Rendering the disclosure button last (on the far right of the header
container) to avoid awkward layouts when there's truncation and elapsed
time information being displayed.
Release Notes:
- N/A
### First issue
In the scenario where you have an API key configured in Zed and you run
`/logout`, clicking on `Use Anthropic API Key` would show `Method not
implemented`.
This happened because we were only intercepting the `Use Anthropic API
Key` click if the provider was NOT authenticated, which would not be the
case when the user has an API key set.
### Second issue
When clicking on `Reset API Key` the modal would be dismissed even
though you picked no Authentication Method (which means you still would
be unauthenticated)
---
This PR fixes both of these issues
Release Notes:
- N/A
When the first visible worktree is a single-file worktree, we would
previously try to use the absolute path of that file as the root
directory for external agents, causing an error. This PR changes how we
handle this situation: we'll use the root of the first non-single-file
visible worktree if there are any, and if there are none, the parent
directory of the first single-file visible worktree.
Related to #37213
Release Notes:
- acp: Fixed being unable to run external agents when a single file (not
part of a project) was opened in Zed.
Follow up to https://github.com/zed-industries/zed/pull/30598
This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.
For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.
Release Notes:
- N/A
Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
If we get back slash-commands that aren't supported, tell the user that
this is the problem.
Release Notes:
- Improve error messages for unsupported ACP slash-commands
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Right now if you open Zed, and we deserialize an agent that's behind a
feature flag (e.g. CC), we don't restore it because the feature flag
check hasn't happened yet at the time we're deserializing (due to auth
not having finished yet).
This is a simple fix: assume that if you had serialized it in the first
place, you must have had the feature flag enabled, so go ahead and
reopen it for you.
Release Notes:
- N/A
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.
While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.
Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.
If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.
Release Notes:
- Extension installation and updates will now be shown in the activity
indicator.
We render terminals as inline if their content is below a certain line
count, and scrollable past that point. In the scrollable case we weren't
setting a height for the terminal's container, causing it to be rendered
at height 0, which means no lines would be displayed. This PR fixes that
by setting an explicit height for the scrollable case, like we do in the
agent1 UI code.
Release Notes:
- agent: Fixed a bug that caused terminals in the panel to be empty
after their content reached a certain size.
Closes#37171
Release Notes:
- agent: Fixed a bug that caused the agent information in the panel
header to be incorrect when opening a thread from history.
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
We have a bug in our ACP implementation where sometimes the
Accept/Reject buttons are disabled (and stay disabled even after the
thread has finished). I haven't found a complete fix for this yet, so in
the meantime I'm putting out the fire by making it so those buttons are
always enabled. That way you're never blocked, and the only consequence
of the bug is that sometimes they should be disabled but are enabled
instead.
Release Notes:
- N/A
Closes: https://github.com/zed-industries/zed/issues/37089
Instead of looking for the gemini command on `$PATH`, by default we'll
install our own copy on demand under our data dir, as we already do for
language servers and debug adapters. This also means we can handle
keeping the binary up to date instead of prompting the user to upgrade.
Notes:
- The download is only triggered if you open a new Gemini thread
- Custom commands from `agent_servers.gemini` in settings are respected
as before
- A new `agent_servers.gemini.ignore_system_version` setting is added,
similar to the existing settings for language servers. It's `true` by
default, and setting it to `false` disables the automatic download and
makes Zed search `$PATH` as before.
- If `agent_servers.gemini.ignore_system_version` is `false` and no
binary is found on `$PATH`, we'll fall back to automatic installation.
If it's `false` and a binary is found, but the version is older than
v0.2.1, we'll show an error.
Release Notes:
- acp: By default, Zed will now download and use a private copy of the
Gemini CLI binary, instead of searching your `$PATH`. To make Zed search
your `$PATH` for Gemini CLI before attempting to download it, use the
following setting:
```
{
"agent_servers": {
"gemini": {
"ignore_system_version": false
}
}
}
```
Release Notes:
- agent: Fixed a bug that canceled editing when scrolling the user
message out of view.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Release Notes:
- acp: Fixed a bug that caused external agent server subprocesses to be
leaked.
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
- **Pass --engine-strict to gemini install command**
- **Make it clearer that if upgrading fails, you need to fix i**
Closes #ISSUE
Release Notes:
- N/A
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>