Commit Graph

271 Commits

Author SHA1 Message Date
Piotr Osiewicz
2d55c088cc releases: Add build number to Nightly builds (#42990)
- **Remove semantic_version crate and use semver instead**
- **Update upload-nightly**


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-24 13:34:04 +01:00
David Kleingeld
68b87fc308 Use fixed calloop (#43081)
Calloop (used by our linux executor) was running all futures regardless
of how long they take. Unfortunaly some of our futures are rather busy
and take a while (>10ms).

Running all of them froze the editor for multiple seconds or even
minutes when opening a large project diff (git reset HEAD~2000 in
chromium for example).

Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-11-19 22:06:13 +01:00
localcc
49634f6041 Miniprofiler (#42385)
Release Notes:

- Added hang detection and a built in performance profiler
2025-11-12 15:31:20 +01:00
Sergey Cherepanoff
769a8a650e windows: Automatically find Windows SDK when building gpui (#38711)
### Summary

This PR changes `gpui/build.rs` to look up the Windows SDK directory in
the registry instead of falling back to a hard-coded path.

---

### Problem

Currently, building `gpui` on Windows requires `fxc.exe` to be in `PATH`
or at a predefined location (unless `GPUI_FXC_PATH` is set). This
requires to maintain a certain build environment with proper paths/vars
or to install the specific SDK version.

It is possible to find the SDK automatically using the registry keys it
creates upon installation. Specifically in
`SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0`
branch there are:
* `InstallationFolder` telling the SDK installation location;
* `ProductVersion` telling the SDK version in use.

These keys provide enough information to locate the SDK binaries, with
added robustness:
* handles non-standard SDK installation path;
* deterministically selects the latest SDK when multiple versions are
present.

---

### Changes Made

* **Updated `crates/gpui/build.rs`**:

  * added dependency on `winreg`
  * introduced `find_latest_windows_sdk_binary()` helper
  * updated fallback logic to use registry lookup

This PR only changes the fallback location, and does not touch the
established environment-based workflow.

Release Notes:

- N/A

---

### Impact

Reduces manual configuration needed to build GPUI on Windows.

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2025-11-04 20:14:54 +00:00
Hilmar Wiegand
b92664c52d gpui: Implement support for wlr layer shell (#35610)
This reintroduces `layer_shell` support after #32651 was reverted. On
top of that, it allows setting options for the created surface,
restricts the enum variant to the `wayland` feature, and adds an example
that renders a clock widget using the protocol.

I've renamed the `WindowKind` variant to `LayerShell` from `Overlay`,
since the protocol can also be used to render wallpapers and such, which
doesn't really fit with the word.

Things I'm still unsure of:
- We need to get the layer options types to the user somehow, but
nothing from the `platform::linux` crate was exported, I'm assuming
intentionally. I've kept the types inside the module (instead of doing
`pub use layer_shell::*` to not pollute the global namespace with
generic words like `Anchor` or `Layer` Let me know if you want to do
this differently.
- I've added the options to the `WindowKind` variant. That's the only
clean way I see to supply them when the window is created. This makes
the kind no longer implement `Copy`.
- The options don't have setter methods yet and can only be defined on
window creation. We'd have to make fallible functions for setting them,
which only work if the underlying surface is a `layer_shell` surface.
That feels un-rust-y.

CC @zeroeightysix  
Thanks to @wuliuqii, whose layer-shell implementation I've also looked
at while putting this together.

Release Notes:

- Add support for the `layer_shell` protocol on wayland

---------

Co-authored-by: Ridan Vandenbergh <ridanvandenbergh@gmail.com>
2025-10-29 11:32:01 -04:00
Conrad Irwin
58f07ff709 Try gh-workflow (#41155)
Experimenting with not writing YAML by hand...

