Tracking Issue (does not close):
https://github.com/zed-industries/zed/issues/35552
This is somewhat of a blocker for
https://github.com/zed-industries/zed/pull/40035 (but also the current
behavior doesn't really make sense).
The current behavior of `ThemeSelectorDelegate::set_theme` (the theme
selector menu) is to simply set the in-memory settings to `Static`,
regardless of if it is currently `Dynamic`. The reason this doesn't
matter now is that the `theme::set_theme` function that updates the
user's settings file _will_ make this check, so dynamic settings stay
dynamic in `settings.json`, but not in memory.
But this is also sort of strange, because `theme::set_theme` will set
the setting of whatever the old appearance was to the new theme name. In
other words, if I am currently on a light mode theme and I change my
theme to a dark mode theme using the theme selector, the `light` field
of `theme` in `settings.json` is set to a dark mode theme!
_I think this is because displaying the new theme in the theme selector
does not update the global context, so
`ThemeSettings::get_global(cx).theme.name(appearance).0` returns the
original theme appearance, not the new one._
---
This PR makes `ThemeSelectorDelegate::set_theme` keep the current
`ThemeSelection`, as well as changes the behavior of the
`theme::set_theme` call to always choose the correct setting to update.
One edge case that might be slightly strange now is that if the user has
specified the mode as `System`, this will now override that with the
appearance of the new theme. I think this is fine, as otherwise a user
might set a dark theme and nothing will change because the
`ThemeAppearanceMode` is set to `light` or `system` (where `system` is
also light).
I also have an `unreachable!` in there that I'm pretty sure is true but
I don't really know how to formally prove that...
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Signed-off-by: Connor Tsui <connor.tsui20@gmail.com>
Closes https://github.com/zed-industries/zed/issues/40080
Follow-up to https://github.com/zed-industries/zed/pull/39720
We were already doing this for icon themes, but not for normal themes.
Issue here is that we would only update the `cx.theme()` on the next
frame. On mouse confirmation, we would override the theme and confirm it
on the same frame, yet the global would only be peropely updated on the
next frame and then instantly reset to the new settings file, which
would again be the old theme. This caused a flicker and the selection to
not persist.. Keyboard interactions worked still, because there would be
a rendered frame inbetween selection and confirmation.
Release Notes:
- N/A
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Closes#37617
We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.
The likely reason is that we run the match-update logic asynchronously
(see
[here](138117e0b1/crates/picker/src/picker.rs (L643))).
That means it's possible to render items after the list's [data
update](138117e0b1/crates/picker/src/picker.rs (L652))
but before the [list
reset](138117e0b1/crates/picker/src/picker.rs (L662)),
in which case the `ix` can be greater than that of our updated data.
Release Notes:
- Fixed crash when filtering MCP tools.
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Adds manual icon-theme selection persistence
Store manually selected icon-themes to maintain selection when query
changes. This allows the theme selector to remember the user's choice
rather than resetting selection when filtering results.
mentioned in #28081 and #28278
Release Notes:
- Improved persistence when selecting themes and icon themes.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR adds the ability to open the extensions view via the `zed:
extensions` action with a pre-selected filter.
The "Install Themes" and "Install Icon Themes" buttons in their
respective selectors take advantage of this to set the filter when
opening the view:
https://github.com/user-attachments/assets/2e345c0f-418a-47b6-811e-cabae6c616d1
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
I've seen that the Theme modal has a footer with 2 links: Theme Docs
(which links to Configuration > Themes) on the left, Install Themes on
the right. I've basically done the same to the Icon Theme modal -
however we seem to be missing a Configuration > Icon Themes doc, I've
basically checked how it was made for Themes and pretty much adapted for
Icon Themes. Maybe a better solution would be to combine both. Or add
Icon themes section under Themes.
I hope somebody from Zed can have a look and adapt this PR where needed.
<img width="553" alt="Screenshot 2025-02-19 at 6 37 20 PM"
src="https://github.com/user-attachments/assets/30602027-b7a7-4690-ba05-fc9eac313e67"
/>
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR adds support for configuring both a light and dark icon theme in
`settings.json`.
