Commit Graph

1294 Commits

Author SHA1 Message Date
Lukas Wirth
3944234bab windows: Don't flood windows message queue with gpui messages (#41595)
Release Notes:

- N/A

Co-authored by: Max Brunsfeld <max@zed.dev>
2025-10-30 20:09:32 +01:00
Hilmar Wiegand
b92664c52d gpui: Implement support for wlr layer shell (#35610)
This reintroduces `layer_shell` support after #32651 was reverted. On
top of that, it allows setting options for the created surface,
restricts the enum variant to the `wayland` feature, and adds an example
that renders a clock widget using the protocol.

I've renamed the `WindowKind` variant to `LayerShell` from `Overlay`,
since the protocol can also be used to render wallpapers and such, which
doesn't really fit with the word.

Things I'm still unsure of:
- We need to get the layer options types to the user somehow, but
nothing from the `platform::linux` crate was exported, I'm assuming
intentionally. I've kept the types inside the module (instead of doing
`pub use layer_shell::*` to not pollute the global namespace with
generic words like `Anchor` or `Layer` Let me know if you want to do
this differently.
- I've added the options to the `WindowKind` variant. That's the only
clean way I see to supply them when the window is created. This makes
the kind no longer implement `Copy`.
- The options don't have setter methods yet and can only be defined on
window creation. We'd have to make fallible functions for setting them,
which only work if the underlying surface is a `layer_shell` surface.
That feels un-rust-y.

CC @zeroeightysix  
Thanks to @wuliuqii, whose layer-shell implementation I've also looked
at while putting this together.

Release Notes:

- Add support for the `layer_shell` protocol on wayland

---------

Co-authored-by: Ridan Vandenbergh <ridanvandenbergh@gmail.com>
2025-10-29 11:32:01 -04:00
Sushant Mishra
a4a2acfaa5 gpui: Set initial window title on Wayland (#36844)
Closes #36843 

Release Notes:

- Fixed: set the initial window title correctly on startup in Wayland.
2025-10-28 16:52:01 +01:00
Lukas Wirth
95ad7a6cae gpui: Drop unnecessary use of StringIndexConverter (#41221)
Might help with ZED-1FF

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-26 10:35:33 +00:00
John Tur
59a98bae3a Add attribution for code sourced from Windows Terminal (#41061)
Release Notes:

- N/A
2025-10-24 00:12:06 +00:00
Lukas Wirth
66ec0fc0e1 Revert zero-width non-joiner insertion in text shaping (#41043)
Reverts parts of https://github.com/zed-industries/zed/pull/39928
Closes https://github.com/zed-industries/zed/issues/40987

Release Notes:

- Fixed some fonts rendering with absurd spacing on MacOS
2025-10-23 19:22:28 +00:00
Kirill Bulatov
bc0bace81f Add basic ico support (#40822)
Closes https://github.com/zed-industries/zed/discussions/40763

<img width="867" height="1088" alt="Screenshot 2025-10-21 at 23 14 47"
src="https://github.com/user-attachments/assets/d691fb2a-afc6-4445-a335-054ef164e0d3"
/>

Also improves error handling on image open failure:

<img width="864" height="1083" alt="Screenshot 2025-10-21 at 23 14 30"
src="https://github.com/user-attachments/assets/d5388b61-995f-441b-b375-ad5136d1533b"
/>


Release Notes:

- Added basic ico support, improved unsupported image handling
2025-10-22 12:07:32 +03:00
Lukas Wirth
78bfda5045 gpui: Improve some log_err calls in windows backend (#40717)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 18:01:46 +00:00
joel
3d6722be9a Fix Right Alt key not working in keybindings on Windows (#40536)
### Problem
On Windows, the right Alt key was not working in keybindings (e.g.,
`Ctrl+Right Alt+B`), while the left Alt key worked correctly. This was
due to overly aggressive AltGr detection that treated any `right Alt +
left Ctrl` combination as AltGr, even on US keyboards where AltGr
doesn't exist.