Release Notes:

- N/A
2025-10-27 13:39:01 -06:00
Mikayla Maki
08d95ad9d3 chore: Bump gpui to 0.2.2 (#40856)
Release Notes:

- N/A
2025-10-22 03:43:32 +00:00
Julia Ryan
ef5b8c6fed Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Lukas Wirth
b59a3bbd49 gpui: Remove some unnecessary unsafe code (#40483)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 14:20:13 +02:00
Mikayla Maki
cc9af8d036 gpui 0.2.1 (#40158)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-14 05:05:55 +00:00
Mikayla Maki
8c9b42dda8 gpui 0.2.0 (#39835)
Release Notes:

- N/A
2025-10-09 04:58:59 +00:00
Alvaro Parker
64eec67a81 Fix floating file chooser (#39154)
Closes #39117 

Some window managers (example: hyprland
https://github.com/hyprwm/Hyprland/issues/11229) still won't open a
floating file chooser because they don't support the XDG foreign
protocol yet: https://wayland.app/protocols/xdg-foreign-unstable-v2

Release Notes:

- Fixed file chooser not floating

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-07 14:06:48 +02:00
Mikayla Maki
e317d98915 Prep crates for GPUI on crates.io (#39543)
Release Notes:

- N/A
2025-10-05 13:44:31 -07:00
Ben Kunkle
50bb8a4ae6 gpui: Add tab group (#38531)
Closes #ISSUE

Co-Authored-By: Mikayla <mikayla@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Kate <kate@zed.dev>

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-09-25 14:41:29 +00:00
Nia
782058647d tests: Add an automatic perf profiler (#38543)
Add an auto-profiler for our tests, to hopefully allow better triage of
performance impacts resulting from code changes. Comprehensive usage
docs are in the code.

Currently, it uses hyperfine under the hood and prints markdown to the
command line for all crates with relevant tests enabled. We may want to
expand this to allow outputting json in the future to allow e.g.
automatically comparing the difference between two runs on different
commits, and in general a lot of functionality could be added (maybe
measuring memory usage?).

It's enabled (mostly as an example) on two tests inside `gpui` and a
bunch of those inside `vim`. I'd have happily used `cargo bench`, but that's nightly-only.

Release Notes:

- N/A
2025-09-20 09:04:32 +02:00
Michael Sloan
64d362cbce edit prediction: Initial implementation of Tree-sitter index (not yet used) (#38301)
Release Notes:

- N/A

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: oleksiy <oleksiy@zed.dev>
2025-09-17 07:25:14 +00:00
Piotr Osiewicz
37239fd66b Use serde 1.0.221 instead of serde_derive hackery (#38137)
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.

Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`

Release Notes:

- N/A
2025-09-14 14:01:04 +02:00
bemyak
503284db45 Update oo7 to 0.5.0 (#38043)
Resolves Incorrect Secret error in Secret Service integration

Closes #34024 

Release Notes:

- Fixed Secret Service integration sometimes producing `Incorrect
secret` error
2025-09-12 10:18:44 -06:00
Marshall Bowers
4b96ad3fba gpui: Remove http_client feature (#37401)
This PR removes the `http_client` feature from the `gpui` crate, as it
wasn't really doing anything.

It only controlled whether we depend on the `http_client` crate, but
from what I can tell we always depended on it anyways.

Obviates https://github.com/zed-industries/zed/pull/36615.

Release Notes:

- N/A
2025-09-02 23:14:47 +00:00
Piotr Osiewicz
ed14ab8c02 gpui: Introduce stacker to address stack overflows with deep layout trees (#35813)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-19 08:26:37 +00:00
smit
23d0433158 linux: Fix keyboard events not working on first start in X11 (#36224)
Closes #29083

On X11, `ibus-x11` crashes on some distros after Zed interacts with it.
This is not unique to Zed, `xim-rs` shows the same behavior, and there
are similar upstream `ibus` reports with apps like Blender:

- https://github.com/ibus/ibus/issues/2697

I opened an upstream issue to track this:

- https://github.com/ibus/ibus/issues/2789

When this crash happens, we don’t get a disconnect event, so Zed keeps
sending events to the IM server and waits for a response. It works on
subsequent starts because IM server doesn't exist now and we default to
non-XIM path.

This PR detects the crash via X11 events and falls back to the non-XIM
path so typing keeps working. We still need to investigate whether the
root cause is in `xim-rs` or `ibus-x11`.