In addition to accepting just an icon theme name, the `icon_theme` field
now also accepts an object in the following form:
```jsonc
{
"icon_theme": {
"mode": "system",
"light": "Zed (Default)",
"dark": "Zed (Default)"
}
}
```
Both `light` and `dark` are required, and indicate which icon theme
should be used when the system is in light mode and dark mode,
respectively.
The `mode` field is optional and indicates which icon theme should be
used:
- `"system"` - Use the icon theme that corresponds to the system's
appearance.
- `"light"` - Use the icon theme indicated by the `light` field.
- `"dark"` - Use the icon theme indicated by the `dark` field.
Closes https://github.com/zed-industries/zed/issues/24695.
Release Notes:
- Added support for configuring both a light and dark icon theme and
switching between them based on system preference.
Adds a button to the theme selector to help people find more themes in
the extension store.

Release Notes:
- Added a way to access the extension store from the theme selector to
make it easier to find new themes.
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
This PR removes the `title_bar` crate's dependency on the
`theme_selector`.
The `theme_selector::Toggle` action now resides at
`zed_actions::theme_selector::Toggle`.
Release Notes:
- N/A
This PR reverts #20076 to turn the `ThemeRegistry` back into a regular
struct again.
It doesn't actually help us by having it behind a trait.
Release Notes:
- N/A
This PR converts the `ThemeRegistry` type into a trait instead of a
concrete implementation.
This allows for the extension store to depend on an abstraction rather
than the concrete theme registry implementation.
We currently have two `ThemeRegistry` implementations:
- `RealThemeRegistry` — this was previously the `ThemeRegistry` and
contains the real implementation of the registry.
- `VoidThemeRegistry` — a null object that doesn't have any behavior.
Release Notes:
- N/A
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">
- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs
Release Notes:
- Added support for quickly switching between multiple language model
providers in the assistant panel
---------
Co-authored-by: Antonio <antonio@zed.dev>
This PR adds support for configuring both a light and dark theme in
`settings.json`.
In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:
```jsonc
{
"theme": {
"mode": "system",
"light": "One Light",
"dark": "One Dark"
}
}
```
Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.
The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.
Thank you to @Yesterday17 for taking a first stab at this in #6881!
Release Notes:
- Added support for configuring both a light and dark theme and
switching between them based on system preference.
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR adds support for loading user themes in Zed.
Themes are loaded from the `themes` directory under the Zed config:
`~/.config/zed/themes`. This directory should contain JSON files
containing a `ThemeFamilyContent`.
Here's an example of the general structure of a theme family file:
```jsonc
{
"name": "Vitesse",
"author": "Anthony Fu",
"themes": [
{
"name": "Vitesse Dark Soft",
"appearance": "dark",
"style": {
"border": "#252525",
// ...
}
}
]
}
```
Themes placed in this directory will be loaded and available in the
theme selector.
Release Notes:
- Added support for loading user themes from `~/.config/zed/themes`.
This PR reworks how we access the `ThemeRegistry` global.
Previously we were making calls directly on the context, like
`cx.global::<ThemeRegistry>`. However, one problem with this is that it
spreads out the knowledge of exactly what type is stored in the global.
In order to make it easier to adjust the type we store in the context
(e.g., wrapping the `ThemeRegistry` in an `Arc`), we now call methods on
the `ThemeRegistry` itself for accessing the global.
It would also be interesting to see how we could prevent access to the
`ThemeRegistry` without going through one of these dedicated methods 🤔
Release Notes:
- N/A
This PR adds **experimental** support for overriding theme values in the
current theme.
Be advised that both the existence of this setting and the structure of
the theme itself are subject to change.
But this is a first step towards allowing Zed users to customize or
bring their own themes.
### How it works
There is a new `experimental.theme_overrides` setting in
`settings.json`.
This accepts an object containing overrides for values in the theme. All
values are optional, and will be overlaid on top of whatever theme you
currently have set by the `theme` field.
There is JSON schema support to show which values are supported.
### Example
Here's an example of it in action:
https://github.com/zed-industries/zed/assets/1486634/173b94b1-4d88-4333-b980-8fed937e6f6d
Release Notes:
- Added `experimental.theme_overrides` to `settings.json` to allow for
customizing the current theme.
- This setting is experimental and subject to change.
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A