### Root Cause
Windows internally represents AltGr (Alt Graph) as `right Alt + left
Ctrl` pressed simultaneously. The previous implementation always
excluded this combination from being treated as regular modifier keys to
support international keyboards. However, this broke keybindings using
right Alt on US/UK keyboards where users expect right Alt to behave
identically to left Alt.

### Solution
Implemented keyboard layout-aware AltGr detection:

1. Added `uses_altgr()` method to `WindowsKeyboardLayout` that checks if
the current keyboard layout is known to use AltGr (German, French,
Spanish, Polish, etc.)
2. Modified `current_modifiers()` to only apply AltGr special handling
when the keyboard layout actually uses it
3. Added explicit checking for both `VK_LMENU` and `VK_RMENU` instead of
relying solely on the generic `VK_MENU`

### Behavior
- **US/UK keyboards**: Right Alt now works identically to left Alt in
keybindings. `Ctrl+Right Alt+B` triggers the same action as `Ctrl+Left
Alt+B`
- **International keyboards** (German, French, Spanish, etc.): AltGr
continues to work correctly for typing special characters and doesn't
trigger keybindings
- **All keyboards**: Both Alt keys are detected symmetrically, matching
the behavior of left/right Windows keys

### Testing
Manually tested on Windows with US keyboard layout:
-  `Ctrl+Left Alt+B` triggers keybinding
-  `Ctrl+Right Alt+B` triggers keybinding  
-  Both Alt keys work independently in keybindings


Release Notes:
- Fixed Right Alt key not working in keybindings on Windows
2025-10-18 02:27:45 +02:00
Piotr Osiewicz
3780fe3b8e gpui: Do not use a single shared parker within a Dispatcher (#40417)
This caused issues with #40172, as it made Zed execute and block on tad
few more background tasks. Parker is ~cheap to create, hence we should
be ok to just create it at the time it is needed.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-16 21:52:09 +00:00
Cole Miller
59991e9c4d Fix compilation on main (#40428)
Updates #40420 

Release Notes:

- N/A
2025-10-16 21:22:35 +00:00
Andrew Farkas
c288f9b1e6 Remove unused indices in mac/text_system (#40420)
just simplifying the code a bit

Release Notes:

- N/A

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-16 20:28:36 +00:00
Cole Miller
b26491f570 Fix crash when opening files with a BOM on macOS (#40419)
Closes #40359

We were segfaulting when opening a UTF-8 file starting with a byte order
mark due to a mismatch in our UTF-16 indexing calculations caused by
Core Foundations `replace_str` stripping the BOM internally. This PR
fixes the crash by replacing one of our manual calculations by calling
the Core Foundations API to get the length of a string.

Release Notes:

- Fixed a crash on macOS when opening a file that starts with a UTF-8
byte order mark (BOM).

Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
2025-10-16 20:04:41 +00:00
Lukas Wirth
e016c05959 windows: Fix panic when quitting dialogs that do not have a cancel button (#40348)
`TaskDialogIndirect` may return `IDCANCEL` when the user quits the
dialog via escape or alt+f4, so we need to account for that.

Fixes ZED-25H

Release Notes:

- Fixed panic when hitting escape in dialogs on windows
2025-10-16 09:44:44 +00:00
Lukas Wirth
db4b86e0c8 windows: Fix occasional RefCell already mutably borrowed panic (#40336)
Release Notes:

- Fixed occasional `RefCell already mutably borrowed` panic in windows
event handling
2025-10-16 07:50:41 +00:00
Cole Miller
83ba05eb32 windows: Revert "windows: Fix ascent/descent calculations (#40103)" (#40175)
This reverts commit f1db1f3a3c.

This seems to have affected the vertical positioning of text that
doesn't contain emojis in a way that was unintended.