Release Notes:

- Fixed an issue on X11 where keyboard input sometimes didn’t work on
first start.
2025-08-15 12:51:32 +05:30
Mikayla Maki
32f9de6124 Add grid support to GPUI (#36153)
Release Notes:

- N/A

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-08-14 00:01:17 +00:00
Piotr Osiewicz
c1d1d1cff6 chore: Bump to taffy 0.9 (#35802)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-07 15:43:37 +00:00
张小白
15ad986329 windows: Port to DirectX 11 (#34374)
Closes #16713
Closes #19739
Closes #33191
Closes #26692
Closes #17374
Closes #35077
Closes https://github.com/zed-industries/zed/issues/35205
Closes https://github.com/zed-industries/zed/issues/35262


Compared to the current Vulkan implementation, this PR brings several
improvements:

- Fewer weird bugs
- Better hardware compatibility
- VSync support
- More accurate colors
- Lower memory usage
- Graceful handling of device loss

---

**TODO:**

- [x] Don’t use AGS binaries directly
- [ ] The message loop is using too much CPU when ths app is idle
- [x] There’s a
[bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630)
in how `Path` is being rendered.

---

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-30 15:27:58 -07:00
Kirill Bulatov
4d66d967f2 Revert "gpui: Implement support for wlr layer shell (#32651)" (#35331)
This reverts commit c110f78015.

On Linux Wayland, that causes a panic:

```
already mutably borrowed: BorrowError
zed::reliability::init_panic_hook::{{closure}}::h276cc55bf0717738+165677654
std::panicking::rust_panic_with_hook::h409da73ddef13937+139331443
std::panicking::begin_panic_handler::{{closure}}::h159b61b27f96a9c2+139330666
std::sys::backtrace::__rust_end_short_backtrace::h5b56844d75e766fc+139314825
__rustc[4794b31dd7191200]::rust_begin_unwind+139329805
core::panicking::panic_fmt::hc8737e8cca20a7c8+9934576
core::cell::panic_already_mutably_borrowed::h95c7d326eb19a92a+9934403
<gpui::platform::linux::wayland::window::WaylandWindow as gpui::platform::PlatformWindow>::set_app_id::hfa7deae0be264f60+10621600
gpui::window::Window::new::h6505f6042d99702f+80424235
gpui::app::async_context::AsyncApp::open_window::h62ef8f80789a0af2+159117345
workspace::Workspace::new_local::{{closure}}::{{closure}}::h4d786ba393f391b5+160720110
gpui::app::App::spawn::{{closure}}::haf6a6ef0f9bab21c+159294806
async_task::raw::RawTask<F,T,S,M>::run::h9e5f668e091fddff+158375501
<gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run::h69e40feabd97f1bb+79906738
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hd80e5b2da41c7d0a+79758141
gpui::app::Application::run::h9136595e7346a2c9+163935333
zed::main::h83f7ef86a32dbbfd+165755480
std::sys::backtrace::__rust_begin_short_backtrace::hb6da6fe5454d7688+168421891
std::rt::lang_start::{{closure}}::h51a50d6423746d5f+168421865
std::rt::lang_start_internal::ha8ef919ae4984948+139244369
main+168421964
__libc_start_call_main+29344125649354
__libc_start_main_impl+29344125649547
_start+12961358
```


Release Notes:

- N/A
2025-07-30 13:36:22 +00:00
Ridan Vandenbergh
c110f78015 gpui: Implement support for wlr layer shell (#32651)
I was interested in potentially using gpui for a hobby project, but
needed [layer
shell](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
support for it. Turns out gpui's (excellent!) architecture made that
super easy to implement, so I went ahead and did it.

Layer shell is a window role used for notification windows, lock
screens, docks, backgrounds, etc. Supporting it in gpui opens the door
to implementing applications like that using the framework.

