Commit Graph

43 Commits

Author SHA1 Message Date
Lukas Wirth
c98b2d6944 multi_buffer: Typed MultiBufferOffset (#42707)
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.

This PR also uncovered two minor bugs due to that.

Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-19 22:00:58 +00:00
Andrew Farkas
27cb01f4af Fix Helix mode search & selection (#42928)
This PR redoes the desired behavior changes of #41583 (reverted in
#42892) but less invasively

Closes #41125
Closes #41164

Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-19 18:30:55 +00:00
Conrad Irwin
6bf5e92a25 Revert "Keep selection in SwitchToHelixNormalMode (#41583)" (#42892)
Closes #ISSUE

Release Notes:

- Fixes vim "go to definition" making a selection
2025-11-17 11:01:34 -07:00
Andrew Farkas
eab06eb1d9 Keep selection in SwitchToHelixNormalMode (#41583)
Closes #41125

Release Notes:

- Fixed `SwitchToHelixNormalMode` to keep selection
- Added default keybinds for `SwitchToHelixNormalMode` when in Helix
mode
2025-10-31 01:53:46 +00:00
Remco Smits
7e97fcaacb Reduce display_map snapshot creation (#39354)
Re-applies https://github.com/zed-industries/zed/pull/30840

This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.

In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.

Release Notes:

- N/A
2025-10-17 21:56:57 +02:00
jneem
58ff46962d Add a helix-specific substitute method (#38735)
`vim::Substitute` is a little different from the helix behavior, so this
PR adds helix versions. The most important difference (for my usage, at
least) is that if you're selecting whole lines then helix drops the `\n`
from the selection (much like vim's lines mode, except that helix bases
this behavior on the selection instead of having a different mode).

Release Notes:

- N/A
2025-10-16 17:23:09 +00:00
fantacell
25172f990b helix: Change selection cloning (#38090)
Closes #33637
Closes #37332
and solves part of
https://github.com/zed-industries/zed/discussions/33580#discussioncomment-14195506

This improves the "C" and "alt-C" actions to work like helix.
It also adds "," which removes all but the newest cursors. In helix the
one that's left would be the primary selection, but I don't think that
has an equivalent yet, so this simulates what would be the primary
selection if it was never cycled with "(" ")".

Release Notes:

- Improved multicursor creation and deletion in helix mode

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-10-16 16:36:31 +00:00
Lukas Wirth
2bfcd60b88 editor: Shrink DisplayMapSnapshot from 824 to 256 bytes (#39568)
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 08:08:49 +00:00
Lukas Wirth
fc0b249136 multi_buffer: Fix handling of ExcerptId::max() (#38887)
This removes a hack from `MultiBuffer::anchor_at` that works around
missing logic for handling `ExcerptId::max()` by implementing that said
missing logic.

Generally, `ExcerptId::min()` is already being handled correctly due to
how `Cursor` seeking works, we tend to seek to or beyond a seek target,
meaning `min` will always match the first excerpt as expected. `max` on
the other hand will always seek beyond the last excerpt resulting in no
excerpt being found, so any code path dealing with the excerpt sumtree
will have to specially check for this special excerpt ID to work
correctly.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-01 07:43:22 +00:00
Jonathan Hart
0a261ad8d0 Implement regex_select action for Helix (#38736)
Closes #31561

Release Notes:

- Implemented the select_regex Helix keymap

Prior: The keymap `s` defaulted to `vim::Substitute`

After:
<img width="1387" height="376" alt="image"
src="https://github.com/user-attachments/assets/4d3181d9-9d3f-40d2-890f-022655c77577"
/>

Thank you to @ConradIrwin for pairing to work on this
2025-09-23 15:44:40 -06:00
jneem
66f2fda625 helix: Initial support for helix-mode paste (#37963)
This is a redo of #29776. I went for a separate function -- instead of
adding a bunch of conditions to `vim::Paste` -- because there were quite
a few differences.

Release Notes:

- Added a `vim::HelixPaste` command that imitates Helix's paste behavior

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-09-19 09:42:04 +00:00
Jakub Konka
85aa458b9c helix: Drop back to normal mode after yanking in select mode (#38133)
Follow-up to https://github.com/zed-industries/zed/pull/38117.
@romaninsh I'd appreciate if you could have a look :-)

Release Notes:

- N/A
2025-09-14 15:49:56 +00:00
Romans Malinovskis
813a9bb0bc Fix select in Helix mode (#38117)
Hotfixes issue I have introduced in #37748.

Without this, helix mode select not working at all in `main` branch.

