325 lines
8.4 KiB
C++
325 lines
8.4 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "editor/scene/scene_item_canvas.h"
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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namespace Editor {
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namespace {
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constexpr auto kMinPointDistanceBase = 2.0;
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constexpr auto kMaxPointDistance = 15.0;
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constexpr auto kSmoothingStrength = 0.5;
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constexpr auto kPressureDecay = 0.95;
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constexpr auto kMinPressure = 0.3;
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constexpr auto kBatchUpdateInterval = 16;
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constexpr auto kSegmentOverlap = 3;
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constexpr auto kHalfStrength = kSmoothingStrength / 2.0;
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constexpr auto kInvStrength = 1.0 - kSmoothingStrength;
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[[nodiscard]] float64 PointDistance(const QPointF &a, const QPointF &b) {
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const auto dx = a.x() - b.x();
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const auto dy = a.y() - b.y();
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return std::sqrt(dx * dx + dy * dy);
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}
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} // namespace
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ItemCanvas::ItemCanvas() {
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setAcceptedMouseButtons({});
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}
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void ItemCanvas::clearPixmap() {
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_hq = nullptr;
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_p = nullptr;
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_pixmap = QPixmap(
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(scene()->sceneRect().size() * style::DevicePixelRatio()).toSize());
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_pixmap.setDevicePixelRatio(style::DevicePixelRatio());
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_pixmap.fill(Qt::transparent);
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_p = std::make_unique<Painter>(&_pixmap);
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_hq = std::make_unique<PainterHighQualityEnabler>(*_p);
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_p->setPen(Qt::NoPen);
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_p->setBrush(_brushData.color);
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}
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void ItemCanvas::applyBrush(const QColor &color, float size) {
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_brushData.color = color;
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_brushData.size = size;
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_p->setBrush(color);
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_brushMargins = QMarginsF(size, size, size, size);// / 2.;
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}
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QRectF ItemCanvas::boundingRect() const {
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return scene()->sceneRect();
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}
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void ItemCanvas::computeContentRect(const QPointF &p) {
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if (!scene()) {
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return;
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}
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const auto sceneSize = scene()->sceneRect().size();
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_contentRect = QRectF(
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QPointF(
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std::clamp(p.x() - _brushMargins.left(), 0., _contentRect.x()),
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std::clamp(p.y() - _brushMargins.top(), 0., _contentRect.y())),
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QPointF(
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std::clamp(
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p.x() + _brushMargins.right(),
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_contentRect.x() + _contentRect.width(),
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sceneSize.width()),
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std::clamp(
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p.y() + _brushMargins.bottom(),
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_contentRect.y() + _contentRect.height(),
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sceneSize.height())));
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}
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std::vector<ItemCanvas::StrokePoint> ItemCanvas::smoothStroke(
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const std::vector<StrokePoint> &points) const {
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if (points.size() < 4) {
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return points;
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}
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auto result = std::vector<StrokePoint>();
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result.reserve(points.size());
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result.push_back(points[0]);
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result.push_back(points[1]);
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for (auto i = 2; i < int(points.size()) - 1; ++i) {
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const auto &prev = points[i - 1].pos;
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const auto &curr = points[i].pos;
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const auto &next = points[i + 1].pos;
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const auto smoothed = curr * kInvStrength
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+ (prev + next) * kHalfStrength;
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result.push_back({
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.pos = smoothed,
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.pressure = points[i].pressure,
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.time = points[i].time,
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});
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}
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result.push_back(points.back());
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return result;
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}
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void ItemCanvas::renderSegment(
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const std::vector<StrokePoint> &points,
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int startIdx) {
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if (points.size() < 2 || startIdx >= int(points.size()) - 1) {
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return;
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}
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auto path = QPainterPath();
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const auto effectiveStart = std::max(0, startIdx);
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path.moveTo(points[effectiveStart].pos);
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for (auto i = effectiveStart; i < int(points.size()) - 1; ++i) {
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const auto &p0 = points[i].pos;
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const auto &p1 = points[i + 1].pos;
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const auto ctrl = (p0 + p1) / 2.0;
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if (i == effectiveStart) {
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path.lineTo(ctrl);
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} else {
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path.quadTo(p0, ctrl);
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}
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}
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path.lineTo(points.back().pos);
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const auto count = points.size() - std::max(0, startIdx);
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const auto avgPressure = count > 0
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? std::accumulate(
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points.begin() + std::max(0, startIdx),
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points.end(),
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0.0,
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[](float64 sum, const StrokePoint &p) {
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return sum + p.pressure;
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}) / count
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: 1.0;
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const auto width = _brushData.size * avgPressure;
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auto stroker = QPainterPathStroker();
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stroker.setWidth(width);
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stroker.setCapStyle(Qt::RoundCap);
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stroker.setJoinStyle(Qt::RoundJoin);
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const auto outline = stroker.createStroke(path);
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_p->fillPath(outline, _brushData.color);
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_rectToUpdate |= outline.boundingRect() + _brushMargins;
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}
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void ItemCanvas::drawIncrementalStroke() {
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if (_currentStroke.size() < 2) {
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return;
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}
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const auto startIdx = std::max(
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0,
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_lastRenderedIndex - kSegmentOverlap);
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auto segment = std::vector<StrokePoint>(
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_currentStroke.begin() + startIdx,
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_currentStroke.end());
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if (segment.size() < 2) {
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return;
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}
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if (segment.size() >= 4) {
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for (auto i = 0; i < 2; ++i) {
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segment = smoothStroke(segment);
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}