If this turns out interesting enough to merge - I'm also happy to
provide a follow-up PR (when I have the time to) to implement some of
the desirable window options for layer shell surfaces, such as:
- namespace (currently always `""`)
- keyboard interactivity (currently always `OnDemand`, which mimics
normal keyboard interactivity)
- anchor, exclusive zone, margins
- popups

Release Notes:

- Added support for wayland layer shell surfaces in gpui

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-07-29 21:26:30 +00:00
Finn Evers
158f65fd1e gpui: Ensure tab index handles are properly reused across frames (#35235)
This fixes an issue where focus handles with a tab index would get lost
between rendered frames because the focus handles were not reused for
the following paint cycle.

Release Notes:

- N/A
2025-07-28 23:33:20 +02:00
Piotr Osiewicz
3da23cc65b Re-land taffy 0.8.3 (#34939)
Re #34938
- **chore: Bump taffy to 0.8.3**
- **editor: Fix sticky multi-buffer header not extending to the full
width**


Release Notes:

- N/A
2025-07-24 00:33:43 +02:00
Piotr Osiewicz
c2c2264a60 gpui: Add tree example (#34942)
This commit adds an example with deep children hierarchy.
The depth of a tree can be tweaked with GPUI_TREE_DEPTH env variable.
With depth=100
<img width="301" height="330" alt="image"
src="https://github.com/user-attachments/assets/844cd285-c5f3-4410-a74e-981bf093ba2e"
/>
With this example, I can trigger a stack overflow at depth=633 (and
higher).


Release Notes:

- N/A
2025-07-23 12:17:23 +02:00
Piotr Osiewicz
6cd3726a5a Revert "chore: Bump taffy to 0.8.3" (#34938)
Reverts zed-industries/zed#34876

From our Slack:
<img width="1694" height="1610" alt="image"
src="https://github.com/user-attachments/assets/c7b8f02a-8609-4ed3-9cd5-7d05d152e40e"
/>


https://github.com/user-attachments/assets/828964be-9b6e-4496-9361-9e3a2e9aa208

Release Notes:
- N/A
2025-07-23 10:28:06 +02:00
Piotr Osiewicz
fa3e1ccc37 chore: Bump taffy to 0.8.3 (#34876)
That's the latest release. Note that we have an opportunity to simplify
our size types per
https://github.com/DioxusLabs/taffy/blob/main/CHANGELOG.md#highlights-1
(though that's left out of this PR)

<img width="1156" height="603" alt="image"
src="https://github.com/user-attachments/assets/cb9501b9-541a-4080-998a-b6347a0c6887"
/>


Release Notes:

- N/A
2025-07-22 18:19:51 +02:00
Piotr Osiewicz
e14c9479e4 chore: Pin taffy version (#34827)
Follow-up to 34817

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-21 15:36:52 +00:00
Piotr Osiewicz
35b4a918c9 chore: Bump taffy to 0.5.1 (#34817)
We've had problems in the past with bumping past 0.5.2 due to perf
regressions reported by @huacnlee; 0.5.1 was fine though.

Hence, let's bump taffy to 0.5.1 as a safe bet and then try to push past
0.5.2 (after we identify the root cause of regression
Related to #19189
Release Notes:

- N/A
2025-07-21 15:43:51 +02:00
Michael Sloan
37e73e3277 Only depend on scap x11 feature when gpui x11 feature is enabled (#34251)
Release Notes:

- N/A
2025-07-14 18:34:33 +00:00
Max Brunsfeld
7588280915 Windows screen sharing (#34223)
Release Notes:

- N/A

---------

Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-07-10 14:02:00 -07:00
张小白
df57754baf windows: Publish nightly (#24800)
The installer, uninstaller, and the Zed binary files are all signed
using Microsoft’s newly launched Trusted Signing service. For
demonstration purposes, I have used my own account for the signing
process.