Release Notes:

- N/A
2025-10-14 12:32:16 +00:00
0x2CA
a3bcf6fe21 windows: Fix shader rotation order for pattern rendering (#39993)
old

<img width="1076" height="1008" alt="image"
src="https://github.com/user-attachments/assets/e1cd8238-e869-4abb-98b4-4790467c59d1"
/>


new

<img width="989" height="1004" alt="image"
src="https://github.com/user-attachments/assets/42b7fd59-0038-4490-82a7-979983da5416"
/>


Release Notes:

- N/A
2025-10-13 22:12:58 +02:00
John Tur
677d6acc9d Use DwmFlush unconditionally for Windows vsync (#39913)
Closes #36934

I'm still experiencing bugs with the
`DCompositionWaitForCompositorClock` API. Let's back out the support for
now until the fixes are identified and widely available.

`DwmFlush` does various things that aren't just waiting for VSync, so
it's not ideal, but it's not bad enough that it's worth a bigger
refactor right now.

Release Notes:

- N/A
2025-10-13 12:40:00 -04:00
Cole Miller
f1db1f3a3c windows: Fix ascent/descent calculations (#40103)
This applies the same fix as #39886 for Windows.

Previously we were using `GetLineMetrics` to determine the ascent and
descent values for each line. It seems like this has the same behavior
as `GetTypographicBounds` on macOS, which is to return the minimum
ascent and descent for the current state of the `TextLayout` object.
This causes the ascent/descent to be unstable when adding or removing an
emoji because a font fallback is triggered when an emoji is present on
the line.

The issue is fixed by switching to `font.GetMetrics` to get the ascent
and descent, which should always return stable values for the main font,
instead of changing when there's a fallback. This also should support
situations where we have multiple explicit fonts on the same line,
although that probably can't be triggered in Zed right now.

Release Notes:

- windows: Fixed a vertical shift in text layout when inserting or
removing an emoji.

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-10-13 09:49:07 -04:00
Lukas Wirth
3ea4b30e8d gpui: Do not render ligatures between different styled text runs (#39928)
This relands https://github.com/zed-industries/zed/pull/37175 as
https://github.com/zed-industries/zed/pull/39886 fixed the jiggling
issue.

Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Closes https://github.com/zed-industries/zed/issues/23194

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-10-13 15:35:28 +02:00
Cave Bats Of Ware
a78b560b8b Improve GPU selection on Windows (#39264)
Closes #39263

Release Notes:
- N/A 

from
https://github.com/zed-industries/zed/issues/39263#issuecomment-3358220988

> 
> > If you replace that code with
> > 
> > let adapter: IDXGIAdapter1 = unsafe { 
> >    dxgi_factory.EnumAdapters(adapter_index) 
> > }?.cast()?; 
> > 
> > does it not select the right GPU?
>  
> @reflectronic That does seem to select the active gpu for me, meaning
whichever GPU is currently connected. This is a much simpler solution
than the one I have here
(https://github.com/zed-industries/zed/pull/39264 - updated) and while
I'm sure I could imagine someone wanting to choose their GPU to render
Zed on, that may not be something that the application really needs to
support.
> 
> I have a branch with just this as the only change that I can push to
that PR if the simpler solution is preferred.
> 
> ```rust
>         let adapter: IDXGIAdapter1 = unsafe {
>             dxgi_factory.EnumAdapters(adapter_index)?.cast()?
>         };
> ```
2025-10-10 11:47:57 -04:00
Bennet Bo Fenner
75067c94ad gpui: Fix ascent/descent calculation on macOS (#39886)
As you can see in the image, we were previously returning different
`ascent`s/`descent`s when a line would/would not contain an Emoji.

