functions that seemed at risk of similar
bugs, following the Rust stdlib style to add it where ignoring the
result is almost certainly a bug.
* Fix some cases where the doc examples seem to have gone out of date
with the code
* Add imports to doctests that need them
* Add some dev-dependencies to make the tests build
* Fix the `key_dispatch` module docstring, which was accidentally
attached to objects within that module
* Skip some doctest examples that seem like they need an async
environment or that just looked hard to get running
AI usage: I asked Claude to do some of the repetitive tests. I checked
the output and fixed up some things that seemed to not be in the right
spirit of the test, or too longwinded.
I think we could reasonably run the tests on only Linux to save CI
CPU-seconds and latency, but I haven't done that yet, partly because of
how it's implemented in the action.
Release Notes:
- N/A
Fixes#12338, related to #37616
This change improves URL detection in the terminal by removing trailing
periods that appear to be sentence punctuation rather than part of the
URL structure. It builds upon the parentheses sanitization work from
#37076 by consolidating both approaches into a unified
`sanitize_url_punctuation` function.
## Changes
- Combines parentheses and period sanitization into a single
`sanitize_url_punctuation` function
- Uses optimized single traversal with `fold()` for parentheses counting
(addressing code review feedback)
- Removes trailing periods using heuristics to distinguish sentence
punctuation from legitimate URL components
- Removes multiple trailing periods (always considered punctuation)
- Removes single trailing periods when they appear after alphanumeric
characters or slashes
- Preserves periods that are part of legitimate URL structure (e.g.,
version numbers, IP addresses, subdomains)
- Maintains existing parentheses balancing logic from #37076
## Implementation Details
- **Parentheses handling**: Counts opening and closing parentheses,
removes trailing `)` when unbalanced
- **Period handling**: Uses `take_while()` iterator for efficient period
counting
- **Performance**: Single pass counting with optimized loop to avoid
redundant work
- **Code clarity**: Uses let-else pattern for readable conditional logic
## Testing
- Added comprehensive test coverage for both parentheses and period
sanitization
- Tests cover balanced vs unbalanced parentheses cases
- Tests cover various period scenarios including legitimate URL periods
vs sentence punctuation
- All existing tests continue to pass
## Release Notes
- Improved terminal URL detection by further trimming trailing
punctuation. URLs ending with periods (like
`https://example.com.`) and unbalanced parentheses (like
`https://example.com/path)`) are now properly detected without including
the trailing punctuation.
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Closes#37211
Regressed in https://github.com/zed-industries/zed/pull/33305
Every time the terminal updates, we emit
`SearchEvent::MatchesInvalidated` to trigger a re-run of the buffer
search, which calls `clear_matches` to drop stale results.
https://github.com/zed-industries/zed/pull/33305 PR also cleared the
selection when clearing matches, which caused this issue. We could fix
it by only clearing matches and selection when they’re non-empty, but
it’s better to not clear the selection at all. This matches how the
editor behaves and keeps it consistent. This PR reverts that part of
code.
Release Notes:
- Fixed an issue where text selection was lost during continuous
terminal output.
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection
Fixes https://github.com/zed-industries/zed/issues/27350
Release Notes:
- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Currently, the terminal search function doesn't work well with ViMode.
It matches the search terms, scrolls the active match in the view, but
it doesn't move the cursor to the match, which makes it useless for
navigating the scrollback in vimode.
With this improvement, if a user activates ViMode before the search Zed
moves the cursor to the active search terms. So, when the search dialog
is dismissed the cursor is places on the latest active search term and
it's possible to navigate the scrollback via ViMode using this place as
the starting point.
https://github.com/user-attachments/assets/63325405-ed93-4bf8-a00f-28ded5511f31
Release Notes:
- Improved the search function in the terminal when ViMode is activated
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.
This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.
Release Notes:
- N/A
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
when `terminal.detect_venv.activate_script` setting is default, pick the
appropriate activate script as per the `terminal.shell` settings
specified by the user. Previously when the activate_script setting is
default, zed always try to use the `activate` script, which only works
when the user shell is `bash or zsh`. But what if the user is using
`fish` shell in zed?
Release Notes:
- python: value of `activate_script` setting is now automatically
inferred based on the kind of shell the user is running with.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This solves problems where users couldn't shut down sessions while
locators or build tasks are running.
I renamed `debugger::Session::Mode` enum to `SessionState` to be more
clear when it's referenced in other crates. I also embedded the boot
task that is created in `SessionState::Building` variant. This allows
sessions to shut down all created threads in their boot process in a
clean and idiomatic way.
Finally, I added a method on terminal that allows killing the active
task.
Release Notes:
- Debugger: Allow shutting down debug sessions while they're booting up
Closes#18263
Improvements:
• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists
Release Notes:
- Improved terminal rendering performance.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#33253 in a way that doesn't regress #32175 - namely,
automatically adjusts the contrast between the foreground and background
text in the terminal such that it's above a certain threshold. The
threshold is configurable in settings, and can be set to 0 to turn off
this feature and use exactly the colors the theme specifies even if they
are illegible.
## One Light Theme Before
<img width="220" alt="Screenshot 2025-07-07 at 6 00 47 PM"
src="https://github.com/user-attachments/assets/096754a6-f79f-4fea-a86e-cb7b8ff45d60"
/>
(Last row is highlighted because otherwise the text is unreadable; the
foreground and background are the same color.)
## One Light Theme After
(This is with the new default contrast adjustment setting.)