For more information about Trusted Signing, you can refer to the
following links:
- [Microsoft Security Blog: Trusted Signing is in Public
Preview](https://techcommunity.microsoft.com/blog/microsoft-security-blog/trusted-signing-is-in-public-preview/4103457)
- [Overview of Azure Trusted
Signing](https://learn.microsoft.com/en-us/azure/trusted-signing/overview)

**TODO:**

- [x] `InnoSetup` script to setup an installer
- [x] Signing process
- [x] `Open with Zed` in right click context menu (by using sparse
package)
- [x] Integrate with `cli`
  - [x] Implement `cli` (#25412)
  - [x] Pack `cli.exe` into installer
- [x] Implement auto updating (#25734)
  - [x] Pack autoupdater helper into installer
- [x] Implement dock menus
  - [x] Add `Recent Documents` entries (#26369)
  - [x] Make `zed.exe` aware of sigle instance (#25412)
  - [x] Properly handle dock menu events (#26010)
- [x] Handle `zed://***` uri

**Materials needed:**

- [ ] Icons
  - [ ] App icon for all channels (#9571)
- [ ] Associated file icons, at minimum a default icon
([example](https://github.com/microsoft/vscode/tree/main/resources/win32))
  - [ ] Logos for installer wizard
  - [ ] Icons for appx
- [x] Code signing
- [x] Secrets: AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET,
ACCOUNT_NAME, CERT_PROFILE_NAME
- [x] Other constants: ENDPOINT, Identity Signature (i.e. `CN=Junkui
Zhang, O=Junkui Zhang, L=Wuhan, S=Hubei, C=CN`)





![屏幕截图 2025-02-13
205132](https://github.com/user-attachments/assets/925ec5b2-c8f4-4f0e-8666-26e30278eb3d)



https://github.com/user-attachments/assets/4f1092b4-90fc-4a47-a868-8f2f1a5d8ad8



Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-09 08:57:03 +08:00
Hilmar Wiegand
9dc3ac9657 gpui: Make screen capture dependency optional (#32937)
Add `screen-capture` feature to gpui to enable screen capture support.  The motivation for this is to make dependencies on scap / x11 / xcb optional.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2025-07-02 10:15:06 -06:00
Sunli
bff5d85ff4 gpui: Add the windows-manifest feature to embed manifest, enable by default (#32440)
Gpui's build.rs will embed a manifest file into the Windows binary, but
sometimes we want to customize it, so I added a feature called
`no-windows-manifest` to disable this behavior.

Release Notes:

- N/A
2025-07-01 13:00:14 +02:00
Christian Bergschneider
40c91d5df0 gpui: Implement window_handle and display_handle for wayland platform (#28152)
This PR implements the previously unimplemented window_handle and
display_handle methods in the wayland platform. It also exposes the
display_handle method through the Window struct.

Release Notes:

- N/A
2025-05-30 15:45:03 -07:00
Michael Sloan
649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
Michael Sloan
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Nate Butler
e26620d1cf gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to
start digging in to some text/scale rendering issues.

There will be a ton of follow-up features to this, but starting simple.

Release Notes:

- N/A
2025-05-16 17:35:44 +02:00
peppidesu
2b249f9e68 Add support for setting font features on Linux (#27808)
Fixes #15752.
- Updated `cosmic_text` to 0.14.0
- Made a basic implementation for setting font features.

#12176 is not fixed by this PR.

Release Notes:

- Added initial support for `font_features` on Linux
2025-05-09 16:36:11 -04:00
tidely
851ab13f94 gpui: Bump blade, objc2, objc2-metal, and naga (#30347) 2025-05-09 11:40:12 +03:00
Jason Lee
152ea04a21 chore: Move Windows dependencies to windows section (#29649)
Release Notes:

- N/A

Avoid install on macOS:

<img width="752" alt="image"
src="https://github.com/user-attachments/assets/9b13d1c5-1734-49b7-b1f0-cffbc49a3820"
/>
2025-04-30 16:24:05 +08:00
张小白
f0ef3110d3 gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
tidely
a28929592e gpui: Depend on workspace image crate (#28313)
Make gpui depend on the image crate on the workspace level

Release Notes:

- N/A
2025-04-08 12:21:24 +02:00
tidely
aa026156f2 chore: Make objc a workspace level crate (#28258)
Make objc a workspace level crate to unify version control

Release Notes:

- N/A
2025-04-07 18:46:09 +00:00
Michael Sloan
8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](08f0a01417)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan
c1259c136e Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00