Editor is a choke point in our compilation graph while also being a very
common crate that is being edited. So reducing things that depend on it
will generally improve compilation times for us.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Since we removed the filtering step during context gathering, we want
the model to perform more targeted searches. This PR tweaks search tool
schema allowing the model to search within syntax nodes such as `impl`
blocks or methods.
This is what the query schema looks like now:
```rust
/// Search for relevant code by path, syntax hierarchy, and content.
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
pub struct SearchToolQuery {
/// 1. A glob pattern to match file paths in the codebase to search in.
pub glob: String,
/// 2. Regular expressions to match syntax nodes **by their first line** and hierarchy.
///
/// Subsequent regexes match nodes within the full content of the nodes matched by the previous regexes.
///
/// Example: Searching for a `User` class
/// ["class\s+User"]
///
/// Example: Searching for a `get_full_name` method under a `User` class
/// ["class\s+User", "def\sget_full_name"]
///
/// Skip this field to match on content alone.
#[schemars(length(max = 3))]
#[serde(default)]
pub syntax_node: Vec<String>,
/// 3. An optional regular expression to match the final content that should appear in the results.
///
/// - Content will be matched within all lines of the matched syntax nodes.
/// - If syntax node regexes are provided, this field can be skipped to include as much of the node itself as possible.
/// - If no syntax node regexes are provided, the content will be matched within the entire file.
pub content: Option<String>,
}
```
We'll need to keep refining this, but the core implementation is ready.
Release Notes:
- N/A
---------
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR adds a `zeta zeta2 predict` subcommand that takes an edit
prediction example markdown file as an argument, and performs zeta2's
prediction, showing the retrieved context and the predicted edit.
* [x] Apply uncommitted diff to get repo into the right state.
* [x] Apply edits in edit history
* [x] Display predicted edits as unified diff, regardless of model
output format
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
We'll now perform all searches from the context model concurrently, and
combine queries for the same glob into one reducing the total number of
project searches.
For better readability, the debug context view now displays each
top-level regex alternation individually, grouped by its corresponding
glob:
<img width="1592" height="672" alt="CleanShot 2025-10-29 at 19 56 03@2x"
src="https://github.com/user-attachments/assets/f6e8408e-09d6-4e27-ba11-a739a772aa12"
/>
Release Notes:
- N/A
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
In the process of adding pickers for the theme and icon themes fields in
the settings UI, I felt like there was an improvement opportunity in
regards to where some of these components are stored. The `ui_input`
crate originally was meant only for the text field-like component, which
couldn't be in the regular `ui` crate due to the dependency with
`editor`. Given we had also added the number field there—which is
similar in also having the same dependency—it made sense to think of
this crate more like a home for form-like components rather than for
only one component.
However, we were also storing some settings UI-specific stuff in that
crate, which didn't feel right. So I ended up creating a new directory
within the `settings_ui` for components and moved all the pickers and
the custom input field there. I think this makes it for a cleaner
structure.
Release Notes:
- settings_ui: Added the ability to search for theme and icon themes in
their respective fields.
Adds a way to submit feedback about a zeta2 prediction from the
inspector. The telemetry event includes:
- project snapshot (git + unsaved buffer state)
- the full request and response
- user feedback kind and text
Release Notes:
- N/A
Plans and displays the prompt locally before the response arrives.
Helpful while debugging prompt planning.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
Also skips indexing files that don't have a suffix that indicates a
known language, and skips when the language doesn't have an outline
grammar.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
The edit prediction debug tools has been renamed to zeta2 inspector
because it's now zeta specific. It will now always display the last
prediction request context, prompt, and model response.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>