It's just distracting having excerpts for all the successfully merged
hunks.
Release Notes:
- git: The project diff now focuses on merge conflicts for files that
have them.
Tracing code is not included in normal release builds
Documents how to use them in our performance docs
Only the maps and cursors are instrumented atm
# Compile times:
current main: fresh release build (cargo clean then build --release)
377.34 secs
current main: fresh debug build (cargo clean then build )
89.31 secs
tracing tracy: fresh release build (cargo clean then build --release)
374.84 secs
tracing tracy: fresh debug build (cargo clean then build )
88.95 secs
tracing tracy: fresh release build with timings (cargo clean then build
--release --features tracing)
375.77 secs
tracing tracy: fresh debug build with timings (cargo clean then build
--features tracing)
90.03 secs
Release Notes:
- N/A
---------
Co-authored-by: localcc <work@localcc.cc>
These are long running foreground tasks that tend to not have pending
await points, meaning once we start executing them they will never
reschedule themselves, starving the foreground thread.
Release Notes:
- Improved git project diff responsiveness
It is easy for us to get the two fields out of sync causing weird
problems, there is no reason to have both here so.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored by: Antonio Scandurra <antonio@zed.dev>
Editor is a choke point in our compilation graph while also being a very
common crate that is being edited. So reducing things that depend on it
will generally improve compilation times for us.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.
This PR also uncovered two minor bugs due to that.
Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
When trying to split and clone a non clone-able workspace item we now
attempt split and move instead of doing nothing. Additionally we disable
the split menu buttons if we can't split the active item at all.
Release Notes:
- Improved handling of unsplittable panes
Split out from https://github.com/zed-industries/zed/pull/40774 to
reduce the size of the reland of that PR (once I figure out the cause of
the issue)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR does two related things:
- First, it gets rid of the undifferentiated `RepositoryEvent::Updated`
in favor of three new events that have clearer definitions:
`BranchChanged`, `StashEntriesChanged`, and `StatusesChanged`. An
implication of this is that we no longer emit a `RepositoryEvent` unless
some git state changed; previously we would emit `RepositoryUpdated`
after doing a git status scan even if no statuses changed.
- Second, it changes the subscription strategy of the project diff to
make it update more robustly. Previously, the project diff only
subscribed to the `GitStore`, so it relied on getting a `GitStoreEvent`
when some buffer's diff hunks changed, even if the git status of the
buffer's file didn't change (e.g. a second hunk in a file that was
already modified). After this PR, it also subscribes to the individual
`BufferDiff` entities for buffers that have a git status, so the
`GitStore` is freed from that responsibility. This also fixes some real
cases where the previous strategy was not effective in keeping the
project diff up to date (captured in a test).
Release Notes:
- Fixed some cases where the project diff would fail to update in
response to git events.
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
We were spawning the process on the foreground thread before which can
block an arbitrary amount of time. Likewise we no longer block
deserialization on the terminal loading.
Release Notes:
- Improved startup time on systems with slow process spawning
capabilities
# Why
While working on recent PR I have spotted that "Stage" and "Unstage"
buttons in "Uncommited Changes" toolbar are always active, even when
there is no changes made locally.
<img width="1628" height="656" alt="Screenshot 2025-10-10 at 00 49 06"
src="https://github.com/user-attachments/assets/6bdb9ded-17c8-4f84-8649-b297162c1992"
/>
# How
Re-use already existing button states for managing the disabled state of
"Uncommited Changes" toolbar buttons when changeset is empty.
Release Notes:
- Added disabled state for "Uncommited Changes" toolbar buttons when
there are no changes present
# Preview
<img width="1728" height="772" alt="Screenshot 2025-10-10 at 08 40 14"
src="https://github.com/user-attachments/assets/ff41d852-974e-4ce1-9163-ecd30e17d5d8"
/>
Fixes the `Open Diff` action for untracked files when the `sort_by_path`
setting is enabled. The `ProjectDiff` wasn't correctly moving the
multibuffer's cursor to the untracked file because, when that setting is
enabled, it's sort prefix is changed to the tracked files sort prefix, and that
wasn't accounted for in `move_to_entry`.
Before these changes, the `sort_prefix` field for `PathKey` was called `namespace`, it was renamed to be clearer what its purpose is.
Closes#39529
Release Notes:
- Fixed 'Open Diff' action for untracked files when `sort_by_path` is
enabled
---------
Co-authored-by: David Kleingeld <davidsk@zed.dev>
This fixes a regression in #39557--for the project diff, we rely on
getting an event when a path inside a git repository changes, even if
the git state of the repository didn't change as a result (e.g. a new
modification to a file that already had the "modified" status).
I've also changed this code to send the `UpdateRepository` proto message
even when the git state didn't change, since otherwise we have the same
problem in SSH and collab projects.
Release Notes:
- N/A
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
The ordering of path-based excerpts in multibuffers regressed with
#38744, because we changed the `path` field of `PathKey` to be a string
(from `std::path::Path`) and used the derived `Ord` implementation,
which doesn't agree with the path-based order of worktree traversals.
This PR fixes that by using `RelPath` for `PathKey`. Instead of using
`File::full_path`, which can be absolute, we always use `File::path` and
distinguish different worktrees using their ID.
Release Notes:
- N/A
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/a63925a7-8e13-4d48-bd31-33f434209ea6"
/>
Diagnostics UI elements (underlines, popovers, hovers) are quite noisy
by themselves and get even more so with the git background colors.
Release Notes:
- Stopped showing diagnostics in the diff-related editors
Release Notes:
- Improved the review experience in the agent panel. Now, when you
commit changes (generated by the AI agent) using Git, Zed will
automatically dismiss the agent’s review UI for those changes. This
means you won’t have to manually “keep” or approve changes twice—just
commit, and you’re done.
Previously, we only enabled merge conflict parsing for files that were
unmerged at the last time a change was detected to the repo's merge
heads. Now we enable the parsing for these files *and* any files that
are currently unmerged.
The old strategy meant that conflicts produced via `git stash pop` would
not be parsed.
Release Notes:
- Fixed parsing of merge conflicts when the conflict was produced by a
`git stash pop`
Release Notes:
- Changed the git branch picker to make remote-tracking branches less
prominent
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>