<img width="104" height="36" alt="image"
src="https://github.com/user-attachments/assets/436aeda0-87c0-4dee-943b-6da83681d466"
/>

---
CoreTexts `CTLineGetTypographicBounds` seems to return a different
ascent/descent depending on if an Emoji is there or not AFAIK it is not
documented if this is intended behaviour or not. For us it is
undesirable, as typing an Emoji causes the line to be shifted to the
bottom, see here:


https://github.com/user-attachments/assets/2ad1c82e-6297-48ac-a522-fb382ea56eea

--- 
Instead of using `CTLineGetTypographicBounds` to resolve the
ascent/descent, we look at every run and choose the maximum
ascent/descent. This matches how it [works on
Linux](f1d17fcfbe/crates/gpui/src/platform/linux/text_system.rs (L452))

Release Notes:

- Fixed an issue on macOS where typing an emoji on a line would cause
the line to shift downwards by a few pixels
2025-10-09 18:43:37 +02:00
Francisco Gonzalez
a22c29c5f9 gpui: Fix partial dashed border rendering (#38190)
Closes #38189 

- Fixed border dashed for diverse scenarios, as demonstrated in the
images below.
- This change has no impact on the rendering of solid borders, as it was
implemented inside an if block for dashed styles

Release Notes:
  - N/A

## Before Images
<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-28-14"
src="https://github.com/user-attachments/assets/5226cd0a-49c2-43b8-9df9-f64390e3759e"
/>
</details>
<details><summary> click to expand (Same size pairs of borders)
</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-32-22"
src="https://github.com/user-attachments/assets/603e7b49-e8b1-45a4-ac35-1b3aedf52bca"
/>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-33-24"
src="https://github.com/user-attachments/assets/4243786c-4c9d-4419-91d6-4594b5ee4390"
/>
</details>

## After Images

<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-17-28"
src="https://github.com/user-attachments/assets/e2652b38-1c24-432e-b7fd-c6f4d4c71de6"
/>

</details>


<details><summary> click to expand (same size pairs of
borders)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-37-59"
src="https://github.com/user-attachments/assets/05228431-4a91-4531-adcd-d70acd2c3b44"
/>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-36-34"
src="https://github.com/user-attachments/assets/6da946b8-1ccd-4ed1-9b38-539eba4edf42"
/>
</details>
2025-10-09 17:26:23 +02:00
Sunli
ccfc1ce387 gpui: Fix drawing rotated SVGs (#33288)
Fixes: https://github.com/longbridge/gpui-component/issues/994

1. When SVG is rotated, incorrect graphics are drawn.

For example: the original aspect ratio of the SVG is 1:1, if the bounds
used to render the SVG are 400x200 (aspect ratio 2:1),
[here](21f985a018/crates/gpui/src/svg_renderer.rs (L91))
the width is used as the scaling factor, causing the rendered SVG to
only have half the height. This PR ensures the complete SVG image is
always rendered.

2. The clipping region has no transformation applied, I added a function
called `distance_from_clip_rect_transformed` in the shader.

3. Fixed `monochrome_sprite_fragment` in `shader.metal` not applying
clipping region.

### Before:


https://github.com/user-attachments/assets/8f93ac36-281e-4837-96cd-c308bfbf92d1

### After:


https://github.com/user-attachments/assets/f52b67a6-4cb9-4d6c-b759-bbb91b59c1cf

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-10-09 14:53:36 +02:00
Alvaro Parker
1e149b755f gpui: Add support for floating windows (#39702)
Closes #ISSUE

This allows new windows like the Rules library or the Settings UI window
to appear floating on window managers like hyprland:


https://github.com/user-attachments/assets/628db7f9-4459-4601-85f1-789923831182

Left is with `WindowKind::Floating` and right is with
`WindowKind::Normal`

Release Notes:

- Added support for floating windows on x11 and wayland
2025-10-08 20:48:17 +02:00
Antal Szabó
15580a867b windows: Fix handling of AltGr to avoid conflicts (#38925)
The previous modifier detection treated `AltGr` presses as `Ctrl+Alt`,
which broke entering characters produced by AltGr. For example, on a
Hungarian layout `{` is typed with `AltGr+B`; our code saw that as
`Ctrl+Alt+B` and the keybind took precedence, so the character couldn’t
be entered.

On Windows, AltGr isn’t a first-class modifier. It’s emulated as a
combination of `Right Alt (VK_RMENU)` plus a synthetic `Left Ctrl
(VK_LCONTROL)` press. When users press AltGr, `GetKeyState` reports both
Ctrl and Alt as down, which makes AltGr indistinguishable from a real
`Ctrl+Alt` chord if we only look at aggregate modifier state.