Release Notes:

- N/A
2025-09-14 10:32:12 +02:00
Romans Malinovskis
cba9ff55c7 Helix Select Mode (#37748)
Please credit @eliaperantoni, for the original PR (#34136).
Merge after (#34060) to avoid conflicts.

Closes https://github.com/zed-industries/zed/issues/33838
Closes https://github.com/zed-industries/zed/issues/33906

Release Notes:
- Helix will no longer sometimes fall out into "normal" mode, will
remain in "helix normal" (example: vv)
- Added dedicated "helix select" mode that can be targeted by
keybindings

Known issues:
- [ ] Helix motion, especially surround-add will not properly work in
visual mode, as it won't call `helix_move_cursor`. It is possible
however to respect self.mode in change_selection now.
- [ ] Some operations, such as `Ctrl+A` (increment) or `>` (indent) will
collapse selection also. I haven't found a way to avoid it.

---------

Co-authored-by: fantacell <ghub@giggo.de>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-12 17:47:07 +02:00
fantacell
10989c702c helix: Add match operator (#34060)
This is an implementation of matching like "m i (", as well as "] (" and
"[ (" in `helix_mode` with a few supported objects and a basis for more.

Release Notes:

- Added helix operators for selecting text objects

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-08 08:48:47 -06:00
Romans Malinovskis
4e1a901059 helix: Improve "x" behavior (#35611)
Closes #32020 

Release Notes:
- Helix: Improve `x` behaviour. Will respect modifiers (`5 x`). Pressing
`x` on a empty line, will select current+next line, because helix
considers current line to be already selected without the need of
pressing `x`.
2025-08-27 20:25:00 -05:00
Romans Malinovskis
bb5cfe118f Add "shift-r" and "g ." support for helix mode (#35468)
Related #4642
Compatible with #34136

Release Notes:

- Helix: `Shift+R` works as Paste instead of taking you to ReplaceMode
- Helix: `g .` goes to last modification place (similar to `. in vim)
2025-08-25 21:37:29 -06:00
Piotr Osiewicz
6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
fantacell
1af47a563f helix: Uncomment one test (#36328)
There are two tests commented out in the helix file, but one of them
works again. I don't know if this is too little a change to be merged,
but I wanted to suggest it.
The other test might be more complicated though, so I didn't touch it.

Release Notes:

- N/A
2025-08-19 11:52:29 -06:00
fantacell
9a2b7ef372 helix: Change f and t motions (#35216)
In vim and zed (vim and helix modes) typing "tx" will jump before the
next `x`, but typing it again won't do anything. But in helix the cursor
just jumps before the `x` after that. I added that in helix mode.
This also solves another small issue where the selection doesn't include
the first `x` after typing "fx" twice. And similarly after typing "Fx"
or "Tx" the selection should include the character that the motion
startet on.

Release Notes:

- helix: Fixed inconsistencies in the "f" and "t" motions
2025-08-14 13:04:07 -04:00
Romans Malinovskis
20be133713 helix: Allow yank without a selection (#35612)
Related https://github.com/zed-industries/zed/issues/4642

Release Notes:
- Helix: without active selection, pressing `y` in helix mode will yank
a single character under cursor.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-14 17:04:01 +00:00
Conrad Irwin
add67bde43 Remove unnecessary argument from Vim#update_editor (#36001)
Release Notes:

- N/A
2025-08-11 16:10:06 -06:00
Pablo Ramón Guevara
7cdd808db2 helix: Fix replace in helix mode (#34789)
Closes https://github.com/zed-industries/zed/issues/33076

Release Notes:

- Fixed replace command on helix mode: now it actually replaces what was
selected and keeps the replaced text selected to better match helix
2025-07-24 08:29:58 -06:00
Pablo Ramón Guevara
a6956eebcb Improve Helix insert (#34765)
Closes #34763 

Release Notes:

- Improved insert in `helix_mode` when a selection exists to better
match helix's behavior: collapse selection to avoid replacing it
- Improved append (`insert_after`) to better match helix's behavior:
move cursor to end of selection if it exists
2025-07-23 23:27:07 -06:00
Joel Courtney
ecf4d5539e helix: Stay in helix normal mode after helix delete (#34093)
Currently, the HelixDelete action switches to (vim) Normal mode instead
of HelixNormal mode. This adds a line to the helix delete action to stay
in helix normal mode.

There was already a commented-out test for this. I've uncommented it and
it now passes.