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}
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renderSegment(
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segment,
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std::min(kSegmentOverlap, int(segment.size()) - 1));
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_lastRenderedIndex = std::max(
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0,
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int(_currentStroke.size()) - kSegmentOverlap);
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}
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void ItemCanvas::addStrokePoint(const QPointF &point, int64 time) {
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if (!_currentStroke.empty()) {
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const auto distance = PointDistance(
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point,
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_currentStroke.back().pos);
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const auto minDistance = kMinPointDistanceBase * std::min(1.0, _zoom);
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if (distance < minDistance) {
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return;
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}
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if (distance > kMaxPointDistance) {
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const auto steps = int(std::ceil(distance / kMaxPointDistance));
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const auto &lastPos = _currentStroke.back().pos;
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const auto &lastPressure = _currentStroke.back().pressure;
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for (auto i = 1; i < steps; ++i) {
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const auto t = float64(i) / steps;
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const auto interpolated = lastPos * (1.0 - t) + point * t;
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const auto interpTime = _lastPointTime
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+ int64((time - _lastPointTime) * t);
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_currentStroke.push_back({
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.pos = interpolated,
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.pressure = lastPressure,
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.time = interpTime,
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});
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}
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}
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}
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const auto timeDelta = _lastPointTime
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? std::max(int64(1), time - _lastPointTime)
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: kBatchUpdateInterval;
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const auto speed = !_currentStroke.empty()
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? PointDistance(point, _currentStroke.back().pos) / timeDelta
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: 0.0;
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const auto pressureFromSpeed = std::clamp(
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1.0 - speed * 0.1,
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kMinPressure,
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1.0);
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const auto pressure = _currentStroke.empty()
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? 1.0
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: _currentStroke.back().pressure * kPressureDecay
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+ pressureFromSpeed * (1.0 - kPressureDecay);
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_currentStroke.push_back({
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.pos = point,
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.pressure = pressure,
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.time = time,
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});
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_lastPointTime = time;
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computeContentRect(point);
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}
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void ItemCanvas::handleMousePressEvent(
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not_null<QGraphicsSceneMouseEvent*> e) {
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_lastPoint = e->scenePos();
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_rectToUpdate = QRectF();
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_currentStroke.clear();
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_lastRenderedIndex = 0;
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_lastPointTime = 0;
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const auto now = crl::now();
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addStrokePoint(_lastPoint, now);
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_contentRect = QRectF(_lastPoint, _lastPoint) + _brushMargins;
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_drawing = true;
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}
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void ItemCanvas::handleMouseMoveEvent(
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not_null<QGraphicsSceneMouseEvent*> e) {
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if (!_drawing) {
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return;
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}
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const auto scenePos = e->scenePos();
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const auto now = crl::now();
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addStrokePoint(scenePos, now);
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_lastPoint = scenePos;
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if (_currentStroke.size() - _lastRenderedIndex >= 3) {
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drawIncrementalStroke();
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update(_rectToUpdate);
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}
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}
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void ItemCanvas::handleMouseReleaseEvent(
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not_null<QGraphicsSceneMouseEvent*> e) {
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if (!_drawing) {
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return;
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}
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_drawing = false;
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drawIncrementalStroke();
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update(_rectToUpdate);
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if (_contentRect.isValid()) {
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const auto scaledContentRect = QRectF(
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_contentRect.x() * style::DevicePixelRatio(),
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_contentRect.y() * style::DevicePixelRatio(),
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_contentRect.width() * style::DevicePixelRatio(),
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_contentRect.height() * style::DevicePixelRatio());
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_grabContentRequests.fire({
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.pixmap = _pixmap.copy(scaledContentRect.toRect()),
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.position = _contentRect.topLeft(),
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});
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}
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_currentStroke.clear();
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_lastRenderedIndex = 0;
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_lastPointTime = 0;
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_currentPath = QPainterPath();
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clearPixmap();
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update();
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}
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void ItemCanvas::paint(
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QPainter *p,
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const QStyleOptionGraphicsItem *,
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QWidget *) {
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p->fillRect(_rectToUpdate, Qt::transparent);
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p->drawPixmap(0, 0, _pixmap);
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_rectToUpdate = QRectF();
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}
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rpl::producer<ItemCanvas::Content> ItemCanvas::grabContentRequests() const {
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return _grabContentRequests.events();
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}
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bool ItemCanvas::collidesWithItem(
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const QGraphicsItem *,
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Qt::ItemSelectionMode) const {
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return false;
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}
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bool ItemCanvas::collidesWithPath(
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const QPainterPath &,
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Qt::ItemSelectionMode) const {
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return false;
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}
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void ItemCanvas::cancelDrawing() {
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_drawing = false;
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_currentStroke.clear();
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_lastRenderedIndex = 0;
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_lastPointTime = 0;
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_currentPath = QPainterPath();
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_contentRect = QRectF();
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clearPixmap();
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update();
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}
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void ItemCanvas::updateZoom(float64 zoom) {
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_zoom = zoom;
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}
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ItemCanvas::~ItemCanvas() {
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_hq = nullptr;
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_p = nullptr;
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}
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} // namespace Editor
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