Fix: detect the AltGr pattern by checking `VK_RMENU && VK_LCONTROL`.
When that pattern is present, treat it as text-entry intent and suppress
`control` and `alt` in `current_modifiers()`. This prevents
AltGr-produced characters from colliding with `Ctrl+Alt` keybinds while
keeping other modifiers intact.

Limitation: there is no Windows API to tell whether the active layout
actually has AltGr. As a result, on non-AltGr layouts (e.g. US),
pressing `Right Alt + Left Ctrl` will be interpreted as AltGr and will
not trigger `Ctrl+Alt` keybinds. This is an acceptable trade-off to
ensure AltGr layouts can reliably enter characters; users can still
invoke `Ctrl+Alt` keybinds using `Left Alt` or by choosing bindings that
avoid common AltGr pairs.

I based this on https://github.com/zed-industries/zed/pull/36115 after
trying other different approaches, but this one is a bit more specific.

Does this approach make sense, or is slightly breaking US input in favor
of fixing international input a no-go? I think the benefit - being able
to type certain characters _at all_ - outweighs the shortcomings.
Otherwise, there's a way to detect if the keyboard layout uses AltGr or
not, but it's quite hacky, and involves reading the registry to find the
current layout dll's name, opening that dll, manually declaring struct
layouts that it uses, then parsing out the AltGr flag from a function
call result. I don't think that's worth it, but if needed, I can give
that a shot, let me know.


Release Notes:

- windows: Fixed handling of AltGr to avoid keybinds preventing
character input
2025-10-07 21:28:50 +02:00
Lukas Wirth
9a5034ea6d Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Alvaro Parker
64eec67a81 Fix floating file chooser (#39154)
Closes #39117 

Some window managers (example: hyprland
https://github.com/hyprwm/Hyprland/issues/11229) still won't open a
floating file chooser because they don't support the XDG foreign
protocol yet: https://wayland.app/protocols/xdg-foreign-unstable-v2

Release Notes:

- Fixed file chooser not floating

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-07 14:06:48 +02:00
Smit Barmase
2c1cc01b81 linux: Fix enter key triggering newline instead of commiting input (#39599)
Closes #31337 #35537

Release Notes:

- Fixed an issue on Linux X11 where pressing Enter added a new line
instead of confirming English input.
2025-10-06 18:22:02 +05:30
John Tur
9fe46dc8d2 Fix double-clicking on non-empty title bar area (#39500)
Closes #38685 



Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-10-03 19:25:15 -04:00
Smit Barmase
456ba32ea7 macOS: Fix keyboards shortcuts does not work until mouse clicked inside Zed (#39467)
Closes #38258

Regressed in https://github.com/zed-industries/zed/pull/33334
 
Release Notes:

- Fixed an issue on macOS where keyboard shortcuts wouldn’t work until
you clicked inside Zed.
2025-10-03 20:38:29 +05:30
Piotr Osiewicz
d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Mario Kozjak
fb343a7743 Add support for macOS' "Do Nothing" window setting (#39311)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes https://github.com/zed-industries/zed/issues/39102

Release Notes:

- Fixed macOS Do Nothing window double click setting not being
respected.
2025-10-02 08:51:10 +02:00
Smit Barmase
c9b7df4113 Revert "gpui: Respect macOS 'Do Nothing' window double-click setting" (#39291)
Reverts zed-industries/zed#39235

This broke double-click to zoom, even though it is configured in
settings.
2025-10-01 14:25:18 +00:00
Mario Kozjak
e111acad33 gpui: Respect macOS 'Do Nothing' window double-click setting (#39235)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes #39102

Release Notes:

- Fixed macOS `Do Nothing` window double click setting not be respected
2025-10-01 07:02:33 +00:00
Sergei Zharinov
33f44009de gpui: Respect font smoothing on macOS (#39197)
- Closes #38847
- See also: #37622 and #38467

Release Notes:

- Fonts are now rendered in accordance with the `AppleFontSmoothing`
setting.
2025-09-30 13:01:25 +00:00
Kirill Bulatov
948b4379df Stop using linear color space on Linux Blade renderer (#38967)
Part of https://github.com/zed-industries/zed/issues/7992
Closes https://github.com/zed-industries/zed/issues/22711

Left is main, right is patched.