Release Notes:

- helix: Fixed switching to vim NORMAL mode instead of HELIX_NORMAL mode
after deletion
2025-07-08 21:34:20 -06:00
Ben Kunkle
6cd4dbdea1 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
fantacell
d10cc13924 helix: Add more tests (#33582)
These tests cover more edge cases

Release Notes:

- N/A
2025-06-30 13:57:20 -06:00
Conrad Irwin
a675ca7a1e Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin
6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin
28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
fantacell
fbb5628ec6 Reset selection goal after helix motion (#33184)
Closes #33060

Motions like `NextWordStart` don't reset the selection goal in vim mode
`helix_normal` unlike in `normal` which can lead to the cursor jumping
back to the previous horizontal position after going up or down.

Release Notes:

- N/A
2025-06-26 22:32:35 -06:00
fantacell
4983b01c89 helix: Change word motions (#33408)
When starting on the newline character at the end of a line the helix
word motions select that character, unlike in helix itself. This makes
it easy to accidentaly join two lines together.
Also, word motions that go backwards should stop at the start of a line.
I added that.

Release Notes:

- helix: Fix edge-cases with word motions and newlines
2025-06-26 12:25:47 -06:00
Michael Sloan
90c893747c gpui: Prevent the same action name from being registered multiple times (#33359)
Also removes duplicate `editor::RevertFile` and `vim::HelixDelete`
actions

Release Notes:

- N/A
2025-06-26 06:24:14 +00:00
fantacell
95cf153ad7 Simulate helix line wrapping (#32763)
In helix the `f`, `F`, `t`, `T`, left and right motions wrap lines. I
added that by default.

Release Notes:

- vim: The `use_multiline_find` setting is replaced by binding to the
correct action in the keymap:
    ```
"f": ["vim::PushFindForward", { "before": false, "multiline": true }],
"t": ["vim::PushFindForward", { "before": true, "multiline": true }],
"shift-f": ["vim::PushFindBackward", { "after": false, "multiline": true
}],
"shift-t": ["vim::PushFindBackward", { "after": true, "multiline": true
}],
    ```
- helix: `f`/`t`/`shift-f`/`shift-t`/`h`/`l`/`left`/`right` are now
multiline by default (like helix)
2025-06-24 10:51:41 -06:00
thebasilisk
6d66ff1d95 Add Helix implementation for Motion::FindForward and Motion::FindBackward (#31547)
Closes #30462 

Release Notes:

- Added text selection for "vim::PushFindForward" and
"vim::PushFindBackward" keybinds in helix mode
2025-06-02 22:15:21 -06:00
Conrad Irwin
b3f47dc5e0 Temporarily disable helix tests (#28279)
Not sure why, but recent changes to helix have made these flakey.

We can re-enable when we understand.

Release Notes:

- N/A
2025-04-07 21:50:35 +00:00
Piotr Osiewicz
dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Conrad Irwin
fc269dfaf9 vim: Handle exclusive-linewise edgecase correctly (#27786)
Before this change we didn't explicitly handle vim's exclusive-linewise
edgecase
(https://neovim.io/doc/user/motion.html#exclusive).

Instead we had hard-coded workarounds in a few places to make our tests
pass.
The most pernicious of these workarounds was that we represented a
visual line
selection as including the trailing newline (or leading newline for
files that
end with no newline), which other code had to undo to get back to what
the user
indended.

Closes #21440
Updates #6900

Release Notes:

- vim: Fixed `d]}` to not delete the closing brace
- vim: Fixed `d}` from the start of the line to not delete the paragraph
separator
- vim: Fixed `d}` from the middle of the line to not delete the final
newline
2025-03-31 10:36:20 -06:00
AidanV
265caed15e vim: Add global marks (#25702)
Closes https://github.com/zed-industries/zed/issues/13111

Release Notes:

- vim: Added global marks `'[A-Z]`
- vim: Added persistence for global (and local) marks. When re-opening
the same workspace your previous marks will be available.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-03-15 05:58:34 +00:00
Nathan Sobo
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
geemili
7d80d1208c vim: Add delete action to HelixNormal mode (#21544)
Related issue: https://github.com/zed-industries/zed/issues/4642

Release-Notes:

* N/A
2024-12-06 14:05:41 -07:00
Waleed Dahshan
8f08787cf0 Implement Helix Support (WIP) (#19175)
Closes #4642 

- Added the ability to switch to helix normal mode, with an additional
helix visual mode.
- <kbd>ctrl</kbd><kbd>h</kbd> from Insert mode goes to Helix Normal
mode. <kbd> i </kbd> and <kbd> a </kbd> to go back.
- Need to find a way to perform the helix normal mode selection with
<kbd> w </kbd>, <kbd>e </kbd>, <kbd> b </kbd> as a first step. Need to
figure out how the mode will interoperate with the VIM mode as the new
additions are in the same crate.
2024-12-03 23:19:52 -07:00