Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Closes https://github.com/zed-industries/zed/issues/37660
This PR makes sections in the AI settings UI more consistent with each
other and also just overall simpler. One of the main changes here is
adding the tools from a given MCP server in a modal (as opposed to in a
disclosure within the settings view). That's mostly an artifact of
wanting to make all of the items within sections look more of the same.
Then, in the process of doing so, also changed the logic that we were
using to display MCP servers; previously, in the case of extension-based
servers, we were only showing those that were _configured_, which felt
wrong because you should be able to see everything you have _installed_,
despite of its status (configured or not).
However, there's still a bit of a bug (to be solved in a follow-up PR),
which already existed but it was just not visible given we'd only
display configured servers: an MCP server installed through an extension
stays as a "custom server" until it is configured. If you don't
configure it, you can't also uninstall it from the settings view (though
it is possible to do so via the extensions UI).
Release Notes:
- agent: Improve settings view UI and solve issue where MCP servers
would get unsorted upon turning them on and off (they're all
alphabetically sorted now).
This partially reverts commit 4002602a89.
Specifically the parts that closes
https://github.com/zed-industries/zed/issues/38343
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR removes the `/cargo-workspace` slash command.
We never fully shipped this—with it requiring explicit opt-in via a
setting—and it doesn't seem like the feature is needed in an agentic
world.
Release Notes:
- Removed the `/cargo-workspace` slash command.
Release Notes:
- Added the `agent. message_editor_min_lines `setting to allow users to
customize the agent panel message editor default size by using a
different minimum number of lines.
<img width="800" height="1316" alt="Screenshot 2025-09-11 at 5 47 18 pm"
src="https://github.com/user-attachments/assets/20990b90-c4f9-4f5c-af59-76358642a273"
/>
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This fixes terminal-based authentication for external ACP agents (Claude
Code, Gemini CLI) when file paths contain spaces, like "Application
Support" on macOS and "Program Files" on Windows.
When users click authentication buttons or type `/login`, they get
errors like `Cannot find module '/Users/username/Library/Application'`
because the path gets split at the space.
The fix removes redundant `shlex::try_quote` calls from
`spawn_external_agent_login`. These were causing double-quoting since
the terminal spawning code already handles proper shell escaping.
Added a test to verify paths with spaces aren't pre-quoted.
Release Notes:
- Fixed external agent authentication failures when file paths contain
spaces
---------
Co-authored-by: Hakan Ensari <hakanensari@users.noreply.github.com>
Co-authored-by: Claude <claude@anthropic.com>
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623
Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.
This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
.vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.
Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.
This also already fixes a few bugs:
- Scrollbars no longer flicker on first render.
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.
Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
- ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.
Release Notes:
- N/A
Adds a `named_directory_icons` field to the icon theme that can be used
to specify a collection of icons for collapsed and expanded folders
based on the folder name.
The `named_directory_icons` is a map from the folder name to a
`DirectoryIcons` object containing the paths to the expanded and
collapsed icons for that folder:
```json
{
"named_directory_icons": {
".angular": {
"collapsed": "./icons/folder_angular.svg",
"expanded": "./icons/folder_angular_open.svg"
}
}
}
```
Closes#20295
Also referenced
https://github.com/zed-industries/zed/pull/23987#issuecomment-2638869213
Example using https://github.com/jacobtread/zed-vscode-icons/ which I've
ported over from a VSCode theme,
<img width="609" height="1307" alt="image"
src="https://github.com/user-attachments/assets/2d3c120a-b2f0-43fd-889d-641ad4bb9cee"
/>
Release Notes:
- Added support for icon themes to change the folder icon based on the
directory name.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Menu items in the context menu component have the ability to display a
documentation aside popover. However, because this docs aside popover
was setup as a sibling flex container to the actual menu popover, if the
menu had a short amount of items and the docs popover is bigger than the
menu, this flickering would happen, making it essentially unusable:
https://github.com/user-attachments/assets/74956254-fff6-4c5c-9f79-02998c64a105
So, this PR makes the docs aside popover in wide window sizes
absolutely-positioned relative to the menu container, which removes all
flickering. On top of that, I'm adding a `DocumentationEdge` enum that
allows to control the edge anchor of the docs aside, which is useful in
this particular mode selector example to make the layout work well.
https://github.com/user-attachments/assets/a3e811e1-86b4-4839-a219-c3b0734532b3
When the window is small, the docs aside continue to be a sibling flex
container, which causes a super subtle shift in the items within the
menu popover. This is something I want to pursue fixing, but didn't want
to delay this PR too much.
Release Notes:
- N/A
This removes the `gemini-and-native` and `claude-code` feature flags.
Also, I removed a bunch of unused agent1 code that we do not need
anymore.
Initially I wanted to remove much more of the `agent` code, but noticed
some things that we need to figure out first:
- The inline assistant + context strip use `Thread`/`ContextStore`
directly
- We need some replacement for `ToolWorkingSet`, so we can access
available tools (as well as context server tools) in other places, e.g.
the agent configuration and the configure profile modal
Release Notes:
- N/A
<img width="598" height="311" alt="Screenshot 2025-09-11 at 9 39 12 PM"
src="https://github.com/user-attachments/assets/b526e648-37cf-4412-83a0-42037b9fc94d"
/>
This is for both ACP and the regular agent. Previously we would always
include the whole file, which can easily blow the context window on huge
files.