* default font

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/c4e3d18a-a0dd-48b8-a1f0-182407655efb"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/6eea07e7-1676-422c-961f-05bc72677fad"
/>


<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/4d9e30dc-6905-48ad-849d-48eac6ebed03"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/ef20986e-c29c-4fe0-9f20-56da4fb0ac29"
/>


* font size 7

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/8b277e92-9ae4-4415-8903-68566b580f5a"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/b9140e73-81af-430b-b07f-af118c7e3dae"
/>

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/185f526a-241e-4573-af1d-f27aedeac48e"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/7a239121-ae13-4db9-99d9-785ec26cd98e"
/>


Release Notes:

- Improved color rendering on Linux

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: John <john-tur@outlook.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
2025-09-26 16:09:30 +00:00
Lukas Wirth
c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
Kirill Bulatov
21855c15e4 Disable subpixel shifting for y axis on Linux (#38959)
Part of https://github.com/zed-industries/zed/issues/7992
Port of #38440

<img width="3836" height="2142" alt="zed_nightly_vs_zed_dev_2"
src="https://github.com/user-attachments/assets/66bcbb9a-2159-4790-8a9a-d4814058d966"
/>

Does not change the rendering on Linux, but prepares us for the times
without cosmic-text where this will be needed.

Release Notes:

- N/A

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: John <john@zed.dev>
2025-09-26 13:31:59 +00:00
Kirill Bulatov
1f9279a56f linux: Add missing linear to sRGB transform in mono sprite rendering (#38944)
Part of https://github.com/zed-industries/zed/issues/7992
Takes
https://github.com/zed-industries/zed/issues/7992#issuecomment-3083871615
and applies its adjusted version on the current state of things

Screenshots (left is main, right is the patch): 

* default font size

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/26fdc42c-12e6-447f-ad3d-74808e4b2562"
/>

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/29829c61-c998-4e77-97c3-0e66e14b236d"
/>


* buffer and ui font size 7 

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/5d0f1d94-b7ed-488d-ab22-c25eb01e6b4a"
/>

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/7020d62e-de65-4b86-a64b-d3eea798c217"
/>


Release Notes:

- Added missing linear to sRGB transform in mono sprite rendering on
Linux

Co-authored-by: Thomas Dagenais <exrok@i64.dev>
Co-authored-by: Kate <work@localcc.cc>
2025-09-26 09:54:46 +00:00
Lukas Wirth
a9fe18f4cb Revert "gpui: Flash menu in menubar on macOS when action is triggered (#38588)" (#38880)
This reverts commit ed7bd5a8ed.

We noticed this PR causes the editor to hang if you hold down any of the
menu item actions like ctrl+z, ctrl+x, etc


Release Notes:

- Fixed macOS menu item actions hanging the editor when their key
combination is held down
2025-09-25 13:36:19 +00:00
Kirill Bulatov
e72021a26b Implement perceptual gamma / contrast correction for Linux font rendering (#38862)
Part of https://github.com/zed-industries/zed/issues/7992
Port of https://github.com/zed-industries/zed/pull/37167 to Linux

When using Blade rendering (Linux platforms and self-compiled builds
with the Blade renderer enabled), Zed reads `ZED_FONTS_GAMMA` and
`ZED_FONTS_GRAYSCALE_ENHANCED_CONTRAST` environment variables for the
values to use for font rendering.

