Commit Graph

17 Commits

Author SHA1 Message Date
Andrew Farkas
96a917091a Apply show_completions_on_input: false to word & snippet completions (#44021)
Closes #43408

Previously, we checked the setting inside `is_completion_trigger()`,
which only affects LSP completions. This was ok because user-defined
snippets were tacked onto LSP completions. Then #42122 and #42398 made
snippet completions their own thing, similar to word completions,
surfacing #43408. This PR moves the settings check into
`open_or_update_completions_menu()` so it applies to all completions.

Release Notes:

- Fixed setting `show_completions_on_input: false` so that it affects
word and user-defined snippet completions as well as LSP completions
2025-12-02 21:33:41 +00:00
Lukas Wirth
628c52a96a buffer: Keep the shorter language setting names for the common operation (#43915)
cc
https://github.com/zed-industries/zed/pull/43888#issuecomment-3597265087

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 18:55:33 +01:00
Andrew Farkas
da94f898e6 Add support for multi-word snippet prefixes (#42398)
Supercedes #41126

Closes #39559, #35397, and #41426

Release Notes:

- Added support for multi-word snippet prefixes

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-11-11 16:34:25 -05:00
Bartosz Kaszubowski
e0eeda11ed inspector_ui: Align with title bar, other visual tweaks (#39697)
# How

Few tweaks for the GPUI Inspector panel, including toolbar align with
title bar, buffer font for source link, few other layout, spacing and
wording tweaks.

Release Notes:

- N/A

# Preview

### Before

<img width="1286" height="602" alt="Screenshot 2025-10-07 at 19 33 20"
src="https://github.com/user-attachments/assets/515ddcdf-a2c8-4f5f-b37e-b1668df2147f"
/>

### After

<img width="1286" height="542" alt="Screenshot 2025-10-07 at 19 09 24"
src="https://github.com/user-attachments/assets/3a777974-3427-4545-afda-37fabcb012ba"
/>
2025-10-08 12:10:53 -06:00
Bartosz Kaszubowski
d6b1801fb3 inspector_ui: Split out size from bounds string (#39703)
# How

Tweak the way in which inspected element bounds and size are printed to
improved readability of GPUI Inspector data.

> [!note]
> It looks like the only place in the workspace where bounds are used
within formatted print is GPUI Inspector panel, but I decided to do not
alter [GPUI `geometry.rs` default
format](a7e7f46020/crates/gpui/src/geometry.rs (L1579-L1587)),
since adding multiline output and additional labels in there does not
feel like the beast approach, but maybe I'm wrong?

Release Notes:

- N/A

# Preview

<img width="1168" height="224" alt="Screenshot 2025-10-07 at 20 08 35"
src="https://github.com/user-attachments/assets/97753fc1-68d7-4cf8-ad92-afe85319f3d8"
/>

<img width="1168" height="228" alt="Screenshot 2025-10-07 at 20 09 24"
src="https://github.com/user-attachments/assets/beed2a92-0817-4ed2-bb62-4d7b931e8709"
/>
2025-10-08 11:17:11 -06:00
Max Brunsfeld
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Danilo Leal
946efb03df Add option for code context menu items to have dynamic width (#37404)
Follow up to https://github.com/zed-industries/zed/pull/30598

This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.

For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.

Release Notes:

- N/A

Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
2025-09-02 20:18:15 -03:00
Chuqiao Feng
54c7d9dc5f Fix crash when opening inspector on Windows debug build (#36829) 2025-08-24 11:01:42 +00:00
Ben Brandt
ceec258bf3 Some clippy fixes (#36544)
These showed up today, so just applied the simplifications, which were
mostly switching matches to if let

Release Notes:

- N/A
2025-08-20 03:40:39 +00:00
Lukas Wirth
013eaaeadd editor: Render dirty and conflict markers in multibuffer headers (#36489)
Release Notes:

- Added rendering of status indicators for multi buffer headers
2025-08-19 18:43:42 +02:00
Finn Evers
ad2bfa3edd Disable minimap in the inspector (#34607)
This disables the minimap in the inspector UI as it doesn't bring any
value to it and just takes up unnecessary space.

Release Notes:

- N/A
2025-07-17 09:22:04 +00:00
Michael Sloan
e0057ccd0f Fix anchor biases for completion replacement ranges (esp slash commands) (#32262)
Closes #32205

The issue was that in some places the end of the replacement range used
anchors with `Bias::Left` instead of `Bias::Right`. Before #31872
completions were recomputed on every change and so the anchor bias
didn't matter. After that change, the end anchor didn't move as the
user's typing. Changing it to `Bias::Right` to "stick" to the character
to the right of the cursor fixes this.

Release Notes:

- Fixes incorrect auto-completion of `/files` in text threads (Preview
Only)
2025-06-06 20:54:00 +00:00
Michael Sloan
03a030fd00 Add default method for CompletionProvider::resolve_completions (#32045)
Release Notes:

- N/A
2025-06-05 19:15:06 +00:00
Michael Sloan
8c46a4f594 Make completions menu stay open after after it's manually requested (#32015)
Also includes a clarity refactoring to remove
`ignore_completion_provider`.

Closes #15549

Release Notes:

- Fixed completions menu closing on typing after being requested while
`show_completions_on_input: false`.
2025-06-03 20:33:52 +00:00
Michael Sloan
17cf865d1e Avoid re-querying language server completions when possible (#31872)
Also adds reuse of the markdown documentation cache even when
completions are re-queried, so that markdown documentation doesn't
flicker when `is_incomplete: true` (completions provided by rust
analyzer always set this)

Release Notes:

- Added support for filtering language server completions instead of
re-querying.
2025-06-02 22:19:09 +00:00
Michael Sloan
649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
Michael Sloan
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00