<img width="215" alt="Screenshot 2025-07-07 at 6 22 02 PM"
src="https://github.com/user-attachments/assets/b082fefe-76f5-4231-b704-ff387983a3cb"
/>
This approach was inspired by @mitchellh's use of automatic contrast
adjustment in [Ghostty](https://ghostty.org/) - thanks, Mitchell! The
main difference is that we're using APCA's formula instead of WCAG for
[these
reasons](https://khan-tw.medium.com/wcag2-are-you-still-using-it-ui-contrast-visibility-standard-readability-contrast-f34eb73e89ee).
Release Notes:
- Added automatic dynamic contrast adjustment for terminal foreground
and background colors
Closes#33858
Changes Shift+Enter in the built-in terminal to send line feed (`\x0a`)
instead of carriage return (`\x0d`), enabling multi-line input in Claude
Code and other terminal applications.
Release Notes:
- Fixed the issue where Claude Code and other multi-line terminal
applications couldn't use Shift+Enter for newlines.
Closes#21262
Introduces a new setting `keep_selection_on_copy`, which controls
whether the current text selection is preserved after copying in the
terminal. The default behavior remains the same (`true`), but setting it
to `false` will clear the selection after the copy operation, matching
VSCode's behavior.
Additionally, the terminal context now exposes a `selection` flag
whenever text is selected.
This allows users to match VSCode and other terminal's smart copy
behavior.
Release Notes:
- Expose `selection` to terminal context when there is text selected in
the terminal
- Add `keep_selection_on_copy` terminal setting. Can be set to false to
clear the text selection when copying text.
**VSCode Behavior Example:**
**settings.json:**
```json
"terminal": {
"keep_selection_on_copy": false
},
```
**keymap.json:**
```json
{
"context": "Terminal && selection",
"bindings": {
"ctrl-c": "terminal::Copy"
}
}
```
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.
This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.
Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.
To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:
* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.
Release Notes:
- N/A
For #31827
# URL Decoding Fix for Terminal File Path Clicking
## Discussion
This change does not allow for paths that literally have `%XX` inside of
them. If any such paths exist, they will fail to ctrl+click. A larger
change would be needed to handle that.
## Problem
In the terminal, you could ctrl+click file paths to open them in the
editor, but this didn't work when the paths contained URL-encoded
characters (percent-encoded sequences like `%CE%BB` for Greek letter λ).
### Example Issue
- This worked: `dashboardλ.mts:3:8`
- This didn't work: `dashboard%CE%BB.mts:3:8`
The URL-encoded form `%CE%BB` represents the Greek letter λ (lambda),
but the terminal wasn't decoding these sequences before trying to open
the files.
## Solution
Added URL decoding functionality to the terminal path detection system:
1. **Added urlencoding dependency** to `crates/terminal/Cargo.toml`
2. **Created decode_file_path function** in
`crates/terminal/src/terminal.rs` that:
- Attempts to decode URL-encoded paths using `urlencoding::decode()`
- Falls back to the original string if decoding fails
- Handles malformed encodings gracefully
3. **Applied decoding to PathLikeTarget creation** for both:
- Regular file paths detected by word regex
- File:// URLs that are treated as paths
## Code Changes
### New Function
```rust
/// Decodes URL-encoded file paths to handle cases where terminal output contains
/// percent-encoded characters (e.g., %CE%BB for λ).
/// Falls back to the original string if decoding fails.
fn decode_file_path(path: &str) -> String {
urlencoding::decode(path)
.map(|decoded| decoded.into_owned())
.unwrap_or_else(|_| path.to_string())
}
```
### Modified PathLikeTarget Creation
The function is now called when creating `PathLikeTarget` instances:
- For file:// URLs: `decode_file_path(path)`
- For regular paths: `decode_file_path(&maybe_url_or_path)`
## Testing
Added comprehensive test coverage in `test_decode_file_path()` that
verifies:
- Normal paths remain unchanged
- URL-encoded characters are properly decoded (λ, spaces, slashes)
- Paths with line numbers work correctly
- Invalid encodings fall back gracefully
- Mixed encoding scenarios work
## Impact
This fix enables ctrl+click functionality for file paths containing
non-ASCII characters that appear URL-encoded in terminal output, making
the feature work consistently with tools that output percent-encoded
file paths.
The change is backward compatible - all existing functionality continues
to work unchanged, and the fix only activates when URL-encoded sequences
are detected.
Release Notes:
* File paths printed in the terminal that have `%XX` escape sequences
will now be properly decoded so that ctrl+click will open them
Part of #28238
This PR refactors `FindHyperlink` handling and associated code in
`terminal.rs` into its own file for improved testability, and adds
tests.
Release Notes:
- N/A
Fixes rendering of colors in the terminal to use XTerm's idiosyncratic standard steps instead of the range that was previously in use. Matches the behavior of Alacritty, Ghostty, iTerm2, and every other terminal emulator I've looked at.
Release Notes:
- Fixed rendering of terminal colors for the XTerm 256-color indexed color palette.
The core change here is the following:
```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);
// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```
This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.
The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:
- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist
This basically saves us an allocation on **every key** press in the
terminal.
NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.
Release Notes:
- N/A
By consuming the event during processing we save a few clones during
event processing.
Overall in this PR we save one Clone each during:
- Paste to the terminal
- Writing to the terminal
- Setting the title
- On every terminal transaction
- On every ViMotion when not using shift
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/25110https://github.com/user-attachments/assets/4624c256-8dfb-48eb-a726-6cf130d946da
Terminal may update its hovered word way before reporting it to the
terminal view, and that processing the file check later.
Hence, store the terminal hover data in the terminal view and avoid
highlights when it's different from what the terminal has (as the source
of truth here).
In addition, now only does hover refreshes when the terminal hover
actually changes, not on every event report.
Release Notes:
- Fixed underline flicker when switching cmd-hovered words in terminal