`ZED_FONTS_GAMMA` corresponds to
[getgamma](https://learn.microsoft.com/en-us/windows/win32/api/dwrite/nf-dwrite-idwriterenderingparams-getgamma)
values.
Allowed range [1.0, 2.2], other values are clipped.
Default: 1.8

`ZED_FONTS_GRAYSCALE_ENHANCED_CONTRAST` corresponds to
[getgrayscaleenhancedcontrast](https://learn.microsoft.com/en-us/windows/win32/api/dwrite_1/nf-dwrite_1-idwriterenderingparams1-getgrayscaleenhancedcontrast)
values.
Allowed range: [0.0, ..), other values are clipped.
Default: 1.0

Screenshots (left is Nightly, right is the new code):

* Non-lodpi display

With the defaults:

<img width="2560" height="1600" alt="image"
src="https://github.com/user-attachments/assets/987168b4-3f5f-45a0-a740-9c0e49efbb9c"
/>


With `env ZED_FONTS_GRAYSCALE_ENHANCED_CONTRAST=7777`: 

<img width="2560" height="1600" alt="image"
src="https://github.com/user-attachments/assets/893bc2c7-9db4-4874-8ef6-3425d079db63"
/>


Lodpi, default settings:
<img width="3830" height="2160" alt="image"
src="https://github.com/user-attachments/assets/ec009e00-69b3-4c01-a18c-8286e2015e74"
/>

Lodpi, font size 7:
<img width="3830" height="2160" alt="image"
src="https://github.com/user-attachments/assets/f33e3df6-971b-4e18-b425-53d3404b19be"
/>


Release Notes:

- Implement perceptual gamma / contrast correction for Linux font
rendering

---------

Co-authored-by: localcc <work@localcc.cc>
2025-09-25 16:02:27 +03:00
Victor Tran
ed7bd5a8ed gpui: Flash menu in menubar on macOS when action is triggered (#38588)
On macOS, traditionally when a keyboard shortcut is activated, the menu
in the menu bar flashes to indicate that the action was recognised.

<img width="289" height="172" alt="image"
src="https://github.com/user-attachments/assets/a03ecd2f-f159-4f82-b4fd-227f34393703"
/>

This PR adds this functionality to GPUI, where when a keybind is pressed
that triggers an action in the menu, the menu flashes.

Release Notes:

- N/A
2025-09-24 12:09:03 -07:00
Conrad Irwin
dccbb47fbc Use a consistent default for window scaling (#38527)
(And make it 2, because most macs have retina screens)

Release Notes:

- N/A
2025-09-22 08:56:15 -06:00
localcc
8bac1bee7a Disable subpixel shifting for y axis on Windows (#38440)
Release Notes:

- N/A

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-09-22 13:46:29 +02:00
Ben Kunkle
4e316c683b macos: Fix panic when NSWindow::screen returns nil (#38524)
Closes #ISSUE

Release Notes:

- mac: Fixed an issue where Zed would panic if the workspace window was
previously off screen
2025-09-19 13:07:02 -06:00
Julia Ryan
166b2352f3 Respect user's font-smoothing setting (#38467)
#37622 was incorrectly forcing font smoothing to be enabled on macos
even when the user had disabled that setting at the OS level. See [this
comment](https://github.com/zed-industries/zed/pull/37622#issuecomment-3310030659)
for an example of the difference that font smoothing makes.

Release Notes:

- N/A
2025-09-18 17:21:42 -07:00
Lukas Wirth
a2de91827d agent_ui: Fix panic on editor changes in inline_assistant (#38303)
Fixes ZED-13P

Release Notes:

- N/A
2025-09-17 08:39:24 +00:00
Lukas Wirth
531f9ee236 Give most spawned threads names (#38302)
Release Notes:

- N/A
2025-09-17 10:11:51 +02:00
Smit Barmase
ee399ebccf macOS: Make it easier to debug NSAutoFillHeuristicControllerEnabled (#38285)
Uses `setObject` instead of `registerDefaults`, so that it can be read
with `defaults read dev.zed.Zed`. Still can be overrided.

Release Notes:

- N/A
2025-09-17 03:49:47 +05:30