Release Notes:
- When `@mention`ing large files, the Agent Panel now send an outline of
the file instead of the whole thing.
This PR fixes the backwards compatibility of the new `Plan` variants.
We can't add new variants to the wire representation, as old clients
won't be able to understand them.
Release Notes:
- N/A
Closes#37617
We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.
The likely reason is that we run the match-update logic asynchronously
(see
[here](138117e0b1/crates/picker/src/picker.rs (L643))).
That means it's possible to render items after the list's [data
update](138117e0b1/crates/picker/src/picker.rs (L652))
but before the [list
reset](138117e0b1/crates/picker/src/picker.rs (L662)),
in which case the `ix` can be greater than that of our updated data.
Release Notes:
- Fixed crash when filtering MCP tools.
Previously we would still show a completion menu even when the user
typed an unrecognised mode with an argument,
e.g. `@something word`.
This PR ensures that we only show the completion menu, when the part
after the `@` is a known mode (e.g. `file`/`symbol`/`rule`/...)
Release Notes:
- Fix an issue where completions for `@mentions` in the agent panel
would sometimes not be dismissed when typing a space
TODO:
- [x] Double-check if we like the naming of the new actions
- [x] Only show keybinding hint once per option (e.g. if there are two
`allow_once` buttons only show it on the first one)
- [x] If there are multiple tool calls that need authorisation, only
show keybindings on the first tool call
- [x] Figure out which keybindings to use
- [x] Add linux keybindings
- [x] Add windows keybindings
- [x] Bug: long keybindings can make the buttons overflow
Release Notes:
- Add keybindings for authorizing tool calls (`agent: Allow once`,
`agent: Allow always`, `agent: Reject once`) in the agent panel
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Potentially fixes#37367. Just going ahead with the change even though
it's unclear whether this is the fix, since it is quite low risk.
Release Notes:
- N/A
Updates #37623
Release Notes:
- Changed the behaviour when editing an old message in a native agent
thread.
Prior to this, it would automatically restore the checkpoint (which
could
lead to a surprising amount of work being discarded). Now it will just
reject
any unaccepted agent edits, and you can use the "restore checkpoint"
button
for the original behavior.
This PR mostly adds some style treatment to popover button triggers in
the agent panel, either making them better aligned with their trigger or
adjusting the color to better clarify which button is triggering the
currently opened menu.
Moving forward, I think the selected styles at least should probably be
tackled at the component level, whether that's a context menu or a
popover, so we don't have to ever do this manually (and running the risk
of forgetting to do it).
Release Notes:
- N/A
This PR adds support for using external agents in SSH projects via ACP,
including automatic installation of Gemini CLI and Claude Code,
authentication with API keys (for Gemini) and CLI login, and custom
agents from user configuration.
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
Release Notes:
- agent: Gemini CLI, Claude Code, and custom external agents can now be
used in SSH projects.
---------
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
For read_file and edit_file, show the worktree-relative path if there's
only one visible worktree, and the "full path" otherwise. Also restores
the display of line numbers for read_file calls.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/37352
Closes https://github.com/zed-industries/zed/issues/37132
* disabled word completions in the agent panel's editor
* if not disabled, allow to trigger word completions with an action even
if the completions threshold is not reached
Release Notes:
- Fixed word completions appearing in the agent panel's editor and not
appearing when triggered with the action before the completion threshold
is reached
In an effort to improve the experience while developing extensions and
improving themes, this PR updates the syntax tree views behavior
slightly.
Before, the view would always update to the current active editor whilst
being used. This was quite painful for improving extension scheme files,
as you would always have to change back and forth between editors to
have a view at the relevant syntax tree.
With this PR, the syntax tree view will now stay attached to the editor
it was opened in, similar to preview views. Once the view is shown, the
`UseActiveEditor` will become available in the command palette and
enable the user to update the view to the last focused editor. On file
close, the view will also be updated accordingly.
https://github.com/user-attachments/assets/922075e5-9da0-4c1d-9e1a-51e024bf41ea
A button is also shown whenever switching is possible.
Futhermore, improved the empty state of the view.
Lastly, a drive-by cleanup of the `show_action_types` method so there is
no need to call `iter()` when calling the method.
Release Notes:
- The syntax tree view will now stay attached to the buffer it was
opened in, similar to the Markdown preview. Use the `UseActiveEditor`
action when the view is shown to change it to the last focused editor.
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Since Claude Code has it's own preferred method of grabbing API keys, we
don't want to reuse this one.
Release Notes:
- acp: Don't share Anthropic API key from the Anthropic provider to
allow default Claude Code login options
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Rendering the disclosure button last (on the far right of the header
container) to avoid awkward layouts when there's truncation and elapsed
time information being displayed.
Release Notes:
- N/A